As you can guess from the name... I'm a bit of a reaver historian, (i misspel, its cooler this way lol). the border rievers were more or less gangsters, organised into large family clans, who robbed, buned stole and raped from each other. it would be relatively easy to make, little needs to actually be changed:
- new map texture
- all factions renamed into the major families (Armstrong, Elliot, Graham, Crozier, Scott), with 6 major cities and lots of small peel towers and villages
- more importance and value attached to cattle rustling, cattle worth more, and there are loads more of them.
- all 'castles' converted to peel towers (more or less city keeps), and laders become either battering rams or ladders
- horses become more important, including various grades of borders horse, which vary in speed and maneuverability
- looter bandit etc, replaced with 'broken men' (literally men without clan
- text changes (force villagers to give goods becomes 'blackmail', 'prisoners' become 'hostages' etc
- weapons: swords become lighter, lances become longer. light crossbows and longbows, more period weaponry. pistols and long guns are powerful but expensive.)
-Altered text, names and backstories for all companions
- start off as a broken man, work the way into the clans
all troops and factions have the same tree:
===> Archer===> Longbowman
===> arquebursier
Peasant===> Yeoman===> Hersdman===>Rider===> Reiver
===> Billman===> Guardsman
===> Clansman
- Changes in goods, more appropiate border goods only, at more realistic prices.
What do you think?