I commented it out in modue_presentations.py but map is working like before
Edit: Okay disabling it in mission templates worked, though this script only stops the visible refreshment of battlemap. Game still calculates 3d object positions.
Edit: Or maybe not, I read the script and its the script to call 3d position converter and agent position updater. I will try a big baggle and report.
Edit: YES! IT definitely helped. in 1000 battlesize game doesnt stutter, BUT if you look at soldier mass fps radically drops.