A'ight, I've been doing some testing with the following settings, playing as the Rhodoks.
- Wages: default
- Leadership: 15 units per skill level
- Food consumption - Less food consumption
- Troop recruitment at villages: minimum friendship level to get large recruitment is 0 (to speed up getting a big infantry army)
Everything else is pretty much as default.
So far I've only played for an hour or two, and this is what I've noticed:
- The infantry travels very tightly in the battlefield, even without the "Stay closer" order. This is good
- They all have appropriate weapon/armor/skill combos, or at least that's what I've seen so far.
- Not sure if this is intentional or what, but I'm getting really close to getting a high level infantry troop, a Veteran Sargeant, if I remember correctly. In only two hours, that's kinda fast. I have 5 Cleavermen, 5 Pikemen, a dozen or so Infantry, and a Veteran Pikeman.
- Having a big army means a lot of money to pay in wages, even for infantry. I'm considering tweaking the mod to reduce army wages.
- Having a big infantry based army means, well, waiting a long time to clash against the enemy. I'd suggest bumping up the Athletics skill of all Infantry units by at least 1 point (I'd personally do it by 2) to make battles more exciting, so that the enemy and your troops meet sooner.
- In battles against looters, mountain bandits, and deserters, my army did alright. And this was with slightly favorable odds. I'd basically have them charge or form a tight line, and I always end up losing a handful of Cleavermen or Pikemen, which is odd, since they should be tougher than the regular recruits.
That's all I can think of. I haven't fought cavalry yet, so I'll let you know when I do. If you have any questions, do let me know