We are in the next few minutes entering the final phase of bug hunting and system tweaking before release early next week. I will make a big announcement when the final version is uploaded, no worries there.
In this version we have lots of updates and minor changes.
The Major changes are:
The MAP: Smoothed out and not as rough as in Beta 10.
Banners:
Another is that ABYSS and I cranked out some new Banners. We have some nice eye candy. I know I selected some existing banners from Open Source (Permission and credit given), and I also created a few. The end result is maybe a dozen banners that I want to use personally. Makes deciding a coat of arms a pain.
Heartbeat Quests:
The Heartbeat quests should be fully functional and working properly. I made some tweaks and patches some logic errors and the end result is great. I think it all came home for me when during testing I selected a bone-headed option and the system generated an extreme negative result: my village hated me, it took a hit to productivity and it spawned a heretic coven right on top of my village. Oh joy.
LOD Resources:
We swapped out some textures and added a new wave of .LOD resources to help the strain on the game engine and some lower end graphics cards. We do not have the resources to fully test this out and make all the adjustments that i would like to see.... however we did a very respectable job for a team of volunteers. Thanks to Mad Vader, LittleMikey, Sysyphe, M0rdred, Abyss, Gerhart, Fawzia, Valorian Endymion, and noosers for helping to track down these graphics issues and being relentless in seeking to optimize the size and load of this offering.
Day before yesterday we passed a silent but significant milestone on the Development Server. We passed 10,000 posts.
Best,
Saxondragon