akuthia said:
not to get sidetracked on the purpose of this thread, but i was always under the assumption/belief that the 32 or 64 unit limit in a battle was something that was hardcoded into the m&b, not something that could be modified by a game mod? Does that now seem to be incorrect? or have you gained access to the actual main branch code?
Two totally different things Akuthia. There is a hard coded limit to the amount of troops in a party. That number is 32. It also stands to reason that this limit plays into a single battle "round". The question is: Does it play into the calculation of total troops on a side between multiple rounds?
What we are referencing is the underlying reasons why, when the player joins an existing battle between two groups, that the amount of troops per side is different from the auto resolve. For example, I come upon a battle where five Sarleon Lords are taking on the Dread Legion. The amount of troops is 450 to 120 respectively. In this situation when the player joins, it is not uncommon to see suddenly that he is supporting maybe 50 additional troops plus his own against the enemy 120.
As long as we have no more than 64 different types of troops in a single "round", we should be just fine. It all depends upon how this was coded and what we can do to figure it out.
Best regards,
Saxondragon