(neq, multiplayer_is_server),
(neq, multiplayer_is_dedicated_server),
multiplayer_is_server = 417 # (multiplayer_is_server),
That line of code is a bug in native (I think fixed in the next version) and doesn't do anything at all: the correct way is (neg|multiplayer_is_server). Both multiplayer_is_server and multiplayer_is_dedicated_server are valid, as you can see in header_operations.py; header_common.py (module_common doesn't exist) is used for other things like network event numbers.Nord Champion said:Code:(neq, multiplayer_is_server),
(try_end),
(else_try),
(eq, ":event_type", multiplayer_event_show_server_message),
(display_message, "str_server_s0", 0xFFFF6666),
(try_end),
]),