Author Topic: QuickDagger´s Mod´s Mod - DOWNLOAD included  (Read 3969 times)

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QuickDagger

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QuickDagger´s Mod´s Mod - DOWNLOAD included
« on: January 28, 2010, 04:13:05 AM »
Mod´s Mod by QuickDagger (former RTW Hegemonia City States Stats Balancer)

Disclaimer
I don´t have, and never had, any intention to modify Lynores work. This mod´s mod was made for my personal use only and now I share it with anyone who may want to try it by his own risk and responsibility.

Historical Notes
0% of feeling decisions or wishes and 100% historic accurate Osprey based decisions when it comes to troops equipments.
Lynores restrictions still apply such as not adding pylos helmet for aesthetical reasons.
AI restrictions still apply too. No way to give swords and spears to hoplites because they will almost always choose the swords and the targeted phalanxes spear fighting gets screwed. So, they have spears only.
I´ve found no evidence of spolas armor during TPW and, a little after that period either. So, it´s is kept at a minimum.
At TPW time they have not invented the cavalry´s shield and spear combo yet. They had no shields and they were mainly javelin throwers. Wonder what? … Heavy cavalry had no shields because their bronze cuirasses did the trick. Some say the invention of the longer lance kamax has originated in Thessaly.
Light hoplites, the ekdromos, were largely used at that time and they are common on this mod´s mod.
TPW was made of many alliances among many different cultures and sub-cultures. Because of M&B engine limitations such as each faction can have only one starting troop it would be impossible to bring those many “other factions” into game. That´s why the new troop trees bring different lineages on the same factions. When it comes to Thracians almost every troop represents a different tribe. But, the final result is very lively.
Although the Krypteia was a specific event (instead of a routine) for Lacedemonians it was too good a one event not to be brought into gameplay. Besides its secrecy (historians may say that because they don´t know much about it) it was a kind of Agoge´s final exam, so that they could become equals (not exactly full citizen yet, wich happened 10 years later, at the age of 30). And, that´s perfect for this mod: just kill helots to become Spartans. You have all the elements you need: Krypteia youths and lots of low level helots to help you upgrade your Lacedemonians and any other troopers.  Get ready for the carnage!!!
Some Helenic (later than TPW) were used for Thracian troops such as pezheitairoi, hypaspist or sarissaioi for 2 reasons: 1) There´s no faction Macedonia. In fact it was “sleeping” yet and I could not ignore it, so that I´ve (wrongly, I know) considered them to be Thracians 2) Because of the short time between TPW and Phillips Macedon conquests, some authors suggest that some elements of the Macedon Helenic army of Alexander The Great might already had started developing during TPW. I´ve just picked the more evident elements.
It is very hard to tell about Lacedemonian night operations mountain commandos, the Skiritai. Some later researches suggest they were dressed in hides but, then historians say they have fought on phalanx formations when needed but could not hold for too much. So, it is hard to figure out what kind of body armor they had. In my opinion, anyone ready to fight on the phalanx must have had armor, except he ekdromeis who had specific tasks. So, Skiritai comes with spolas until any new discover or good argument.
Thebans did not wear greaves. So, I´ve made their ekdromeis without greaves but gave them to the hoplites and elites because, in my opinion, they were richer and certainly not fools.
Historically each battle has had different proportions among cavalry, hoplites and light troops. Making a rough average, at the time of TPW, the number of light troops could be (taking easy on that) the same of the hoplites, being light troops the peltasts and helots and hoplites including the ekdromeis. And, cavalry was something around 10% of the total troops. In the end of TPW cavalry and missile troops were more numerous.
In TPW both sides have ended the war losing considerable “amounts” of their populations. In this mod´s mod it can be the same. The amount of troops each city/castle/lord can re-spawn is directly proportional to their wealth. So, if you pillage all the villages, in time you will benefit from the enemy´s lack of troops.
 
Some Meanings
Eretai were the trireme rowers. They were conscripted by lots.
Akontistai were the javelin throwers, without shields
Peltastai were the javelin throwers carrying the pelta shield
Hamippoi were the cavalry auxiliaries, the same as akontistai but, detached in order to increase synergy with cavalry. An interesting rule for them is that they were used to cut enemies´ horses bellies and, they were deployed holding friendly horses tails. An interesting way to remain strict to their role.
Ekdromoi were the runners. A lesson from the Persian wars, when they had to close ranks ASAP with their opponents. They had no torso armor.
Toxotai were the archers.
Hoplitai were the … can you gess? … the hoplites.
Epilektoi were the elite hoplites. Do not confuse them with logades (those who have made an oath to never let the phalanx brake) or hippies (mounted bodyguards, exception: Spartan hippies had no horses).
Hippotoxotai were the horse archers.
Prodromoi were the light cavalries. Javaliners.
Tarantinoi. Same as Prodromoi but, the term seems to have been used more by Lacedemonians to describe their Perioikoi cavalry.
Epivatai were the marines. Because they had to fight aboard ships and had no torso armor (or possibly a linothorax) or greaves. They had to fight with swords instead of spears. The curiosity is that triremes were not capable of sailing for more than a day (or something like that) so, they had to dock ships every day, preferably every night in order to attract less attention. Epivates plundered the land around the ports in order to aquire supplies for the next day. This simple bottleneck has directed the events during TPW. If Athens wanted to expand they were in need of ships and, ships were in need of many ports along the coast.
Perioikoi were the Lacedemonians close neighbors citizens. They were the ones allowed to trade and make arms and armors for the Lacedemonian army. Because of the Lycurgus laws Lcedemonians were not allowed to do their own equipment! Perioikoi played all the “secondary” role in the army such as being the epivatai, tarantinoi, hamippoi, peltastai and, why not, extra hoplites.
Hippotai were the heavy cavalries. Shock cavalry.
Ephebe was the Athenian military training.
Agoge was the Lacedemonian military academy.
Eromenoi … well, ask Wikipedia for help.
Meidias were the mercenaries.
Lacedemonians had mainly 2 types of slaves or helots, the Mothones and the Mothakes. Mothones helots were the ones Krypteia pursued. They were a whole people, the Messenians, enslaved by Lacdemonians. In the army they were the baggage carriers. The Mothakes helots were the citizens personal “squires” and fought by their masters side. When sponsored by their masters they perfomed the Agoge training and they were the first ones freed as Neodamodeis.
Neodamodeis were the new Lacedemonians citizens. Curiosity is that they have used the Lambda marked on their shields for the first time and that was from middle to finish of TPW so, something around 80 years after Thermopilae. Some authors say they have remained fighting for the Lacedemonian army as mercenaries after their freedom.
Hieros Lochos were the Theban elite made with the specific purpose of equalizing to Lacedemonians. They hated Spartans! They were decisive a short time after TPW. Because of that, some authors say their structure might have been started during TPW.
Olympionikes were the olimpic games champions. Lacedemonians used to be 50% of them and they have played a role in their army as the Kings bodyguards or elite from elite (hippies) from elite (homoioi). They were the ones carrying the Dokana on their shields. Historycaly they were only 2 but, since Lynores has done their shields and, in order to reflect the war freak behavior of Lacedemonians, I´ve decided to add them as the extra tier troopers.
Homoioi were the equals or Lacedemonians true citizens, the true soldiers from the Agoge.


Installation
Notes.
The following installation instructions will consider you have installed Mount and blade in
C:\Arquivos de programas\Mount&Blade

And that my mod´s mod will be installed in
C:\Arquivos de programas\Mount&Blade\Modules\QuickDaggerMod´sMod

If you have installed them in any other place just make the proper adjustments on the file paths.

1.Install Mount & Blade in
C:\Arquivos de programas\Mount&Blade

2.Make a copy of your Native Module in
C:\Arquivos de programas\Mount&Blade\Modules\Native
And rename it to QuickDaggerMod´sMod.
So, at this point you should be able to see this folder:
C:\Arquivos de programas\Mount&Blade\Modules\QuickDaggerMod´sMod


3.Download my mod´s mod from here:
http://www.mbrepository.com/file.php?id=1886

4.Extract (unzip) the content of my file (QuickDagger´sMod´sMod-Vx.zip) to
C:\Arquivos de programas\Mount&Blade\Modules\QuickDaggerMod´sMod
replacing the existing files.
Those files already contain foxyman´s Form Ranks Kit.

OBS: The files I have edited are: module.ini, troops.txt, item_kinds1.txt, factions.txt, map_icons.txt, party_templates.txt, scripts.txt, menus.txt, simple_triggers.txt.

5.Go to the place you have installed TPW … it should be
C:\Arquivos de programas\Mount&Blade\Modules\The Peloponnesian War
Copy the folder Resource and the folder Textures and paste them at
C:\Arquivos de programas\Mount&Blade\Modules\QuickDaggerMod´sMod
Replacing the existing ones.

Voila! My mod´s mod is installed with simple copy and paste operations.

For great graphics I suggest you install Gutekfiutek´s Polished Landscape goodies.

Changelog
Version 4
All Scythians, but the psiloi, have Scythian bows and arrows (they are a little stroger now) But weapon damage values are maintained according to the energy stats. Lords have more troops now as an attempt to make them command 2 enomotias (or one pentecostye) of 32 men each. The aim is to make them have at least one group of phalanx (this is a Greek phalanx based game isn´t it?) and another one of phalanx or something else. Solved the problem with the command cursor. Kings have high training stats in a hope to make their troops be of higher tier. Lords are killable now. It is frustating when you spend almost your entire army to defeat a lord and the next day he has a fresh new army.

Things I could bring from the original TPW to this mod
Map troops icons.
Faction names.
That´s all! I did everything working on txts. No Module System!

Things I could not bring from the original TPW into this mod (because I don´t know to do)
The shield bash kit. Does anyone know how to implement it but, only by editing txt files?
Faction flags by Lynores
Create own faction script.
Choose culture menu.
Death script.
Assassination requested by lords.
Killable followers (because I did not want to bring this one).
Assign Greek equipment to the main player as it is being created from scratch.

Things that were not in the original TPW and I have added to this mod
For a unknown reason Lynores did not care about specific troop names such as epilektoi or homoioi. He has simply named them as officer, veteran hoplite, etc. I´ve added more historical accurate (so far) troop names.
Because Lacedemonians were the only professional soldiers at TPW time their troop tree starts one tier ahead of others and, that´s why their evolution is also slower than others. It takes a lifetime to build the best infantry in the world isn´t it?
Reviwed all the soldiers faces.
Allowed to hire more soldiers from villages.
Allowed to have bigger armies.
The games now use greek weaponry … and are bloodier! Don´t think they are going to be easy as you might gess!
Bandit groups are around 32 men, which is the enomotia, or the smallest greek military unit. And, they have one leader each, usually of a high tier.

 
Notes on the Troop Tree
Since I had to do the troop tree one by one from scratch (because lynores has changed the total number of troops) I have added the light hoplite type, known as the ekdromos, with no armor. That does not mean that lords armies will fight without armor but, that you better train (and consequently equipping) your army before going into war.



 
Before you ask
Spears were turned into one handed weapons because AI fails to use them well against swords, thus making hoplites loose frontal engagements against daggers.
You will see that troops have the same stats. That was made in order to make modding easier to me. In fact, changing basic stats has little effects on the final results.
And, you will see also that all weapon skills are the same. That changes absolutely nothing because those numbers will apply only if the soldier has this or that specific weapon. Since each soldier has only one weapon, say a spear, it doesn´t matter if he has 200 skills in bow, 2 handed weapon, crossbow, polearms, etc.

Notes on arms and armors
I took my 20 years martial arts experience in Khali and Kenjutsu and assigned almost the same high speed to every weapon. In a real fight the longer weapon ALWAYS strikes first. But, M&B AWFULL MISTAKE is to make soldiers run like hell, even if they are standing still their animation is that of someone running on a slippery ground. Because of this f*****g rookie´s unexperienced real life fighters thing anyone with a dagger could strike first someone with a spear. In order from minimizing this effect I´ve assigned faster speeds to all weapons as well as 0 athletics to everyone as well as increased weight to all clothes and armors. On a real life armored combat soldiers do not get slower because they wear armor. They get tired because they have armor. Ask someone who owns a set of armor to perform 20 fast strikes with and without armor and you will see the speed is almost the same. Armor weights should impact on marching speed for long distances but not for 10 minute fights. So, everyone must move at the same slower speed on the battlefield. Although all clothes have the same weight and all soldiers have the same stats troops do not move at the same speed because the weapons, shields and helmets they might be carrying still retain their different weights. Please, understand that this measure only makes people run and walk slower while their weapon attacks are even faster than before.
I´ve ridden horses too and good ones are noticeable better and faster than smaller slower ones. You will experience that too on this mod´s mod.
Another thing is that some weapon reaches were too different from the real 3D models, so I´ve corrected their reaches as follows.


 
Good news here. With these reach adjustments all weapons get dirty with enemy´s blood exactly where they are supposed to be.

Balancing Weapon and Armor Values

I´ve based the damage values on this:
(click to show/hide)

And made this…





Things I believe we need in order to keep the mod going
At least one female cloth – desperately.
Modification of the shield defense animation so that it covers the torso from the neck to the knee (as it was made to be) instead of from the head´s top to the belly, thus leaving the thighs unprotected.
At least one of the following shield types: Thureos (used by Iphicrates reformed peltasts and Illyrians. It was one of TPW lessons that remained until the middle age); Round plain small shield (rather leather covered and/or bronze covered like those used by cretan archers and the late Macedonian phalangites. I have no idea about how 3D artists would do that free-hand-using-the-shield-on-the-wristle-thing).
Could someone make the pylos helmet work please? It is too tight to the head and that screws wearer´s hair.
A good map, but Ebin is already working on that. Hey Ebin, please, plainer maps! ;)
Do anybody know how to give chothes the arena practicing fighters?

Things I´d like to hear from you
Your comments and suggestions.

Things I will not do because I´m lazy (and I hope someone volunteers for)
Set individual faces to each lord, bartender, smith, etc.

Some added txt Tweaks
Recruit more volunteers from villages.
Join any side on a battle.
Recruit volunteers of the same faction.
Change the time castles can hold when besieged.
Increased ransom offered for lords. A lord should be worth at least a good set of armor isn´t it?
Change the wealth of cities and castles, so that they will not upgrade troops up to the latest tier. That´s perfect because it allows historical troop proportions to be set on party_templates.txt.
Change troop wages. Generals should cost generals.


Thanks to
Lynores for this wonderfull mod.
Foxyman for his Form Ranks Kit.
HokieBT for his Unoficial Troop Editor.
Jordan for his Item Editor.
Thorgrim for his BRF Edit.
TheMageLord, tommylaw, Hardrada for their txt tweaks.
Tale Lords for this wonderful game.
Osprey´s publications for their serious books.
Wikipedia for the fast and easy to find information.
Sorry if I forgot anyone.
« Last Edit: May 08, 2010, 11:10:57 PM by QuickDagger »

Nebless

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Re: Form Ranks Kit
« Reply #1 on: January 29, 2010, 03:39:18 PM »
What's this do that's different from the ranks section that's already aval in game?  You can already form ranks, wedge etc..... granted the ranks don't like to stand still but Lynores has said how to work around that problem to keep them in place.

Pierce Elliot

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Re: Form Ranks Kit
« Reply #2 on: February 02, 2010, 05:21:10 PM »
Well, I think I might call it to vote in my add-on, but it sounds like a reasonable idea to add it and remove what lynore had. But that's because I like Foxyman's system for doing ranks anyways.
Concerning the ground of the pretensions to make war upon nations who had done them no injury.

QuickDagger

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Re: Form Ranks Kit
« Reply #3 on: February 05, 2010, 10:03:55 PM »
All right,

I´m doing it the dumb hard way.

The problem is it is easier to take files from TPW and move into Form Ranks Kit, which is not a kit if I have to do that anyway.

I believe it is worth the effort because Foxyman´s work has the greatest AI behavior I´ve ever seen and it brings more than 1 year of inovations when it comes to forming ranks.

I am manually adjusting all the troop files. Lynores has changed thei troops key sequence from the original and, that makes TPW very unfriendly when changing anything.

I will keep on doing that on my own and for my personal use. I don´t want to screw Lynores excelent work so, be advised.

If any of you want to check my work out just keep in touch at this post.

That´s it.

QuickDagger

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Re: Form Ranks Kit
« Reply #4 on: March 25, 2010, 01:47:32 PM »
Hello there!

Everybody please check the first post on this topic.

Cheers!

sirmic

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Re: Form Ranks Kit
« Reply #5 on: March 26, 2010, 11:29:02 AM »
It looks really promising. I  like changes for gretater realismus.

QuickDagger

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Re: Form Ranks Kit
« Reply #6 on: March 29, 2010, 01:22:51 PM »
Please, tell me if any of you have encountered problems during the installation so that I can make a better explained intallation process.

QuickDagger

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Re: Form Ranks Kit
« Reply #7 on: March 29, 2010, 06:36:49 PM »
New pack available.

It contains the missing module.ini

QuickDagger

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Re: Form Ranks Kit
« Reply #8 on: March 30, 2010, 01:52:47 PM »
I´m now working on the party templates in order to balance the amount of each troop types.

Nebless

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Random Thoughts
« Reply #9 on: April 02, 2010, 07:15:07 PM »
Here's some random feedback on the mod for you.  Now some of the things I see may or may not be normal because of the weird way I had to load the mod.

- Battlefield loot seems pretty none existant from army vs army battles.  Maybe a couple of clubs or helmets, a few chitons.  Caravans can either provide lots of stuff or just 1 bag of wool (that one I don't mind so much).  Villages seem to provide the most.  I mention this because this was always the normal method of raising cash to pay for troops and food.  (I'm running a 2 in loot skill points if that matters).
- Aggro / Detection range seems pretty much to be set at 'Dory through the breastbone' range.  More often than not, I'm able to walk right up to targets and they won't react until I've hit them.
- Weapons Damage.  I know you up'd it, but I'm regularly getting 1 shot Dory kills on not only my target, but also the guy behind him.  Might be a little too high.
- Looters - naked unarmed women?  At least give them some clubs and swords.

Fun stuff:
- Wasn't getting any of the written stuff on my screen at one point, so I wouldn't know a fight was done until my troops started cheering.  Well, I had one fight, we killed everyone but no cheering.  I hit tab anyway and got the 'Are you sure ....' box, so I called up the battle map and lo and behold there's a single red just sitting way off on it's own.  So I put a hold command on my guys and go out.  Seems it's the enemy commander, just sitting on her horse looking out at the clouds.  I walk up, 1 shot Dory her butt and kill her and the horse ..... cheering starts.
- Rolf.  Now I've always known Rolf was a bit of a rock, but I picked him up in a tavern kitted out like an archer so I made him my archer sub-commander.  I go into a battle, get the standard start of everyone charging so I do the standard 'All', 'Follow Me' commands.  Hoplites and companions stop and fall in around me like they're suppose to but I see some guys still running.  Call up the battle map and it's my archers led by Rolf hightailing it towards the enemy.  Well crap ..... so I go through them all - Hold, Halt, Retreat I mean I'm hitting every button I can think of and nothing is working.  Ol' Rolf's off like a Lab after a squirrel.  Never could stop him, got him back at 17% health with what was left of his command.  Strange thing is it must have taught him a lesson since he's never taken off on his own again!  :lol:

Would be nice to have:
- Ability to assign companions to a sub-command just like troops.  I ended up with 2 archer companions.  1's in charge, but I'd like to be able to toss the other into that guys battle too.
- Name change on the battles.  Instead of Vanward, Rearward, third, fourth etc... how about Beta, Delta, Pi etc.... for a Greek flavor.

Questions:
- Is there a certain number of battles you can have?  I seem to be maxed out with just a Main, Van and Rear. 

Nice to Know:
This mod works with the following tweaks:
- Prisoner sale price = to troop worth. 
- Map make over.
- Command bigger armies.
- Always in command in battle.  While you can do this one and be the big cheese, I just set mine back to the default.  Problem was there's nothing that tells you what troops the other Lords have in which battles.  After putting the other guys Cav into a square a few times I said to heck with it and I'll let them take care of their own.

All in all a very nice Mod's Mod.  Good job QuickDagger.
« Last Edit: April 05, 2010, 02:58:20 PM by Nebless »

QuickDagger

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Re: Form Ranks Kit
« Reply #10 on: April 05, 2010, 05:19:00 PM »
Hey Nebless thank you for your feed back.

1)Some problems you mention such as ungrouping formations are problems of foxyman´s form ranks kit. For example, if you assign a single captain (varward) then, on the battlefield if you tell main battle or varward battle or both to break formation, then every single soldier will get loose or standing still on his own and that screws the battle. Keep in mind that if you assign captains their platoons and yours too will have to keep formations forever. About the platoons commands just make sure you have assigned them on camp´s menu on a way they do not conflict with the vanilla ones. For example I activate only the ones I use and all of them are assigned to the keyboard numerical keys.

2)I will put some effort on that battle looting thing. Thank´s

3)Right now I´m working on a better damage system but, the problem is, for realistic energy (Joules) values some weapons never hit some armors. So, if you are wearing a bronze cuirass you "can" be in the midle of 60 helots carrying daggers and nothing will happen to you. So, in order to counter this problem I am studying the possibility to assign lower helmet AC values in order to mean something like this: just cut someone´s neck if he´s wearing armor.

4)The number captains you can have depends on your tactics skill. If you (and your captains) tactics skill is under 2 then the menu will not appear when you talk to them. Foxyman´s has made his form ranks kit that way. I think you must have high tactics in order to have many captains. By default I´ve let the player to start already with 2.

5)Making the companions was very very funny to me. It was like they were already telling me where they came from.

6)I am also working on to build a more phalanx oriented and historical troop type proportions. It is proving to be very challenging because you must balance between creating castles with too much people and letting lords evoluting their troops on a non-historic proportion.

I believe in one week I can give you the new txts.

That´s it. Keep it up.
« Last Edit: April 06, 2010, 09:42:33 PM by QuickDagger »

Jordan89

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Re: Form Ranks Kit
« Reply #11 on: April 06, 2010, 05:37:45 PM »
Hello, would be you he(it) possible to make a link of download with the Peloponnesian War with the kit deja install(settle). I am not good in computing and for me the instalation of the kit adorned me impossible. QuickDagger your kit makes really advanced(moved) the mod which is simply great all. Good continuation
sorry for my bad English :wink:

QuickDagger

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Re: Form Ranks Kit
« Reply #12 on: April 06, 2010, 09:32:12 PM »
You are wellcome Jordan.


The problem is: form ranks kit is a mod on its own, instead of a kit. So does TPW. Result: no way avoiding the installation of both.

I could not make a single installer because those mods are property of their creators. We would have to ask for foxyman and Lynores permissions but, Lynores seems to be MIA.

I respect their work a lot and then limit my work to a simple mod´s mod.

My mod´s mod is just the easy part on the installation dance where all you have to do is pasting some files.

Jordan89

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Re: Form Ranks Kit
« Reply #13 on: April 07, 2010, 05:10:00 PM »
I would have like knowing or is the procedur of foxyman? Could you méttre a link? Thank you

Jordan89

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Re: Form Ranks Kit
« Reply #14 on: April 07, 2010, 05:55:41 PM »
Re I have reussi ^^
But I have several problemes as:
In the depart when I recruit for example athenians of the debut I have castle guard
- for boeotians I have castle guard
- for lacedemonians I have lithoboloi beacoup of probléme how his(her,its) can - étre that the probléme vien of me?