Poll

Where do you think that I should place the icons for the player's abilities? (Page 87)

Lower-left corner. I don't read game messages anyway.
8 (17.8%)
Top-left corner. That's the best spot!
10 (22.2%)
Lower-right corner, beside the health. So all my HUD is on one place.
15 (33.3%)
Top-right corner, beside the mini-map, so they are not in the way.
7 (15.6%)
Righ side, below the mini-map - together, so my eyes don't have to move around the screen.
5 (11.1%)

Total Members Voted: 45

Author Topic: [B] The Blue Stone: Call to Arms - Going Economical  (Read 67626 times)

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michelthemaster

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1275 on: October 25, 2011, 10:14:57 AM »
pc specs

amd ll x6 1065t "hexacore"

ati raedon hd 4250 "raedon 4250"

1.5 tb hard drive "don't think you need this"

6gb ddr3 memmory "6 gb ram"

Hey Logana, your Pc is pretty good, but you need an good Graphicscard for this Monster ^^

I would buy an card like a Radeon 6850/6870 for this pc.

Greetz

Michel
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logana60

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1276 on: October 25, 2011, 12:17:09 PM »
Thanks but yea my graphcics card sucks it was built in

dunde

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1277 on: October 25, 2011, 01:37:18 PM »
I played on my notebook. i5, ram 2gb, gt540m 2gb, and I still have long loading time after clicking 'begin new adventure'. And then I got some lines of red error message : SCRIPT ERROR ON OPCODE 23: Invalid Script Parameter ID: 2; LINE NO 2.
Then I could continue the game.

PS.
I played with Edit Mode On, so I could browse all troops via character screen. Some troops' portrait on character screen holding their sword in wrong position.
« Last Edit: October 25, 2011, 01:40:52 PM by dunde »
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logana60

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1278 on: October 25, 2011, 05:10:07 PM »
The better your hardrive the faster anything that requires loading will be but I do agree it takes awhile

Specialist

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1279 on: October 25, 2011, 05:50:39 PM »
For the record, if you don't want to worry about graphics quality and have no crashes because of buffer locks, play it in DX7.

logana60

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1280 on: October 28, 2011, 09:17:17 PM »
you should really add seige weapons it would be awsome + traveling on map is really laggy

EricT

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1281 on: October 28, 2011, 10:55:39 PM »
cAN i haz op factshun wen i send screenshut?
(click to show/hide)

Ikaguia

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1282 on: November 03, 2011, 06:04:58 PM »
well, sth strange here, I choosed my class as a raider, but when I talk to the general he just says I haven't choosen a class yet. it says I have completed the quest on the quests menu


Sorry for my poor English, I'm Brazilian.

michelthemaster

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1283 on: December 14, 2011, 06:04:48 PM »
Mh, Lumos, what about a new Version of your Mod? Its not enjoyable for me in this Version, cause of all the lags on the campain map :-( This Thread seems to be a bit frozen till the mod have been released...

Greetz

michel
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dunde

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1284 on: December 15, 2011, 04:49:41 AM »
skyrim keeps him busy now.. Don't worry, Lumos is a modder, he will be back..
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Belendor

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1285 on: December 15, 2011, 03:30:47 PM »
He has modding parasites within his norons. No doubt he will make it here again, someday in some form.

dowdpride

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1286 on: December 16, 2011, 12:33:40 AM »
so i downloaded it however the installer is telling me whenever i install it and give it the directory that "it is not 7z format" and keeps defualt wanting to install to the e drive where nothing is located. a tiny bit of assistance?


EDIT: okay so i redownloaded and it worked, however when i run it from the blue stone launcher it says it is an unrecognized warband path, and when i launch through WSE it loads into singleplayer and freezes
« Last Edit: December 16, 2011, 01:03:12 AM by dowdpride »

dunde

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1287 on: December 16, 2011, 02:13:27 AM »
it loads into singleplayer and freezes
this module have long loading time. Try to wait. In my system, it took 5 minutes to start single player game.
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dowdpride

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Re: [B] The Blue Stone: Call to Arms - Beta out! - Screenshots contest!
« Reply #1288 on: December 16, 2011, 03:40:43 AM »
right so after reinstall the game loaded fine, and i started playing, assuming the numbered settlements are due to early version. also with the quest line i got my class however the general still says "you must go get your class"

Lumos

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Re: [B] The Blue Stone: Call to Arms - Hem, hem.
« Reply #1289 on: March 18, 2012, 01:07:44 PM »
Small announcement. I've finished working on some stuff, so version 0.2 is theoretically ready. I'm planning something... I shall need around 40 unique armours. Anyone wanna help? :mrgreen:

No, I was not dead, I just haven't had almost any time to work on TBS.