Poll

Which scene should I start working on next?

Marshank Fort
73 (53.3%)
The Farm by River Moss
41 (29.9%)
Noonvale
18 (13.1%)
Other (post)
5 (3.6%)

Total Members Voted: 135

Author Topic: Redwall Mod  (Read 189965 times)

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ares007

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Redwall Mod
« on: January 08, 2010, 10:11:01 PM »


Note: This thread has moved here: http://forums.taleworlds.com/index.php/topic,141589.0.html
- Yoshiboy


Redwall Mod

Welcome to the thread for the Redwall mod. When I first started playing Mount and Blade some years ago, I thought, "I hope there is a Redwall mod for this." Unfortunately, there wasn't. I decided to take it into my own hands and at the very least attempt to introduce a Redwall mod.

What is Redwall? It is an awesome series of children oriented novels written by the English author Brian Jacques. It is a medieval themed world where people are replaced by animals. It centers around the great red sandstone abbey called Redwall in which live all manner of peaceful creatures. There is a great amount of spectacular places and characters. There are great warriors and evil villains which follow in great battles.
Wikipedia:http://en.wikipedia.org/wiki/Redwall
Official Website:http://www.redwall.org/

Mod forum: http://aresredwall.proboards.com/index.cgi

Goals for the mod:
-replace people with animal species from the series
-give attribute/skill bonuses based on species (for example: badgers get +2 ironflesh/powerstrike etc)
-replace Calradia with the world/map of Redwall
-replace cities/villages/castles with Redwall locations
-remove horses
-new heroes from Redwall series
-new factions from Redwall series
-new troop trees based on Redwall series
-some water transportation (either sailing or transport through conversations)
-new items (especially food :mrgreen: )
-various new gameplay enhancing modifications (to be discussed, expanded upon)

Who is needed? EVERYTHING
I can do scene editing decently well, create quests and characters etc, writing, and very basic coding
So coders, modelers, texturers, and etc are all needed. We defintely need someone who knows (or can readily figure out) how to "add" new species (as was done in the Star Wars mod for example). Also someone to model the new species.

Current Mod Team:
Leader: ares007
modeler/texturing:
-UggaBugga
-Buggy123
-UnboundZero
-Boats
-tlbedfor
-Mandible
module editor:
-Jezze
-Moss
-Santini
-wolfserpentfish
Writer:
-Tanit

As a sample, here are some screen shots of Redwall Abbey (still in progress):
(click to show/hide)
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Inside Gatehouse:
(click to show/hide)
Cavern Hole:
(click to show/hide)
Fireplace in Cavern Hole
(click to show/hide)
Brockhall
(click to show/hide)
Ditch in front of Abbey
(click to show/hide)

and some weapons models (by UggaBugga):
(click to show/hide)

Here are some screens of the new character start-up sequence:
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map in progress:
(click to show/hide)


So post if you want to become part of the mod-team or have any ideas.

Also don't forget to vote on the poll :wink:

Polls:
The Map should encompass:
- whole of redwall: 22 votes
- specific book: 3 votes
- specific time period: 3 votes

SIGNATURESS
UggaBugga has made some signature pictures:



Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,90002.0.html][img]http://img44.imageshack.us/img44/8786/redwallbanner2.png[/img]


Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,90002.0.html][img width=409 height=200]http://img251.imageshack.us/img251/6523/bannerc.png[/img]
One by Pinky:


Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,90002.0.html][img width=409 height=200]http://i50.tinypic.com/15gdw1h.png[/img]
Two by Zarthas:
(click to show/hide)

Second, less depressing one
(click to show/hide)
« Last Edit: February 05, 2011, 06:26:46 PM by Yoshiboy »

Queen Pinky

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Re: Redwall Mod
« Reply #1 on: January 08, 2010, 10:18:17 PM »
Wow, great. Can't wait to see more

Jezze

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Re: Redwall Mod
« Reply #2 on: January 08, 2010, 10:23:00 PM »
Wow, never heard of the series or read such a book, but the temptation to help you with this mod is definitely becoming stronger and stronger :D.

ares007

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Re: Redwall Mod
« Reply #3 on: January 08, 2010, 10:30:58 PM »
I'd love to have some help. What can you do?

As a side note: besides working on the scene(s), I'm currently going to be working on characters and troop trees.

TacticalSquirrel

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Re: Redwall Mod
« Reply #4 on: January 08, 2010, 10:36:10 PM »
Sweet. Books were great. Didn't think someone would make a mod can't wait till this is done. Did a report on his one of his books for school.
Yoshimo

Jezze

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Re: Redwall Mod
« Reply #5 on: January 08, 2010, 10:40:42 PM »
I'd love to have some help. What can you do?

As a side note: besides working on the scene(s), I'm currently going to be working on characters and troop trees.

Well, my strongest side is working with the module system, such as troops, items, little scripting etc.. My modelling is very poor and so is my texturing. Scene building can be called 'decent'. But recently I made my first model with wings and so I am picking it up a bit.

I don't know if I can help you with my limited skills and since I have another mod where I am working on, I do not have a very large amount of time. But still, I would like to help if you would let me to.

UggaBugga

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Re: Redwall Mod
« Reply #6 on: January 08, 2010, 10:43:02 PM »
check your pms.

ares007

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Re: Redwall Mod
« Reply #7 on: January 08, 2010, 10:49:13 PM »
check your pms.
gotcha

I'd love to have some help. What can you do?

As a side note: besides working on the scene(s), I'm currently going to be working on characters and troop trees.

Well, my strongest side is working with the module system, such as troops, items, little scripting etc.. My modelling is very poor and so is my texturing. Scene building can be called 'decent'. But recently I made my first model with wings and so I am picking it up a bit.

I don't know if I can help you with my limited skills and since I have another mod where I am working on, I do not have a very large amount of time. But still, I would like to help if you would let me to.
the primary need is modeling, but people that can work on troop trees, heroes, the main map, items, quests, and etc are certainly welcome to help (and probably necessary). How experienced/knowledgeable are you concerning making/editing the main map?


note: it seems people are leaning towards the whole Redwall map. I might start making scenes for other notable locations fairly soon (like Marshank, Floret, St. Ninian's, Noonvale and etc. (Salamandastron must be in, but it will be difficult)
« Last Edit: January 08, 2010, 10:52:36 PM by ares007 »

Jezze

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Re: Redwall Mod
« Reply #8 on: January 08, 2010, 10:54:36 PM »
the primary need is modeling, but people that can work on troop trees, heroes, the main map, items, quests, and etc are certainly welcome to help (and probably necessary). How experienced/knowledgeable are you concerning making/editing the main map?

note: it seems people are leaning towards the whole Redwall map. I might start making scenes for other notable locations fairly soon (like Marshank, Floret, St. Ninian's, Noonvale and etc. (Salamandastron must be in, but it will be difficult)

I can work pretty good with the map editor. Did several maps for personal and mod use. I think the modelling couldn't fit me since I do not have the expertise on that area. I never made any quests however, it could be learnt.


ares007

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Re: Redwall Mod
« Reply #9 on: January 08, 2010, 11:00:19 PM »
the primary need is modeling, but people that can work on troop trees, heroes, the main map, items, quests, and etc are certainly welcome to help (and probably necessary). How experienced/knowledgeable are you concerning making/editing the main map?

note: it seems people are leaning towards the whole Redwall map. I might start making scenes for other notable locations fairly soon (like Marshank, Floret, St. Ninian's, Noonvale and etc. (Salamandastron must be in, but it will be difficult)

I can work pretty good with the map editor. Did several maps for personal and mod use. I think the modelling couldn't fit me since I do not have the expertise on that area. I never made any quests however, it could be learnt.
Well, making the main map is a very important part. If you could do that, it would be awesome. It seems the poll is leaning towards the entire Redwall series map, so if you start anything, keep that in mind. I personally think we should give it a few more days for the poll to add up. But the map will be a big part. I can find some screens of the maps as well.

You don't need to be a modeler. Once we get the species successfully integrated, then there won't be a whole lot of modeling work to do.

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Re: Redwall Mod (new mod needs modders)
« Reply #10 on: January 08, 2010, 11:06:41 PM »
never heard of the series but sound good :D

will have to go to my bookshop to see if their there
Triple post, damn, I need to be banned.

Jezze

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Re: Redwall Mod
« Reply #11 on: January 08, 2010, 11:09:47 PM »
Well, making the main map is a very important part. If you could do that, it would be awesome. It seems the poll is leaning towards the entire Redwall series map, so if you start anything, keep that in mind. I personally think we should give it a few more days for the poll to add up. But the map will be a big part. I can find some screens of the maps as well.

You don't need to be a modeler. Once we get the species successfully integrated, then there won't be a whole lot of modeling work to do.

I will do my best :). I'll look too for some more info on this serie to know where I am up to :P.

COGlory

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Re: Redwall Mod (new mod needs modders)
« Reply #12 on: January 08, 2010, 11:12:07 PM »
Huge fan of the series!  I look forward to this mod!

Kazzan

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Re: Redwall Mod (new mod needs modders)
« Reply #13 on: January 08, 2010, 11:13:06 PM »
The books are awesome, good luck, you're going to need it for this project. When will this be set? The time when Martin the Warrior still lived?
 

ares007

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Re: Redwall Mod (new mod needs modders)
« Reply #14 on: January 08, 2010, 11:18:48 PM »
never heard of the series but sound good :D

will have to go to my bookshop to see if their there
I recommend starting with "Redwall" the first book written.

My personal favorites are:
Taggerung, Outcast of Redwall, Legends of Luke, Martin the Warrior, Rackety Tam, Mossflower, Mattimeo (also Eulalia was pretty good compared to some of the other new books. I have yet to read the latest two in the series though)

The books are awesome, good luck, you're going to need it for this project. When will this be set? The time when Martin the Warrior still lived?
We haven't decided yet. I'll probably put a poll asking that very question soon. I'm thinking either: when Martin was still alive after "Legends of Luke", Some time either before or after the short Mariel series, after Mattimeo when Matthias was still the Warrior of Redwall, or Some uncertain time well after the latest book.