"Many moons have passed since I left the town of Tristram behind me. Since then I've tried to forget the terrors I beheld beneath the cold earth, and the twisted nightmares that have haunted my every waking moment. There’s something dark within me now; I can feel it, driving me towards the East, assuring me that my salvation lies within the ruins of ancient kingdoms. Though I know the way, I know not what perils will arise to hinder my journey, and as I pass through the first gate, I know that the better part of my soul will remain behind… forever."
~ Dark Wanderer/Diablo
Mod in development progress
based on the game Diablo 2 plus it's expansion. Mixing Mount&Blade's style of combat and Diablo's lore, classes and spells.
You will set foot on the land of Sanctuary to rid it of the Burning Hells' corruption.
The Amazon:This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel.
While her skill with the Bow rivals that of the Rogues, the Amazon is also adept in the use of Spears and Javelins, as well as in hand to hand combat. Amazon Weapons are items which only Amazons can equip. These are special Bows, Javelins and Spears. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.
The Barbarian:The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities. The Necromancer:From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of Sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpse-like, and his figure is skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
They are Priests of the cult of Rathma that hail from the far Eastern jungle. They live in a vast underground city in these jungles where they can pursue their arcane magic. Through the teaching of Rathma and years of research, they understand and hold sacred the delicate balance of life and death and protect it with their life.
The Paladin:The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light. The Sorceress:The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary. For centuries they have studied in secret, perfecting their art and biding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.
The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of Evil wherever they are found.MAIN MOD FEATURES:
- Many monsters
- Non-humanoid monsters too
- Magic and summoning
- Mainly solo action
- Powerful bosses
- Dungeon crawls
- You probably won't see anything from Native, save some npcs
- Everything Diablo 2 has, plus everything Mount&Blade has, and a lot of new content added to the storyline
(ingame ones will come, but not now)WEAPONS:
Team: Only me for now. I'll need scripters and scene makers in the future. Some were already called: Berserker Pride, Ambalon and Temuzu.
Thanks list (I'm already putting it on because if not I'll forget the people who helped in some way):
Major thanks to:
Taleworlds (mainly Armagan) for M&B
Blizzard for the Diablo series
TW members thanks:
Renon for the idea and for pushing me towards a project
Barf for his skeleton and for tips
Shagrath for early support
Faradon for indirect tips
captainlust for tips
mtarini for OpenBRF
BerserkerPride for support and future coding
being brazilian too
future scene making
Temuzu for future scene making
Rubik for custom camera mod
Mirathei for shield bash script
Across the internet thanks:
Andragorn, Nexon and Jojjo of the TES4 weapon pack (I'll borrow some weapons)
Interception (@diablofans.com) for the mod's loading screen pic
) for mainscreen art
) for second loading screen pic
Well, that's what I can remember by now. If you've helped me in some way and I didn't list you, send a PM.
May Trag'oul guide your path, and use this signature to show support!