Little update.
I did want to get skeleton saving finished for this version... but I haven't had the time to get it finished so thought it better to release this (which now has individual frame importing) so you can make use of the new features.
The individual frame importing allows you to import individual frames that are needed for items such as scabbards, quivers, map icons etc.
The suggested procedure for creating your own scabbard, quiver or map icon is as follows:
1) Export a similar item from native, and import it into your modeling program. If your modeling program supports MD3 importing, then you can use MD3, and scale down by to 2% after importing.
2) Modify the native item, or create your own object, using the native item as a size reference. And export it as an OBJ
3) Modify the mesh for each frame required. For frames which require the sword, or arrows to be hidden, simply scale that element down, and hide it inside the scabbard or quiver. Export each of these frames to separate OBJ files.
4) Open up BRFEdit, and import the base mesh obj.
Then for each frame you wish to import:
5) Import the obj for the frame, select "Replace selected mesh", and tick the "append" option.
6) When prompted, type in the time for the frame you are importing. This value varies depending on what item you are importing, and you should take a look at native items for an example of what values to use here.
Repeat Step 5 & 6 for each frame you wish to import.
7) Save the BRF, and reference your item as usual.