Author Topic: Polished Landscapes test version [RELEASED]  (Read 79538 times)

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gutekfiutek

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Polished Landscapes test version [RELEASED]
« on: December 15, 2009, 01:25:56 AM »
Polished Landscapes mod

Early test version.
This version have no collision for trees!


Exactly the same place, new and old version (old without hdr mod).



Here is link to more info/screens:   http://forums.taleworlds.com/index.php/topic,76706.0.html

Some simple rules:
Don't use this mod/objects/textures in other projects/mods without my permission.
Don't modify models or textures from this mod without my permission.
Don't use those object/textures in your mods without including this document.
If you want to use this mod "outside" M&B modding community - ask me first.


How to install:
1 - unpack this archive
2 - install M&B to another folder - for example "M&B_Polished_Landscapes" This mod will change some files that are not moddable, so it's better to have another game installation.
3 - istall HDR mod (not necessary)
3 - from unpacked folder copy
    enbseries.ini, mb.fxo, mb.fx to main M&B directory (overwrite existing files)
  - From unpacked folder /data folder copy
    flora_kinds.txt, ground_specs.txt, skyboxes.txt to M&B/data folder (overwrite)
  - From unpacked folder /modules folder copy  PL_test folder to M&B modules folder.
4 - run game, from list choose PL_test and have fun:)

Ok, now some explanations.
 Files mb.fxo and mb.fx change water little bit - if you are using this mod in Warband, don't use them.
Files flora_kinds.txt, ground_specs.txt, skyboxes.txt change:
(click to show/hide)
Files in SceneObj folder:
(click to show/hide)
Changes in module.ini:
(click to show/hide)
Now - fog.
Fog have different color every hour, also random distance (modified sometimes).
In every mission in module_mission_templates.py you need to add this script (once again thanks to Slawomir):
(click to show/hide)
This is tweaked to match my skyboxes.
So with different skyboxes colors should be changed.


Known bugs:

(click to show/hide)
You can also use my other mods:
Polished buildings:  http://forums.taleworlds.com/index.php/topic,56440.0.html
and darker corners: http://forums.taleworlds.com/index.php/topic,76810.0.html

Some more screens (exactly the same place, new and old version):









« Last Edit: December 15, 2009, 11:08:24 AM by gutekfiutek »

Kronic

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Re: Polished Landscapes test version [RELEASED]
« Reply #1 on: December 15, 2009, 01:27:53 AM »
Been looking forward to this, downloading for testing now. :)

Good work, gutekfiutek.

TIDM2

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Re: Polished Landscapes test version [RELEASED]
« Reply #2 on: December 15, 2009, 01:28:40 AM »
Yay release!
Quote from: CrazyCocoK
Tiddyism ftw.

Quote from: HornyLemonTony
Tid said to me if i dont choose tiddyism he will make my cat pregnant

gutekfiutek

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Re: Polished Landscapes test version [RELEASED]
« Reply #3 on: December 15, 2009, 01:32:51 AM »
Just write if everything works fine, tomorrow I start longer holidays and I will have no chance to fix stuff:)

dalhiems

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Re: Polished Landscapes test version [RELEASED]
« Reply #4 on: December 15, 2009, 01:34:02 AM »
I'm starting to downlad and i'll test it tommorow. Great job. I hope it won't kill my PC ;).

PS Masz u mnie browara ;)

Darth Ellutador

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Re: Polished Landscapes test version [RELEASED]
« Reply #5 on: December 15, 2009, 01:37:23 AM »
Hey gutek, is it possible to use it in any other mod?
So ehhh... hows the mod

fantastic, how are you?
I didn't expect the secret of speaking danish to be revealed, especially not by a norwegian, clearly we danes have a traitor amongst our ranks..

faradon

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Re: Polished Landscapes test version [RELEASED]
« Reply #6 on: December 15, 2009, 01:38:48 AM »
Can anybody test this with the ironlauncher?

Benz282

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Re: Polished Landscapes test version [RELEASED]
« Reply #7 on: December 15, 2009, 01:39:01 AM »
I love you man  :oops:
Those [Siege Towers] are slow. I really mean, slow. I have time to go to the store to buy ingredients for a 5 course meal, prepare it, eat it, watch a movie, and then when I come back to the game, the siege tower has come halfway to the castle, and 70 % of my troops have been killed by standing right in the open like retards.
:D

Avernus

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Re: Polished Landscapes test version [RELEASED]
« Reply #8 on: December 15, 2009, 01:39:52 AM »
 :D :D :D :D :D :D :D

COGlory

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Re: Polished Landscapes test version [RELEASED]
« Reply #9 on: December 15, 2009, 01:47:49 AM »
You are awesome man!  Great work, keep it up!

Scorch!

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Re: Polished Landscapes test version [RELEASED]
« Reply #10 on: December 15, 2009, 01:48:53 AM »
Must. Download. ASAP.

Seriously Gutek, this is probably the most anticipated M&B graphical mod of all time. Epic work mate.

Dain

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Re: Polished Landscapes test version [RELEASED]
« Reply #11 on: December 15, 2009, 02:05:11 AM »
ooooo will have to give this a crack. why can't that graphics card hurry up and arrive D=

Lt. of the tower

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Re: Polished Landscapes test version [RELEASED]
« Reply #12 on: December 15, 2009, 02:42:37 AM »
Excellent, I am downloading now. Shall post again to report if everything works fine.

By the way would this work with Warband? Can't remember if it does.

JoesMama

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Re: Polished Landscapes test version [RELEASED]
« Reply #13 on: December 15, 2009, 02:45:17 AM »
 :) Been looking forward to this for a long time. Even if this is just a "test" release, I'm still very excited!

garipoter

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Re: Polished Landscapes test version [RELEASED]
« Reply #14 on: December 15, 2009, 03:08:33 AM »
Sweet zombie Jesus !!!
Thank you very muck gutek for all the work you are doing !