Author Topic: Warsword Fantasy Battles Mod / Warsword Baptism open test version out now  (Read 475196 times)

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del

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                                          Warsword Fantasy Battles Mod




WARSWORD BAPTISM

Test version  http://www.mbrepository.com/file.php?id=3465
the password is vista
Recomended setup for windows XP, Vista and win 7 32bit and 64 bit versions
Clean install of Mount and Blade version 1.011 enhanced-version
this version greatly improves the game

download locations listed below for Mount and Blade version 1.011 enhanced-version
http://www.moddb.com/games/mount-blade/downloads/mountblade-1011-fall-2009-enhanced-version
http://www.shacknews.com/file/28750/mount-blade-client-1011-enhanced-version
http://download.taleworlds.com/mountandblade_1011_setup_enhanced.exe


WARSWORD BAPTISM MANUAL

(click to show/hide)

To install new races and make them killable

This is a mod for the original Mount & Blade "ONLY"

To get the special races working properly you have to do the following

open program files and then Mount&Blade folder.

Move The Original folder called "data" in Program Files\Mount&Blade to somewhere safe DO NOT detele as you will not be able to play other Mods or native.

Move the folder in Mount&Blade\Modules\warsword called "data" to Program Files\Mount&Blade .

PLAY and Enjoy

You will have to change the data folders over again to play other mods or native .



Warsword is a mod based on Warhammer fantasy battles game by Games Workshop.
This is total conversion of the original Mount & Blade , and it will not work on Warbands.


Welcome to the warsword mod, a mod based around the world of warhammer and set in the Old World. In this mod you can join and conquer with one of 11 factions or even start your own kingdom and go on to conquer the Old World as King.
 
This mod has many different aspects to native M&B and we hope will be enjoyed by warhammer fans and newcomers to the genre.Whilst this is not by any means the hardest mod out there, newcomers to the game Mount and Blade may find it difficult going, especially at the start. We would advise playing through a game or two of native mount and blade first to get used to how the game works.

The team would like to point out that this mod is not 100% faithful to warhammer lore nor did we set out for it to be. The M&B engine, limitations, balance, time and also own ideas meant that some things do not transmit from the real game and lore 1:1.

Backstory:

War rages in the Old World, this is no time for peace and no time for diplomacy. The forces of Chaos are descending from the north, displacing the race of Norseman and scattering them across the Old World, a once proud nation now living as bandits and brigands.
 
Another power rises from the South, in the lands of Lustria, the ancient race of Lizardmen who seeing the Chaos threat and dismayed at the failure of the rest of the Old World to contain it, take it upon themselves to fight back and force them back into the darkness from whence they came.So used to staying safe in their own lands the lizardman form their invasion force to counter invade the vast Chaos armies and do what the other races could not.

The other factions are too busy involved in their other wars to see the threat of the north in the same way as the Lizardman despite some fighting them also. It is a dark time for the inhabitants of the Old World and as a player you will not hard pressed to find a cause to fight for.


Here are some of the features you can look forward to warsword release 2

11 factions each with their own armours, items and lords
The ability to become a player character of every faction race in the game
All new character creation options which affect your starting stats and equipment accordingly
24 brand new companions each with their own tale (some from the warhammer world, some created for the mod)
Massive Warhammer based battle
Revamped tournaments with special tournament characters and teams. Inc keep your own armour.
All new bandits
All new mercenaries
Faction patrols and prisoner trains
Permanent wars between factions
Each town, village, castle has population of correct faction
Special character Kings and Lords have magical weapons and armour giving powerful bonuses
The player has the chance to obtain magical weapons and armour for themselves

Below is a reference centre for information on the mod. We will not reveal too much but below is some info which it might be worth reading, especially about the special lords.


The factions
(click to show/hide)

On the battlefield
(click to show/hide)

Lords with special weapons and armour
(click to show/hide)

How to get special items:
(click to show/hide)

Tournaments:
(click to show/hide)

The Companions:
(click to show/hide)

Thankyou for downloading Warsword and we hope you enjoy the mod


Credits

WARSWORD BAPTISM
Main modder You1

 The Warsword Main Mod Team
Leader and modder Del
Co modder, You1 and main modder for Warsword Baptism
Co modder, Nameless Warrior

The Warsword Mod Team
map editing and music (coming soon) , Praylak
modeller,  Brutun
modeller,  Draegor Redfields
Main Testers Joebow and Travis
some coding, Berserker Pride
some coding grailknighthero
Fluff and bits , Jubal

I big thank you to all of the modders of Taleworlds and mount & blade for models, osp packs and coding etc

Cartread for skeletons,Zombies,original chaos knight armour,Troop sounds etc from the hero and blade mod,
Highelf  for original wood elf models and weapons from his fantasy mod.
 without these two mods I don't think I would have started modding at all so thanks cartread and Highelf. :D

Highlander for 40k models and boar mount and Kingdom management.
 Wheene and Nema for orcs models from the daydream mod.
Original ogre body model and a couple of things from his Steam_Punk_OSP -IYI-O-R-T- cheers mate.
 Greatcoat studdedjacket etc models from the pirates mod by Yoshiboy and Dain Ironfoot.
All from the communityhelms team.
 Faradon for models pack.
Foxyman for form ranks code , thanks great coding.
 Silver_Wolf for models pack.
Ahadhran for darkmod models.
 Runico_weapons_remake.
Narf,s plate armour.
 Sibylla_Faces.
All the modders from the TES4 packs,Jojjo,Nexon,throttlekitty,Glypha,Andragorn and all thanks.
 Nightmare taken from the nongmin  dazhan,don't know who made it but thank you.
CounterPoint391  for the shurikens. 
 Some of the high elf weapons by Luigi from the OSP weapons pack.
Arn13 (Beren) for some of his textures from his call of warhammer texture pack.
 spak_items.
yellowmosquito for his vertical banners http://forums.taleworlds.com/index.php/topic,84667.0.html

If I have forgot someone I'm truly sorry, please PM me I will add you to the credits straight away.

Also a very BIG thank you to Games Workshop for making such a great Fantasy setting which is loved by your fans so much.



To install new races

This is a mod for the original Mount & Blade "ONLY"

To get the special races working properly you have to do the following

open program files and then Mount&Blade folder.

Move The Original folder called "data" in Program Files\Mount&Blade to somewhere safe DO NOT detele as you will not be able to play other Mods or native.

Move the folder in Mount&Blade\Modules\warsword called "data" to Program Files\Mount&Blade .

PLAY and Enjoy

You will have to change the data folders over again to play other mods or native .

or use iron launcher http://www.mbrepository.com/file.php?id=1501



More info and our sites
http://forums.taleworlds.com/index.php/topic,87192.0.html
http://s9.zetaboards.com/exilian/forum/3005774/
http://www.moddb.com/mods/warsword

Warsword Disclaimer

This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Featuring Music by



WARSWORD OLD VERSION

Release 2 Can be downloaded from here http://www.mbrepository.com/file.php?id=1610
Also the new bug fix 28/7/10  for release 2 can be downloaded from here http://www.mbrepository.com/file.php?id=2134


And if you would like to use our new banner

this is the link
Code: [Select]
[URL=http://forums.taleworlds.com/index.php/topic,87192.0.html][IMG]http://a.imageshack.us/img405/363/warswordbanner2.jpg[/IMG][/URL]
« Last Edit: March 10, 2012, 04:41:38 PM by del »

Jean-Chrysostôme Bruneteau de Sainte-Suzanne

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Re: Warsword fantasy battles mod
« Reply #1 on: December 11, 2009, 02:44:26 PM »
I like the Skaven.


WookieWarlord

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Re: Warsword fantasy battles mod
« Reply #2 on: December 11, 2009, 02:47:12 PM »
Yea, the Storm Vermin are cool  8-)

polovolo

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Re: Warsword fantasy battles mod
« Reply #3 on: December 11, 2009, 04:11:00 PM »
This mod goes right up on my download list!
 
So, what I should do is become a billionare and buy a bunch of pointless things... like giant staples! Oh god I love pointless things.
I'm sure pointless things love you too.

Revan Shan

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Re: Warsword fantasy battles mod
« Reply #4 on: December 11, 2009, 04:20:25 PM »
Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooo
ooooooooooooooooooooo
oooooooooooooooooooooooooooo

For the Empire!

Now you could try and ask Ursca for his stuff. It will make your work much more easier (he had a lot of imperial work done). Or if not you could ask Death of Renaisance for their models.
« Last Edit: December 11, 2009, 04:22:55 PM by Revan Shan »

dubaiboy

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Re: Warsword fantasy battles mod
« Reply #5 on: December 11, 2009, 04:25:51 PM »
awesome you shore are a talaneted person doing 3 mods

del

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Re: Warsword fantasy battles mod
« Reply #6 on: December 11, 2009, 04:39:31 PM »
awesome you shore are a talaneted person doing 3 mods

 :lol: only doing two mods at moment as one has been put on hold till next year sometime.

with wastelander mod I'm just finishing bugfix and then leaving it till at least first release of this mod.

Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooo
ooooooooooooooooooooo
oooooooooooooooooooooooooooo

For the Empire!

Now you could try and ask Ursca for his stuff. It will make your work much more easier (he had a lot of imperial work done). Or if not you could ask Death of Renaisance for their models.

All ready asked Ursca for permission to use his stuff,  but no reply from him ?
So started some Empire armours of my own , but nothing finished yet to show you all.

Revan Shan

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Re: Warsword fantasy battles mod
« Reply #7 on: December 11, 2009, 04:58:27 PM »
Hey Del, I have an Idea for the EMpire. You know it has a lot of provinces right? Well, you could make them all, which is very difficult. Or choose a neutral colour. If I were you I would use brown (basicly no colour), as the imperials seen on the cinematic trailers for Mark of CHaos.

Take a look just behind the sigmarite priest:


Kazzan

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Re: Warsword fantasy battles mod
« Reply #8 on: December 11, 2009, 05:01:45 PM »
I support you del! I have been longing for a WHF mod...
 

del

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Re: Warsword fantasy battles mod
« Reply #9 on: December 11, 2009, 05:17:54 PM »
just going to do 1 faction for the empire at moment for first release ,
I thought of doing a blue colour first for troop uniform .

I've started the first four factions for the mod , what other two armies would you like to see in the first release ?

Revan Shan

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Re: Warsword fantasy battles mod
« Reply #10 on: December 11, 2009, 05:27:20 PM »
chaos, high elves, oh: vampire counts! (ask the horde lands for their skeletons), dwarfs, Bretonnia, night goblings...

In that order.

Oh, and could you add skeleton (undead) as a race? That way I can play as some sort of Kruger hero or soth. You know, from the Cursed COmpany:

« Last Edit: December 11, 2009, 05:33:28 PM by Revan Shan »

Weren

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Re: Warsword fantasy battles mod
« Reply #11 on: December 11, 2009, 05:27:23 PM »
Good, that someone found some use to those big old green buggers afterall.  :)

polovolo

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Re: Warsword fantasy battles mod
« Reply #12 on: December 11, 2009, 06:20:26 PM »
I think you should include:  Highelf's (they play a big roll in warhammer fantasy's history) empire , Gobbos (but not as a race, just include them in the orcs faction.) Undead factions (that means Vampire counts and/or Tomb kings, but I'd rather see vampire counts couz they play a bigger roll in warhammers history, trying to take over them empire three times) Chaos (of corpse, i think people would get Violent if you didn't include them.) And if you have the time and skills, Lizardmen (would be awesome to run around with a big Saurus warrior punching people with big bone-swords)   

And a LOT of mercenaries, like Alcatani Pikemen, Braganzas Besiegers, Marksmen Of Miragliano and so on.

 
So, what I should do is become a billionare and buy a bunch of pointless things... like giant staples! Oh god I love pointless things.
I'm sure pointless things love you too.

Revan Shan

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Re: Warsword fantasy battles mod
« Reply #13 on: December 11, 2009, 06:27:12 PM »
oh yeah, saurus as playable race...

polovolo

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Re: Warsword fantasy battles mod
« Reply #14 on: December 11, 2009, 06:27:58 PM »
oh yeah, saurus as playable race...

Sarkasm?
 
So, what I should do is become a billionare and buy a bunch of pointless things... like giant staples! Oh god I love pointless things.
I'm sure pointless things love you too.