Updated Fujiwara's calender and added a tiny line to show date.
To Strings;
("date","Date is {reg1} / {reg2} / {reg3} "),
to triggers;
#Calender Thingy
(0.0, 0, ti_once, [], [(assign,"$day",0), (assign,"$month",1), (assign,"$year",1)]),
(0.0, 0, 24.0, [(lt, "$day", 31)], [(val_add,"$day",1)]),
(0.0, 0, 0.0, [(eq,"$day",31),(lt,"$month",13)], [(val_add,"$month",1), (assign,"$day",1)]),
(0.0, 0, 0.0, [(eq,"$month",13)], [(val_add,"$year",1), (assign,"$month",1)]),
#show date every 6 hours
(0.0, 0, 6.0, [], [(assign,reg(1),"$day"),(assign,reg(2),"$month"),(assign,reg(3),"$year"),(display_message,"str_date")]),
Also not a real script (lot's of c/p)but a quick start button for testers, add to start_game_1 menu, jumps straight to face creation as a male with high stats;
("start_rush",[],"RUSH",
[
(troop_set_type,0,0),
(assign,"$character_gender",0),
(troop_raise_attribute, "trp_player",ca_agility,30),
(troop_raise_attribute, "trp_player",ca_intelligence,30),
(troop_raise_attribute, "trp_player",ca_strength,30),
(troop_raise_attribute, "trp_player",ca_charisma,30),
(troop_raise_proficiency, "trp_player",0,400),
(troop_raise_proficiency, "trp_player",1,400),
(troop_raise_proficiency, "trp_player",2,400),
(troop_raise_proficiency, "trp_player",3,400),
(troop_raise_proficiency, "trp_player",4,400),
(troop_raise_proficiency, "trp_player",5,400),
(troop_raise_proficiency, "trp_player",6,400),
(troop_raise_skill, "trp_player",skl_ironflesh,10),
(troop_raise_skill, "trp_player",skl_weapon_master,10),
(troop_raise_skill, "trp_player",skl_power_strike,10),
(troop_raise_skill, "trp_player",skl_power_draw,10),
(troop_raise_skill, "trp_player",skl_power_throw,10),
(troop_raise_skill, "trp_player",skl_riding,10),
(troop_raise_skill, "trp_player",skl_horse_archery,10),
(troop_raise_skill, "trp_player",skl_tactics,10),
(troop_raise_skill, "trp_player",skl_shield,10),
(troop_raise_skill, "trp_player",skl_leadership,10),
(troop_raise_skill, "trp_player",skl_prisoner_management,10),
(troop_raise_skill, "trp_player",skl_spotting,10),
(troop_raise_skill, "trp_player",skl_surgery,10),
(troop_raise_skill, "trp_player",skl_wound_treatment,10),
(troop_raise_skill, "trp_player",skl_first_aid,10),
(troop_raise_skill, "trp_player",skl_tracking,10),
(troop_raise_skill, "trp_player",skl_pathfinding,10),
(troop_raise_skill, "trp_player",skl_trade,10),
(troop_raise_skill, "trp_player",skl_inventory_management,10),
(troop_add_item, "trp_player","itm_leather_jerkin",imod_ragged),
(troop_add_item, "trp_player","itm_arming_sword",imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_leather_boots",0),
(troop_add_item, "trp_player","itm_leather_gloves",imod_tattered),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
[troop_add_gold, "trp_player", 1000000],
(change_screen_return,0),
]
),