Author Topic: How to increase the prosperity of our villages?  (Read 6229 times)

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renankamaster

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How to increase the prosperity of our villages?
« on: November 25, 2009, 12:27:38 AM »
Hello everybody!  :D
 The thing is, on Mount & Blade I got to the village of Ruvar (newly conquered by Khergit Khanate) as her lord.
 I always attended to her when asking the village elder what I can do for him, always had something (such as packages of wheat, bandits, cattle ...) and I have fulfilled all. But ... her prosperity never better, is the prosperity of "very poor" and I can not improve it.
 I also tried to build the mill as it adds +5% more prosperity in it (that hardness, only 5%?   :?). Ended, but did not improve anything. What do I do guys?

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Chair

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Re: How to increase the prosperity of our villages?
« Reply #1 on: November 25, 2009, 01:27:56 AM »
doing quests, purchasing improvements, gaurding the villagers as they travel to town and back, and checking in regularly to make sure they aren't beset by bandits, as well as keeping enemy lords from raiding them are all ways to improve or maintain prsoperity, allegedly purchasing goods from them also improves their value, but i can't confirm this

unfortunately, they are all ultimately pointless. its far too easy to for a villages economy to tank, to the point of being a certainty. even if you pursue it to the exclusion of the rest of the game its likely your village will still decline in value or at best, not increase in value. its a lost cause, and not worth the effort. a prosperous village really doesn't grant much over a poor one, not to be worth the investment in time and money.

I would strongly advise against even trying, sure do the quests and purchase the improvements, but not to make them more prosperous, instead to increase relations for recruiting soldiers, to gain experience, or because the improvement provides a needed benefit.

you may notice NPC towns doing quite well and gaining propserity, unfortunately its because they don't play by anything close to the same rules as you. so you can't use them as an example. where the player is concerned, its not an aspect of the game that was ever completed.


as for the mill, i strongly recommend magelords list of 82 tweaks, one of which changes the mill to add 5 percent every month, instead of only once. but yeah, 5 percent of very poor isn't likely to change the welfare of the village.

mage lords tweaks
http://forums.taleworlds.com/index.php/topic,46290.0.html