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Author Topic: Mount & Blade Tutorial: Creating New Items  (Read 3046 times)

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Septa Scarabae

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Mount & Blade Tutorial: Creating New Items
« on: February 21, 2006, 06:16:24 AM »
Important: This tutorial is outdated and has not been updated since Mount & Blade v.0.731. While some of the information provided may be useful, it is not intended as an active tutorial. Use at your own risk.

Notice: This tutorial is for creating new items in an existing mod, by editing existing textures. You'll need the following programs to start:

-: BRFview (by Lurb)
-: Unofficial Editor (by Effidian)
-: Texture & Material Editor (by Simpson)

-: Adobe Photoshop (by Adobe)
-: Adobe Photoshop DDS Plug-in (by Nvidia)

Mount & Blade Tutorial: Creating New Items[/u]

Editing a texture: (C:/Program Files/Mount&Blade/Textures/..)

1.) Load a selected DDS texture into Photoshop, choosing not to use existing MIP maps. (i.e. costumes4.dds)
2.) After editing the texture, save it as a unique DDS file and generate MIP maps. (i.e. costumes4_new.dds)



Creating a BRF mesh file:

1.) Launch BRFview.
2.) Load file item_meshes1.brf.
3.) Find the mesh for the item you've created a new texture for.
4.) Delete every other mesh in that BRF file, except the one tied to your texture.
5.) Save the BRF file.

Creating texture and material BRF files:

1.) Launch Simpson's Texture and Material Editor.
2.) Create a new texture BRF file, listing your new texture file name.



3.) Save it as a unique BRF file. (i.e. textures_new.brf)
4.) Create a new material BRF file, referencing the new texture.



5.) Save it as a unique BRF file. (i.e. materials_new.brf)

Editing your existing BRF mesh file:

1.) Go into your Mount & Blade CommonRes folder. (../Mount&Blade/CommonRes)
2.) Back up these files: textures.brf and materials.brf
3.) Back up your existing BRF files: textures_new.brf and materials_new.brf
4.) Re-name your existing BRF files to override those in the CommonRes folder. (i.e. change the names to match)
5.) Replace the textures and materials BRF files with the new ones.
6.) Launch BRFview.
7.) Load the edited version of item_meshes1.brf. (i.e. whatever you named your mesh file)
8.) Set the material of your mesh to the name used in materials_new.brf.
9.) Save the file.

CommonRes return:

1.) Move the backed up version of textures.brf and materials.brf back to the CommonRes folder, replacing your edited version.

Loading the new items: (../Mount&Blade/Module/..)

1.) Open module_info.txt.
2.) Edit the TXT file to load your new BRF files.



Folder placement:

1.) Make sure all your BRF files are in the following folder: ../Mount&Blade/Module/../Resource
2.) Make sure all your DDS files are in the following folder: ../Mount&Blade/Module/../Textures


After that, you should be all set to run Mount & Blade.

Special thanks to Janus, who basicly taught me the general step-by-step process of creating new items.

Quote from: Janus
Well, the process you went through provides the new meshes and textures, but doesn't add an item that actually uses them. You'll need to add (or copy) an item in the Unofficial Editor, switch to the "Meshes & Modifiers" tab, and change the mesh for it to your newly added one.
« Last Edit: October 31, 2006, 03:24:33 PM by Septa Scarabae »
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Scarabae Texture Pack v.2.9 (Updated 04.08.09)
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"Haha, I could just imagine you and Winter sitting there drinking moonshine and drawing sworddicks for Mount&Blade" -- NordMann

Dac Farren the Angry

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Mount & Blade Tutorial: Creating New Items
« Reply #1 on: February 21, 2006, 06:17:25 AM »
Oooh, this should come in handy. Good work!

Septa Scarabae

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Mount & Blade Tutorial: Creating New Items
« Reply #2 on: February 21, 2006, 06:18:09 AM »
Quote from: Dac Farren the Angry
Ooo, this should come in handy. Good work!


Thanks, it should be up to par. :D
(Mount & Blade) Artifex - Level 24 Master Knight
Scarabae Texture Pack v.2.9 (Updated 04.08.09)
Great Helm Add-On v.1.8 (Updated 5.12.09)

"Haha, I could just imagine you and Winter sitting there drinking moonshine and drawing sworddicks for Mount&Blade" -- NordMann

Janus

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Re: Mount & Blade Tutorial: Creating New Items
« Reply #3 on: February 21, 2006, 06:19:29 AM »
Quote from: Septa Scarabae
Special thanks to Janus, who basicly taught me the general step-by-step process of creating new items.

Credit where it's due, I just gave the outline and helped with a couple of problematic details. You did a good job of figuring out most of it yourself.

Nice little guide by the way, with the pictures and all. :)
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The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
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Septa Scarabae

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Re: Mount & Blade Tutorial: Creating New Items
« Reply #4 on: February 21, 2006, 06:27:11 AM »
Quote from: Janus
Quote from: Septa Scarabae
Special thanks to Janus, who basicly taught me the general step-by-step process of creating new items.

Credit where it's due, I just gave the outline and helped with a couple of problematic details. You did a good job of figuring out most of it yourself.

Nice little guide by the way, with the pictures and all. :)


Everyone needs a push start. -laugh- The amount of functions and versatility of the unofficial mod tools are truely mind boggling. I was a bit weary of doing any more than replacing textures, for a while. Not to mention they don't always work, lol. Great tools, nonetheless.
(Mount & Blade) Artifex - Level 24 Master Knight
Scarabae Texture Pack v.2.9 (Updated 04.08.09)
Great Helm Add-On v.1.8 (Updated 5.12.09)

"Haha, I could just imagine you and Winter sitting there drinking moonshine and drawing sworddicks for Mount&Blade" -- NordMann

KON_Air

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Mount & Blade Tutorial: Creating New Items
« Reply #5 on: February 21, 2006, 04:03:11 PM »
Alternative (Free) Tools;
DDS Converter
http://eliteforce2.filefront.com/file/DDS_Converter;29412
Gimp
http://www.gimp.org/

Gimp can get complicated if you are totally alien to such programs (and linux interface :)).
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

Septa Scarabae

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Mount & Blade Tutorial: Creating New Items
« Reply #6 on: February 22, 2006, 09:33:01 PM »
Quote from: KON_Air
Alternative (Free) Tools;
DDS Converter
http://eliteforce2.filefront.com/file/DDS_Converter;29412
Gimp
http://www.gimp.org/

Gimp can get complicated if you are totally alien to such programs (and linux interface :)).


I would have tried to do a GIMP tutorial, but the truth is, I used it once about two years ago and haven't done anything with it since. :P It's a great program, though.
(Mount & Blade) Artifex - Level 24 Master Knight
Scarabae Texture Pack v.2.9 (Updated 04.08.09)
Great Helm Add-On v.1.8 (Updated 5.12.09)

"Haha, I could just imagine you and Winter sitting there drinking moonshine and drawing sworddicks for Mount&Blade" -- NordMann