Author Topic: The Wastelander mod [ download now ready] 5/12/09  (Read 28645 times)

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del

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The Wastelander mod [ download now ready] 5/12/09
« on: November 04, 2009, 09:21:21 PM »
Hi all .
 
If you want a end of the world mod with guns , lasers , aliens , cars , bikes and a totalitarian government. your at the right place  >:D

Mod name  -  Wastelander [ the rifts mod ]


wastelander mod beta download on mbrepository  http://www.mbrepository.com/file.php?id=1586

also available to download at  http://www.moddb.com/mods/wastelander-the-rifts-mod/downloads/wastelander-mod

TO INSTALL
you need to do this if you want the mechs to work properly
(click to show/hide)

so as it stands at the moment mod features are :-

(click to show/hide)

Credits
(click to show/hide)

 some new armours.
screenshots.
(click to show/hide)

Story  -   post apocalyptic world
(click to show/hide)

factions
(click to show/hide)

vehicle screenshots
(click to show/hide)

mechs
(click to show/hide)

 Also wastelander is on mod db  http://www.moddb.com/mods/wastelander-the-rifts-mod

This is not finished yet. still a bit to do as in :-

lords
npcs
town names
etc

wastelander mod beta download on mbrepository  http://www.mbrepository.com/file.php?id=1586

also available to download at  http://www.moddb.com/mods/wastelander-the-rifts-mod/downloads/wastelander-mod
« Last Edit: December 07, 2009, 11:46:09 AM by del »

Queen Pinky

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Re: wastelander mod [mad max]
« Reply #1 on: November 04, 2009, 09:26:13 PM »
A nice suprise. I'm being overwhelmed with things.

"I seldom fling children from towers to improve their health."

eragoen

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Re: wastelander mod [mad max]
« Reply #2 on: November 04, 2009, 09:32:31 PM »
Firearms should be rare IMO and should be very limited and have a battered / tribal look to them in general (since most of the inhabitants of earth at that point are bandit-like marauding bike gangs). I would love to see a sawn off shotgun like Max uses - shame you can't do the aoe effect it would really have :(

Lord Tryko

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Re: wastelander mod [mad max]
« Reply #3 on: November 04, 2009, 09:43:30 PM »
I agree with eragoen. Everything should look battered and dusty.
Firearms should be rare and not the main weapons. Clubs, blades and things like that should be used more than firearms. Good luck with mod. Awesome idea! :)
He who controls others may be powerful, but he who has mastered himself is mightier still

Revan Shan

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Re: wastelander mod [mad max]
« Reply #4 on: November 04, 2009, 09:57:10 PM »
30 years aren't enough for radiation to go away. You need at least 50.

Were is it settled? Europe?

Adorno

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Re: wastelander mod [mad max]
« Reply #5 on: November 04, 2009, 10:05:10 PM »
... cars ,bikes and trucks as mounts ...                       
You actually made that work? Respect  :)

Looks like a lot of work has been put into it, the features of Geoffrey Ashe and Tempered is nice.

del

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Re: wastelander mod [mad max]
« Reply #6 on: November 05, 2009, 01:05:57 AM »
... cars ,bikes and trucks as mounts ...                       
You actually made that work? Respect  :)

Looks like a lot of work has been put into it, the features of Geoffrey Ashe and Tempered is nice.

all working as mounts as I post  :D
Been working on this mod for about 5-6 hours a day for a week and a half  :shock:

I agree with eragoen. Everything should look battered and dusty.
Firearms should be rare and not the main weapons. Clubs, blades and things like that should be used more than firearms. Good luck with mod. Awesome idea! :)
I agree too , there will be troops as like :-
infantry - close combat troops
ranged - fire arms ( bows and crossbows for low tier)
cavalry - bikes and quad bikes with close combat weapons
heavy cavalry - cars and trucks with heavy fire arms

30 years aren't enough for radiation to go away. You need at least 50.
Were is it settled? Europe?
I was thinking if it is set away from major cities 30 years is enough time survivor to get back on their feet and for a new generation to grow up , also mutants to band together.
No setting yet , still using native map at mo , with new textures .

Dahvos

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Re: wastelander mod
« Reply #7 on: November 05, 2009, 02:39:01 AM »
there still gonna be horses in it? would make sense if they were

del

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Re: wastelander mod
« Reply #8 on: November 05, 2009, 03:10:41 AM »
there still gonna be horses in it? would make sense if they were
sorry no horses , they all died out or was mutated  :cry:
(cant use horses and vehicles in same mod because of animation of the mounts will look to weird on vehicles)

Dahvos

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Re: wastelander mod
« Reply #9 on: November 05, 2009, 04:20:12 AM »
 :( ohh well

Earl of Swadia

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Re: wastelander mod
« Reply #10 on: November 05, 2009, 08:53:00 AM »
well imagine galloping cars :P

del

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Re: wastelander mod
« Reply #11 on: November 05, 2009, 04:15:10 PM »
just a quick question to you all ,
what kind of first release would you like to see from this mod ?

a full mod , a teaser with vehicles and what has been done so far, or something else.

let me know, thanks

dubaiboy

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Re: wastelander mod
« Reply #12 on: November 05, 2009, 04:21:21 PM »
depends if you want to realese it since 0.1 version it means not every thing is there  version 1 when every thing you planned is there

Lord Tryko

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Re: wastelander mod
« Reply #13 on: November 05, 2009, 04:41:59 PM »
I don't mind 0.00000001 versions, but I think it's worth waiting.

Release it only when you think it's ready for full release...   or release some kind of alpha, beta or whatever to advertise your mod.

I guess you'll have to decide that on your own.  :wink:
He who controls others may be powerful, but he who has mastered himself is mightier still

Aurora_Alexi

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Re: wastelander mod
« Reply #14 on: November 05, 2009, 07:06:02 PM »
wait what, Fox? Is your character a dirt biker? lol

but very interesting... kind of like Fall Out