*OLD* .::WB::. Aggiornamenti

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Dopo la Release del 30/03

1.110
    * New Game option to set Campaign AI to easy, normal or difficult
    * NPC soldiers should now climb siege ladders without problem.
    * There is now a chance player companions will not fall prisoner with you when you are defeated.
    * The game will no longer crash if you move all your prisoner into a castle.
    * AI weapon selection improved.
    * AI will no longer equip two shields.
    * Your companions who are prisoners at a faction's castles are now set free when peace is declared.
    * Party skill bonuses are now calculated correctly.
    * Fixed slashing through your horse and buildings using hafted blades on horseback.
    * Added max_number_of_connections option to rgl_config.txt. Players who have difficulty receiving server list from internet can lower the default value (64) to 20 or so.
    * Number of maximum bandit parties reduced by 15%.
    * Added Chinese language option (Simplified and Traditional).
    * Many other bug-fixes.

1.111
    * Fixed bug introduced in version 1.110 which caused problems with pathfinding on some maps.
    * Fixed occasional crashes on the map screen.
    * One handed swing animations on horseback changed.
    * Splash screens added when exiting the game in trial mode.
    * Links to various online and retail stores added to the trial window.

1.112
* Initial party size limit is extended by 20.
    * Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
    * AI pathfinding is updated, and lots of weird behaviors are fixed.
    * AI troops that seldomly spawn with shields bug is fixed.
    * Retreat simulation in battles now damages the enemy even if player is knocked down.
    * Models and lengths are updated for some of the weapons.
    * Characters who have been killed now soak up attacks for a short while.
    * Incorrect coloring of heraldic mails is fixed.
    * Fixed a bug where throwing weapons couldn't be used as melee weapons on horseback.
    * Some of the multiplayer maps' glitches are fixed.
    * Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.
    * Rendering performance is increased slightly.
    * Removed memory leaks from dedicated servers.
    * Many other bug-fixes.

1.113
    * Fixed a bug that caused crashes when fading out characters take damage.
    * Reduced the probability of AI characters chasing after retreating enemies when someone else is already doing so.
    * Sound initialization is updated.
    * Some other bug-fixes.

ciauz^^,
Jab
 
So, the official Changelog (thanks to sirinan for notifying):

Features and Gameplay:
Content Additions:

    *  NEW! By community demand Duel mode is being introduced into multi-player.  You can now partake in 1 on 1 protected duels.
    *  NEW! Server setting to disallow ranged weapons, get rid of pesky archers with one click!
    *  NEW! Two new horse armors have been added for Steppe and Sarranid factions.

Gameplay:

    * Bow accuracy has been rebalanced, higher tier bows are even better, with low tiers being slightly more inaccurate.
    * AI Bots in multi-player have been changed to be more difficult in dedicated servers.
    * Economy balance is somewhat tied to campaign difficulty setting.
    * Minor Khergit troop stat changes.
    * Knock down chances have been reduced.

Fixes:

    *AI is no longer able to hit allied horses in single player.
    *A minor bug in the spy meeting quest has been fixed.
    *Links to finished quests will no longer appear in other notes.
    *Several new and useful operations have been added for modders.
    *Some shield banners have been fixed for multi-player.
    *Various other fixes for non English packs.
    *Various other bug fixes.
:roll:
 
1.127
Coral said:
So, the official Changelog (thanks to sirinan for notifying):

Features and Gameplay:
Content Additions:

    *  NEW! By community demand Duel mode is being introduced into multi-player.  You can now partake in 1 on 1 protected duels.
    *  NEW! Server setting to disallow ranged weapons, get rid of pesky archers with one click!
    *  NEW! Two new horse armors have been added for Steppe and Sarranid factions.

Gameplay:

    * Bow accuracy has been rebalanced, higher tier bows are even better, with low tiers being slightly more inaccurate.
    * AI Bots in multi-player have been changed to be more difficult in dedicated servers.
    * Economy balance is somewhat tied to campaign difficulty setting.
    * Minor Khergit troop stat changes.
    * Knock down chances have been reduced.

Fixes:

    *AI is no longer able to hit allied horses in single player.
    *A minor bug in the spy meeting quest has been fixed.
    *Links to finished quests will no longer appear in other notes.
    *Several new and useful operations have been added for modders.
    *Some shield banners have been fixed for multi-player.
    *Various other fixes for non English packs.
    *Various other bug fixes.

ciauz^^,
Jab
 
1.132
Gameplay:
Some multi-player map fixes.
Some armor stats have been rebalanced.

Fixes:
Quests fixes:
Aborting quest bugs have been fixed.
Ordering your lords to stop script error bug has been fixed.
Pretender quest has been fixed under the condition of already having a village/center before starting the quest.
Caravan escort quest script error has been fixed.
Deal with looters quest script error has been fixed.

Other fixes:
ATI driver fix.
Achievements "last man standing" and "morale leader" have been fixed.
Non-ending battle/siege bugs have been fixed.
Desertion of prisoners when party morale is low bug has been fixed.
Hold fire/use blunt weapons orders have been corrected, player agent no longer changes his/her weapon because of the order.
Formations not looking at the enemy bug has been fixed.
Automatic offline favorite server removal is added.
TCP protocol optimizations are made for dedicated servers.
Various other bug fixes.

ciauz^^,
Jab
 
1.134
Changelog 1.134

Gameplay:
- Rhodok Sharpshooters' ironflesh skill has been decreased.
- Sarranid infantry & archers now have jarids added to their inventory.
- Some other minor game balances.

Fixes:
- Numerous game bugs of all shapes and sizes have been squashed.
- Minor fixes to scripting files.
- Some collision issues fixed.
- Some operations for modders are now "fully operational".

Other:
- Plenty of new operations and features have been added to aid our amazing mod community.

ciauz^^,
Jab
 
1.142
  • Several new operations added for use by modders.
  • Sarranid Archer and Sarranid Master Archer no longer have jarids.
  • Mounted units cannot spawn on walls
  • 3d mouse on map window for 3dvision;
  • 3d vision convergence has been decreased;
  • ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
  • mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
  • party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
  • qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
  • Shield no longer gets damaged when the attack is chamber blocked.
  • process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
  • show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
  • several wrong operation condition checks are corrected.
  • Font is now reloaded when player switches to a new module without closing the application.
  • module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
  • become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
  • healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
  • overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
  • agent_unequip_item and agent_equip_item operations now have new parameters
  • ti_on_player_exit trigger is added
  • mission_object_prune_time is added as a key to module.ini
  • savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
  • restore module objects is removed from ctrl + m
  • equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
  • Crash when exiting dedicated server (bugid:3431) fixed;
  • new sound system is redone, and working fine under both old and new versions
  • ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
  • scene_prop_set_cur_hit_points is added
  • agent_equip_item and agent_unequip_item bugs are fixed (minor)
  • Various minor item stat fixes
  • Rhodok infantry troops dont have battle forks and military sycthes anymore
  • Long axes and great axes now have proper "unbalance" penalty
  • Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
  • inventory infinite ammo bug is fixed
  • client side fixes for agent ragdoll effects;
  • dedicated server fixes;
  • tableau fixes for new 3d vision drivers

ciauz^^,
Jab
 
JabdiMelborn said:
1.142
- Warband has recently been updated with 6 new Steam achievements exclusive to female characters.
- Show your prowess as a cunning queen and conquer Calradia all over again.
- Also added in this update:
*Improvements to Nvidia 3D Vision
*Additional operations added for mod makers
*Various bug fixes

ciauz^^,
Jab
:lol: Alla fine si sapeva che questa patch conteneva solo "Various bug fixes" :lol:
 
Dato che non si è capito nulla dai topic, segnalo qui:

1.143
Changelog 1.143

Gameplay:

- Some rebalances to the trade/production systems.

Mod system Fixes:

- Shield replacement w/out respawning visual error has been fixed.
- Scene objects damage editing has been fixed.

Bug Fixes:

- Crash to desktop when entering a new scene bug has been fixed.
- Fixed random problems with merchants' inventories not showing up sometimes.
- Lady of the Lake achievement bugs have been fixed.

Jab giuro che non voglio rubarti il lavoro T_T
 
1.150
    Version 1.150 Changelog:
    - In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
    - Maximum number of players in a multiplayer match has been changed to 200.
    - Usernames in multiplayer games can now have special characters.
    - Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
    - Lots of new operations, flags and trigger types have been added for the benefit of modders.
    - New parameters have been added to module.ini for modders, including new order system usage and crouching.
    - Support for game controllers has been improved.
    - Troop AI for selecting alternative weapon mode has been added.
    - Troop AI blunt weapon usage has been fixed.
    - Troop AI for distant targeting has been fixed.
    - In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
    - Core resource files and shader files have been made modifiable.
    - Face generator system now supports multiple meshes to apply deforms.
    - Volume and priority have been balanced for sounds.
    - Playing sounds from hard drive option has been added for module system.
    - Memory usage for resources and navigation meshes have been reduced.
    - Network data priority values have been updated.
    - Several crash-to-desktop bug fixes.
    - Minor translation fixes.
    - Various other bug fixes.

1.151

Version 1.151 Changelog:


Common:

    Lots of new operations, flags and trigger types have been added for the benefit of modders.
    New parameters have been added to module.ini for modders, including new order system usage and crouching.
    Support for game controllers has been improved.
    Troop AI for selecting alternative weapon mode has been added.
    Troop AI blunt weapon usage has been fixed.
    Troop AI for distant targeting has been fixed.
    Core resource files and shader files have been made modifiable.
    Face generator system now supports multiple meshes to apply deforms.
    Volume and priority have been balanced for sounds.
    Playing sounds from hard drive option has been added for module system.
    Memory usage for resources and navigation meshes have been reduced.
    Several crash-to-desktop bug fixes.
    Minor translation fixes.
    Various other bug fixes.

Single Player:


    Good productions for towns have been rearranged.
    Bug fix at Lady of the Lake achievement.
    Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
    Merchant inventory update has been made less random.
    Probability of lords defecting from a faction with very few centers has been increased.
    Number of cattle at villages has been revised.

Multiplayer:


    Khergit troop stats have been rebalanced to make them more viable.
    Maximum number of players in a multiplayer match has been changed to 200.
    Usernames in multiplayer games can now have special characters.
    Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
    In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
    Network data priority values have been updated.


ciauz^^,
Jab
 
1.152
Version 1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.

1.153

Version 1.153 Changelog
Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:

- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.

ciauz^^,
Jab
 
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