Author Topic: Mod Speed&Stability for v.1.011 (NEW VERS 1.0.3 RELEASED )  (Read 29479 times)

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MAXHARDMAN

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Mod Speed&Stability for v.1.011 (NEW VERS 1.0.3 RELEASED )
« on: October 29, 2009, 10:28:09 PM »
Mod    Speed&Stability 1.0    for v.1.011

Author: MAXHARDMAN.

- improve Native game speed and stability.
- fix or reduce number RGL error’s with vertex buffer memory.
- include improved version my “RGL Error – Missiles Fix”.
- if you don’t need speed , you may increase units number.

Mount&Blade used LODs (Level Of Detail) system for improve game performance but unfortunately not all models have LODs .
I make LODs for all other models in game ( more then 300 ) .

Same gamers ( and I too ) have RGL error’s with vertex buffer memory.
Then on screen to many objects with high polygons, video card don’t enough video memory , reduce number polygons fix this problem .

Mod may not really help if you use other mod with many new items and textures.
For sorry most modders not make LODs for his mods .
But mod anyway increase Speed & Stability.

1.0.3
Make better compatibility with other mods . Must work now with most mods ,
but you need first install Speed&Stability and after another mods.
Remake horses LODs .
Add throwing rock model with LOD.
Fix boots bug.
Remake plate armour LOD.
Fix few minor bugs.
 


INSTALLATION : run Speed_and_Stability.exe and choose <Mount&Blade v1.11> folder.

UNINSTALLATION : run S&S_Uninstall.exe and choose <Mount&Blade v1.11> folder.

LINK : http://www.mbrepository.com/file.php?id=1545


About effectiveness my mod :
I use program 3DAnalyzer to log parameters in game , so I must say PPS ( polygons per second ) drop in 2-3 time ! I test in open field ( quick battle 4 ) with 400 units ( 240 horseman ) In Native PPS was from 6-10 Mln polygons , after I install S&S PPS drop down to 3-5 Mln polygons ! :D

« Last Edit: December 07, 2009, 06:32:24 AM by MAXHARDMAN »

killop5

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #1 on: October 29, 2009, 10:30:49 PM »
Useful, thanks max.

I wont use it however, you will be a god in some eyes :)

Adorno

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Re: Mod Speed&Stability 1.0 for v.1.011
« Reply #2 on: October 29, 2009, 10:31:37 PM »
You made 300 LODs?  :o

So it's more stable and have better performance. Who doesn't want that  :)

Wu-long

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Re: Mod Speed&Stability 1.0 for v.1.011
« Reply #3 on: October 30, 2009, 01:31:44 AM »
You made 300 LODs?  :o

So it's more stable and have better performance. Who doesn't want that  :)

wait so your confirming it?

ps whats lods

Lord Leoric of Wercheg

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #4 on: October 30, 2009, 01:39:10 AM »
When an item is far from you a lower detailed model is used to *ease up on performance*

*I don't really know what the phrase means but what the heck. I bet a GN will correct me if I'm wrong.
You willingly live in Japan, your opinion is invaid.

You can't spell, your opinion also is invalid.
Don't like it? ****. Like it? ****. So-so? Harder!

Wu-long

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #5 on: October 30, 2009, 01:41:26 AM »
When an item is far from you a lower detailed model is used to *ease up on performance*

*I don't really know what the phrase means but what the heck. I bet a GN will correct me if I'm wrong.

oic well i can offered the high lod i should be ok thanks for telling me

thanks great work though my friend needed it ^^

Bommel

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #6 on: October 30, 2009, 01:42:25 AM »
LOD = Level of Detail
You create several versions of a mesh:
The one with highest detail is displayed/rendered at very close distance the next version has lower detail (less polygons) and is displayed if it further away from you so the engine doesn´t have to render that much polygons (details which you wouldn´t see anyways).

0-10m LOD1 high detail (e.g. 1000 polygons)
11-30m LOD2 lower detail (e.g. 800 polygons)
31-100m LOD3 even lower detail (e.g. 400 polygons)
...
etc.


Edit: ninja´d...

MAXHARDMAN

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #7 on: October 30, 2009, 06:56:12 AM »
For same reasons ( I think because sign “&” ) when you before try download Speed&Stability_1.0.exe you have file Speed without “.exe” , so you may rename file to Speed.exe and install mod , or reupload fixen name file SpeedStability_1_0.exe
Sorry about that, I must test it self, just upload file last night in 2 am  :roll:


You made 300 LODs?  :o
So it's more stable and have better performance. Who doesn't want that  :)
Yes about 300 , its not so difficult , because most them don’t need make handle .  I think make tutorial for modders for they use my experience .  :wink:

LOD = Level of Detail
Good explanation , for me very hard write big text to English . :roll:
« Last Edit: October 30, 2009, 07:12:33 AM by MAXHARDMAN »

Adorno

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Re: Mod Speed&Stability 1.0 for v.1.011
« Reply #8 on: October 30, 2009, 10:56:47 AM »
So it's more stable and have better performance. Who doesn't want that  :)
wait so you're confirming it?
No, I was just summing up what it did, but I plan to try it out and see if the Hardman speaketh the truth  :)

EDIT: Tested it out in native and it really does seem to improve performance, both on battlefield and in sieges.
« Last Edit: October 30, 2009, 12:13:05 PM by Adorno »

Arnior

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #9 on: October 30, 2009, 04:11:11 PM »
Good mod. It really gives you extra fps, special when you are far away.

D'Sparil

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #10 on: October 30, 2009, 04:31:18 PM »
Great! installing this ASAP.

MAXHARDMAN

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #11 on: October 31, 2009, 07:48:07 PM »
New version 1.0.01
Make better compatibility with other mods . Must work now with all mods , but you need first install Speed&Stability and after another mods.

Adorno

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #12 on: October 31, 2009, 08:51:08 PM »
What compatibility issues have you had with other mods?
And should I uninstall version 1.0 before installing 1.0.01?

MAXHARDMAN

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #13 on: October 31, 2009, 09:51:29 PM »
Yes , you need uninstall S&S , and next reinstall new version and other mods  :roll: Sorry for this , but I cant test it for all mods , but now I make it more compatibility with other mods ( even they use same files )

Aurora_Alexi

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Re: Mod Speed&Stability 1.0 for v.1.011 RELEASED
« Reply #14 on: November 01, 2009, 01:42:27 AM »
omg lol i luv u for making this lol...my pc likes to die when playing this and it really gets annoying

tytyty

oh but how do i add it to current mods? like im content with using fire arrow and enhanced native atm

pm me to respond cuz i might not be back on here for afew days

ty ty :D