Berserker Pride
Grandmaster Knight
Warning lots of text.
Most of said tweaks would involve decreasing animation times for stuff like horsebumping and getting knocked over. If you watch a native battle the reason the knights win is they are able to keep swinging away at their opponents while the footmen get bumped at a rediculously slow speed and bounce then hold their ribs and have a good cry for a whole second. And then another horse hits them.
Just for jokes in that first battle when Gutts is supposed to raid the camp I decided to hold my ground instead. You get a ton of assault riders who come charging over the hill at you and your ten soldiers. I must have fought them twenty times. I quickly realized that fighting cavalry unlike fighting infantry isn't actually fun. I realize why a few mods eliminate horses altogether. The horsebumping is enough to drive you insane. Your character sits there like a moron unable to move. I'm not joking when I say a horse can "walk" into you and you are stunned for a whole second. And it is never one horse that walks into you. Sure fighting as cavalry is fun but the reverse isn't true.
Now seeing as Gutts is more of a footslogger than a knight(although he is both) should I start tweaking animation times for the horsebumping and getting knocked over to make it take less time to recover? Unfortunately I don't have the option of raising the speed at which you stagger like a drunken moron or I would change that so the horse would at least have to be at a trot. In its place I can halve the time you are staggered by a horse and also make you get off the ground faster after being knocked over(by both horses and blunt weapons). I have a feeling this would balance ai infantry against cavalry more than it is now as well. I'm going to increase the amount of damage it takes to stagger a character even more as well.
Alright well what I want here is a lot of opinions. This change would be something that I would have to be careful with. What do you guys think is this a bad idea or a good one. Do you hate fighting cav right now from the ground? Would this make things too easy? So feel free to post.
Most of said tweaks would involve decreasing animation times for stuff like horsebumping and getting knocked over. If you watch a native battle the reason the knights win is they are able to keep swinging away at their opponents while the footmen get bumped at a rediculously slow speed and bounce then hold their ribs and have a good cry for a whole second. And then another horse hits them.
Just for jokes in that first battle when Gutts is supposed to raid the camp I decided to hold my ground instead. You get a ton of assault riders who come charging over the hill at you and your ten soldiers. I must have fought them twenty times. I quickly realized that fighting cavalry unlike fighting infantry isn't actually fun. I realize why a few mods eliminate horses altogether. The horsebumping is enough to drive you insane. Your character sits there like a moron unable to move. I'm not joking when I say a horse can "walk" into you and you are stunned for a whole second. And it is never one horse that walks into you. Sure fighting as cavalry is fun but the reverse isn't true.
Now seeing as Gutts is more of a footslogger than a knight(although he is both) should I start tweaking animation times for the horsebumping and getting knocked over to make it take less time to recover? Unfortunately I don't have the option of raising the speed at which you stagger like a drunken moron or I would change that so the horse would at least have to be at a trot. In its place I can halve the time you are staggered by a horse and also make you get off the ground faster after being knocked over(by both horses and blunt weapons). I have a feeling this would balance ai infantry against cavalry more than it is now as well. I'm going to increase the amount of damage it takes to stagger a character even more as well.
Alright well what I want here is a lot of opinions. This change would be something that I would have to be careful with. What do you guys think is this a bad idea or a good one. Do you hate fighting cav right now from the ground? Would this make things too easy? So feel free to post.