I made a list of the wall/palisade maps we need, so interested mappers can get started working on those.
For the basics visit this thread:
http://forums.taleworlds.com/index.php/topic,89831.0.html
We will have 2 different wall tiers: wooden palisade and wall.
Walls can either be stone walls(europian/eastern) or earth walls(nordic).
Furthermore we have 7 different terrain types: plain, snow, steppe, desert, forest, snow forest, steppe forest.
So we need to cover a minimum of 14 maps. I will make map 3 and 4.
Map 1 : Palisades on a plain(Arch3r/done)
Map 2 : Walls on a plain (Tercero/done)
Map 3 : Palisades on a snow plain (Urist/done)
Map 4 : Walls on a snow plain (Urist/in progress)
Map 5 : Palisades on steppe terrain(Tibertus/done)
Map 6 : Walls on steppe terrain(Tibertus)
Map 7 : Palisades in a desert(Mudcrab)
Map 8 : Walls in a Desert(done/Arch3r)
Map 9 : Palisades in a forest(done/Arch3r)
Map 10 : Walls in a forest(Mudcrab/in progress)
Map 11 : Palisades in a snow forest
Map 12 : Walls in a snow forest
Map 13 : Palisades in a steppe forest (Arch3r)
Map 14 : Walls in a steppe forest
If anyone feels like making one of those and thinks he can do , please post or send me a PM.
It's our main goal to have least one map for every type.
If you don't feel confident about your mapping skills. No problem. Just
get started, it's pretty easy. Just upload the result(.sco and scenes) then and we see what we can do with it.
While there is alot freedom how to create the map, there are a few needs to fulfill to assure the
usefulness for 'Battle for Calradia'.
1: map size: medium It should have the same size as the battle multiplayer map 'Ruins'
2: (more than) 3/4 of the map should be 'infront of the wall' - attacker's side | (less than) 1/4 'behind the walls' - defender's side
3: entry points and ctf flags for attacker/defenders at the opposing edges of the map
4: master of the field flags and f&d targets 'inside the walls' (read Archer's guide)
5: the map should have 1 major wall breach (limited accessability for cav) and 1-3 minor breaches (not passable by cav)
6: defender should have access to towers/platforms/catwalks which allows to shoot the attackers over the walls
7: attackers should have limited cover on their way to the walls (stones, trees, etc.)
Here a picture of a possible layout for such a map(map is too small though):