diavel said:PewPew
diavel said:First of all. I think this is a great idea! Looking forward to making it happen.
BUT
as a coder I know something about ambitious projects - they almost never work as planned. The key thing imho is to make really basic short pre-pre-alpha but playable version of it preferably now. It's really important. I tell you - while playing tons of unexpected problems will appear and it would be sad if some awesome work would be made in vain.
Some problems cannot be predicted before game itself.
First thing to do is to choose essential parts of game. I would get rid of some things (only for start):
- dividing factions into normal/bandit/mercenary factions - make it simple, clan = faction, faction can fight/loot/hire or be hired
- modding - just make clans to choose one of m&b factions as modding system just came out and there are almost no clan mods
- individual mercenaries - just join a clan for formality
you clever people can surely think of some things to get rid of for now to make it simple. Maybe make economy even simpler. I know it would also make it less enjoyable but it will be perfect for testing game mechanics.
Essential parts imho are:
- moving armies on map
- scheduling battles, sieges...
- basic economy
When short version works then we can revise and add new features.
I really think this is important. Please consider this. But of course you may disagree.
Kazzan said:Hm... I belive you misunderstood (...)
Go to the forum for information (...)
Yes that's a great way to test faction balance and of course individual features should be tested on its own, but testing everything working together is a different thing.RalliX said:Hear, hear! I agree with Diavel!
But @ Diavel: Arch3r's Invasion mod is one of the ways we are testing the factions, but unfortunately, we only pit players against bots on there.
diavel said:
Kazzan said:Hm... I belive you misunderstood (...)
Go to the forum for information (...)
What exactly did I misunderstand?
I know the idea, I read many pages of this thread, and I really like it.
Mercenaries will be added in next 'iteration' of project if the first one works. Ready and balanced clan mods can be added already. For example DR clan has their awesome faction.
My point is - first make really basic, pre-pre-alpha version that can be played with what tBfC team already have. Without stuff that adds too much complexity and check out if it works. With small map, smaller number of clans involved, etc. After one basic game there will be next with more complex stuff, and then even more complex version, and then... This way people can play 'something' and tBfC team can test their ideas for mechanics, economy, organisation.
From what I see tBfC team wants to make perfect game with all desired features, advanced organisation, battle scheduling, economy, mods, etc., then throw some date and on day 1 everything is supposed to work. That doesn't happen with such complex, involving cooperation of many people, project.