At present, buying the 'better' swords gets you a miniscule upgrade over the cheaper weapons. Using different swords doesn't feel substantially different at all, and any improvement is minimal. What I'd like to suggest is that there should be several sword 'archetypes', with each type having its own distinct weaknesses and strengths.
1) The cavalry sword. This will be a longer weapon with a significant boost to cut damage, at the cost of some speed.
Examples: the Albion Ritter, Hospitaller, Gaddhjalt and the Sword of St Maurice.
Swords like these have substantial blade presence and are generally slightly longer than the 'average' arming sword. They tend to be excellent cutters, but are harder to set into motion or stop. A telling blow with one of these ends arguments very quickly.
2) The generic sword. A compromise design that is fairly balanced across the board.
Examples: the Albion Solingen and the Knight. The Native one-handed 'generic' swords and the arming swords.
These swords don't excel at any one area, but this means a certain amount of versatility. They are, in effect, the Mario of swords.
3) The Nordic sword. A quick, vicious cleaver of moderate length, but inferior in the thrust except against soft targets (represented by a lowish thrust damage value and cut damage instead of pierce). This can be equally applied to other cut-oriented infantry swords.
Examples: the Hersir, Huskarl, Jarl, etc.
These swords have been described as 'big butcher knives', which is a rather apt description in my view.
4) The 'melee' sword. A fast, handy and slightly shorter weapon, with an emphasis on the thrust (Native short swords) or the cut (like the falchion).
Examples: the Thegn viking sword and the Vassal falchion.
The former is slightly smaller than its brothers, but this means an increased 'handiness' and quickness. The latter is a no-nonsense cleaver which is also fairly capable in the thrust, though it should probably be slower to recover if used in that role due to increased blade presence.
1) The cavalry sword. This will be a longer weapon with a significant boost to cut damage, at the cost of some speed.
Examples: the Albion Ritter, Hospitaller, Gaddhjalt and the Sword of St Maurice.
Swords like these have substantial blade presence and are generally slightly longer than the 'average' arming sword. They tend to be excellent cutters, but are harder to set into motion or stop. A telling blow with one of these ends arguments very quickly.
2) The generic sword. A compromise design that is fairly balanced across the board.
Examples: the Albion Solingen and the Knight. The Native one-handed 'generic' swords and the arming swords.
These swords don't excel at any one area, but this means a certain amount of versatility. They are, in effect, the Mario of swords.
3) The Nordic sword. A quick, vicious cleaver of moderate length, but inferior in the thrust except against soft targets (represented by a lowish thrust damage value and cut damage instead of pierce). This can be equally applied to other cut-oriented infantry swords.
Examples: the Hersir, Huskarl, Jarl, etc.
These swords have been described as 'big butcher knives', which is a rather apt description in my view.
4) The 'melee' sword. A fast, handy and slightly shorter weapon, with an emphasis on the thrust (Native short swords) or the cut (like the falchion).
Examples: the Thegn viking sword and the Vassal falchion.
The former is slightly smaller than its brothers, but this means an increased 'handiness' and quickness. The latter is a no-nonsense cleaver which is also fairly capable in the thrust, though it should probably be slower to recover if used in that role due to increased blade presence.