thrakkemarn
Sergeant at Arms
Well it's that time of year folks ... that's right. Christmas. So, as a holiday gift to you all I give you
Camelot: A King Arthur Mod - The Beta release
You can head over here to download: http://s9.zetaboards.com/exilian/topic/7172142/
There is no password anymore, because it's a beta
Also, I got tired of having to PM everyone the password, though I am glad there was so much interest!
Also a big Big BIG shout-out to TIDM2 for helping me write some of the dialog - the mod has a lot more life thanks to his help!
Well, there is still a very long road ahead. I am short a mapper, and still don't have any of the custom items (such as Excalibur) but hopefully we will get there.
Lots of new additions (these are just some of the big ones, I think it's time to start keeping a changelog):
In this version I've added the beginning of a long quest involving King Lot and the Orkneys. Also included an early version of the Battle of Bedegraine.
I've also retooled the Gwen quest, and made it so that the quest actually ENDS and you get a reward, and she moves to Camelot. It has also been moved to Cameliard in Powys to be more historically accurate. There are also more immediate consequences to your decision of how to end it.
Patrols are now AGRESSIVE and if you are at war they will kick your ass when you try to pass through their territory. I've reduced their number and spawn rate to compensate. Try sieging a town before you take out all the patrols, and while you are building your little ladders they will come along and make you suffer.
Additionally some troops have been tweaked. Archers, specifically all of the Cymru archers, are now slightly less overpowered. Also, any troops NOT of british origin will cost you a lot more. I mean, it's one thing to call up your own levy and whatnot, but "foreign" troops should operate somewhat like mercenaries, right?
12/9/09
_____________________________________________________________________________
(Old post details below)
Hey folks. I'm back with a big progress update. You can see all the details here:
http://s9.zetaboards.com/exilian/topic/7160033/1/?x=0#post8011819
Help support the mod with a banner! Add this to your signature:
The long and the short is I have all the major features I want in place, and I'm ready for some testers to get to work! The quest line is barely begun, but all the core gameplay features are in. There are a few things I'd like to fine tune, and several things that still need to be added, but I think I can say that v0.1a is done =P
Overview:
New troop trees, new recruitment options, new ways to garrison, limited elite troops (based on renown), completely rebalanced items (and a few new ones!), better (more realistic) horses, super-duper-awesome formations! (all hail foxyman), sea battles, MANY new factions (crazy wars), a new map, shield bash ... prolly some other stuff I forgot ...
EDIT: This is no longer being updated, for up to date information please go to http://s9.zetaboards.com/exilian/forum/3005463/
Old posts below:
Major goals: (red = done, blue = started, green = working, purple = failed
Secondary goals:
Early Factions and tentative Troop Trees:
More to come, this is just an "Announcement of Intentions" post.
Notes for myself (so i don't forget:
Camelot: A King Arthur Mod - The Beta release
You can head over here to download: http://s9.zetaboards.com/exilian/topic/7172142/
There is no password anymore, because it's a beta
Also, I got tired of having to PM everyone the password, though I am glad there was so much interest!
Also a big Big BIG shout-out to TIDM2 for helping me write some of the dialog - the mod has a lot more life thanks to his help!
Well, there is still a very long road ahead. I am short a mapper, and still don't have any of the custom items (such as Excalibur) but hopefully we will get there.
Lots of new additions (these are just some of the big ones, I think it's time to start keeping a changelog):
In this version I've added the beginning of a long quest involving King Lot and the Orkneys. Also included an early version of the Battle of Bedegraine.
I've also retooled the Gwen quest, and made it so that the quest actually ENDS and you get a reward, and she moves to Camelot. It has also been moved to Cameliard in Powys to be more historically accurate. There are also more immediate consequences to your decision of how to end it.
Patrols are now AGRESSIVE and if you are at war they will kick your ass when you try to pass through their territory. I've reduced their number and spawn rate to compensate. Try sieging a town before you take out all the patrols, and while you are building your little ladders they will come along and make you suffer.
Additionally some troops have been tweaked. Archers, specifically all of the Cymru archers, are now slightly less overpowered. Also, any troops NOT of british origin will cost you a lot more. I mean, it's one thing to call up your own levy and whatnot, but "foreign" troops should operate somewhat like mercenaries, right?
12/9/09
_____________________________________________________________________________
(Old post details below)
Hey folks. I'm back with a big progress update. You can see all the details here:
http://s9.zetaboards.com/exilian/topic/7160033/1/?x=0#post8011819
Help support the mod with a banner! Add this to your signature:
Code:
[url=http://s9.zetaboards.com/exilian/forum/3005463/][IMG]http://i45.tinypic.com/zmz2j6.png[/IMG][/url]
The long and the short is I have all the major features I want in place, and I'm ready for some testers to get to work! The quest line is barely begun, but all the core gameplay features are in. There are a few things I'd like to fine tune, and several things that still need to be added, but I think I can say that v0.1a is done =P
Overview:
New troop trees, new recruitment options, new ways to garrison, limited elite troops (based on renown), completely rebalanced items (and a few new ones!), better (more realistic) horses, super-duper-awesome formations! (all hail foxyman), sea battles, MANY new factions (crazy wars), a new map, shield bash ... prolly some other stuff I forgot ...
EDIT: This is no longer being updated, for up to date information please go to http://s9.zetaboards.com/exilian/forum/3005463/
Old posts below:
Major goals: (red = done, blue = started, green = working, purple = failed
Streamline kingdom management (you are THE king, right? so no riding to each village to build a mill) Will manage this through dialog at Camelot - question is dialog with WHO?
Streamline recruitment and garrisoning (what king goes around recruiting PEASANTS? King Arthur certainly didn't) So, you can now hire recruiters to garrison your castles and towns for you, and you can hire elite/noble troops from dialog with your Uncle (later, through dialog with your Queen)
A Storyline and Quest based game experience (you start out as the son of Uther and eventually become the greatest king of all ... but that's just the beginning of your problems) Questline started
New Companions (it doesn't take a genius to figure out who your 12 companions will be...)
Increased importance of renown (lots of events and quests will be based on your renown, which will affect a LOT of things)
Wield Excalibur (duh)
Streamline recruitment and garrisoning (what king goes around recruiting PEASANTS? King Arthur certainly didn't) So, you can now hire recruiters to garrison your castles and towns for you, and you can hire elite/noble troops from dialog with your Uncle (later, through dialog with your Queen)
A Storyline and Quest based game experience (you start out as the son of Uther and eventually become the greatest king of all ... but that's just the beginning of your problems) Questline started
New Companions (it doesn't take a genius to figure out who your 12 companions will be...)
Increased importance of renown (lots of events and quests will be based on your renown, which will affect a LOT of things)
Wield Excalibur (duh)
Have some way to build your own camelot think I have figured out how to do this!
Completely redesign troop trees Designed, not implemented
Add some new items
Increased focus on tactical combat (hopefully integration of Foxyman's formations) Done!
Add a ton of gameplay tweaks (most will be from Magelord's tweaks)
Redesign the map Currently have the layout done, but have to place all the castles etc and then get them named and assigned
Redesign certain skills to actually be useful item management, persuasion, trade,
Completely redesign troop trees Designed, not implemented
Add some new items
Add a ton of gameplay tweaks (most will be from Magelord's tweaks)
Redesign the map Currently have the layout done, but have to place all the castles etc and then get them named and assigned
Redesign certain skills to actually be useful item management, persuasion, trade,
Early Factions and tentative Troop Trees:
blue upgrades to green upgrades to yellow etc
British
Infantry
Volunteer Footman
Veteran Footman
Sergeant at Arms
Man at Arms
Ranged
Peasant Archer
Martial Huntsman
Nobility
Page
Squire
Knight
Dismounted Knight
Knights of 1st Order
Knights of 2nd Order
British
Infantry
Volunteer Footman
Veteran Footman
Sergeant at Arms
Man at Arms
Ranged
Peasant Archer
Martial Huntsman
Nobility
Page
Squire
Knight
Dismounted Knight
Knights of 1st Order
Knights of 2nd Order
Cymru
Infantry
Cymru Skirmishers
Cymru Javelin Thrower
Cymru Spearman
Cynan Spearman
Cavalry
Teulu Retainer
Uchelwr Warrior
Archers
Cymru Bowman
Cymru Longbowman
Cymru Ambusher
Cymru Ranger
Gwent Longbowman
Gwent Marksman
Infantry
Cymru Skirmishers
Cymru Javelin Thrower
Cymru Spearman
Cynan Spearman
Cavalry
Teulu Retainer
Uchelwr Warrior
Archers
Cymru Bowman
Cymru Longbowman
Cymru Ambusher
Cymru Ranger
Gwent Longbowman
Gwent Marksman
Picts
Infantry
Pictish Tribesman
Pictish Warrior
Pictish Spearman
Gae Bolga Warrior
Highland Warrior
Highland Champion
Highland Berserker
Ranged
Stone Thrower
Ettrick Hunter
Cavalry
Mountain Horseman
Infantry
Pictish Tribesman
Pictish Warrior
Pictish Spearman
Gae Bolga Warrior
Highland Warrior
Highland Champion
Highland Berserker
Ranged
Stone Thrower
Ettrick Hunter
Cavalry
Mountain Horseman
Northumbrians
Infantry
Fyrd
Spearman
Pikeman
Halberdier
Woodsman
Dane-Axers
Huscarl
Ranged
Archers
Cavalry
Light Horse
Medium Horse
Heavy Horse
Infantry
Fyrd
Spearman
Pikeman
Halberdier
Woodsman
Dane-Axers
Huscarl
Ranged
Archers
Cavalry
Light Horse
Medium Horse
Heavy Horse
Eire
Infantry
Kern
Clansman
Gallowglass
Cavalry
Light Hobelar
Heavy Hobelar
Clan Chief
Ranged
Sling Thrower
Birin Thrower
Sleagh Thrower
Gae Thrower
Infantry
Kern
Clansman
Gallowglass
Cavalry
Light Hobelar
Heavy Hobelar
Clan Chief
Ranged
Sling Thrower
Birin Thrower
Sleagh Thrower
Gae Thrower
Notes for myself (so i don't forget:
do buildings thru dialog at castle (look at building menus for cues)
how to recruit lords? have them join as their castle is taken?
change castle recruitment to queen recruitment
make the logres a split faction
quest: unite logres
quest: prevent logres from uniting against you
split picts
add cornwall (neutral, war with eire)
change bandits - scots, vikings, saxons
how to recruit lords? have them join as their castle is taken?
change castle recruitment to queen recruitment
make the logres a split faction
quest: unite logres
quest: prevent logres from uniting against you
split picts
add cornwall (neutral, war with eire)
change bandits - scots, vikings, saxons