Author Topic: [Suggestion] Melee friendly fire  (Read 379 times)

0 Members and 1 Guest are viewing this topic.

Septus

  • Regular
  • *
    • View Profile
  • Faction: Neutral
[Suggestion] Melee friendly fire
« on: September 25, 2009, 10:10:27 PM »
what I mean is you can hurt your allies with melee. Right now we only have injure self with ranged, so I am not sure if this is a planned option or not but I would like to see it as a friendly fire option. It would encourage thought and attack patterns rather than random swinging. It would be nice to at least test it for awhile and see its implications.

I know people are going to say "this would kill all teamwork!" but first of all it is just a server option not a mandatory. Second, is randomly chopping really teamwork? I think this will increase teamwork and tactics.
Mount&Blading since version .623, May 2005

The exceeding arrow

  • Sergeant
  • *
  • Boom, Headshot.
    • View Profile
  • Faction: Neutral
  • MP nick: Exceeding_Arrow
Re: [Suggestion] Melee friendly fire
« Reply #1 on: September 25, 2009, 10:30:08 PM »
yeah maby those basters that stand in the way of the archers will end up killing eachother and then we archer finaly get to shoot someone
because of the friendly fire i now am more afraid for my own "team mates" then i am for my enemies
enemy: they can kill me i can kill them.
Allies: they can kill me and lower my score at the same time i cant do anything about it

ares007

  • Sergeant Knight at Arms
  • *
  • HoboKnight: Martial, Scholar of Swords
    • View Profile
  • Faction: Swadian
  • MP nick: Ares007_HoboKnight
Re: [Suggestion] Melee friendly fire
« Reply #2 on: September 25, 2009, 10:39:09 PM »
I would be willing to try this. I am always a little disappointed when I see everyone swinging away but doing nothing but getting in each others' way. It would definitely be interesting to see what kind of coordination could be had. It would definitely force people to use more teamwork.

wolfstriked

  • Squire
  • *
    • View Profile
  • Faction: Bandit
Re: [Suggestion] Melee friendly fire
« Reply #3 on: September 25, 2009, 11:08:17 PM »
Have weapon bounce off of friendly as it does with city folk?
Ain't nuthin but a peanut!

Mabons

  • Knight at Arms
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: CoR_Mabons
Re: [Suggestion] Melee friendly fire
« Reply #4 on: September 25, 2009, 11:10:54 PM »
Have weapon bounce off of friendly as it does with city folk?

This. I am so frustrated that someone can swing an axe right through their mates head and wack me in one shot.
Quote from: MaHuD
Quote from: Mabons
When I say I'm going to cover MaHuDs back, I mean literally.

With sticky stuff.

^^

ares007

  • Sergeant Knight at Arms
  • *
  • HoboKnight: Martial, Scholar of Swords
    • View Profile
  • Faction: Swadian
  • MP nick: Ares007_HoboKnight
Re: [Suggestion] Melee friendly fire
« Reply #5 on: September 25, 2009, 11:32:14 PM »
Have weapon bounce off of friendly as it does with city folk?

I believe it already does this.

I've actually been killed because a teammate moved in too close to the side and stopped my stroke that was meant to finish the enemy. The enemy meanwhile skewers my while I recover  :roll:

MountandBladeKinsman

  • Sergeant
  • *
  • Stickfigures... What can ya do?
    • View Profile
    • Pie Productions
  • Faction: Swadian
  • MP nick: MnBK
Re: [Suggestion] Melee friendly fire
« Reply #6 on: September 25, 2009, 11:55:04 PM »
Hmm... I can see a bunch of friendly fire issues coming up when people are trying to do a historical remake  :wink: ... regiments of foot soldiers smacking their teammates in the head... Anyways that would be nice. I support this only if they make it an option to the game and not make it manditory.


When I say regiments, I dont mean a bunch of people all over the place, I'm talking about people organizing into columns and fighting that way... oh and this is theory, not saying there will be people that would do this, but you know, I'm just throwing it out there.

Aendor

  • Squire
  • *
  • > reconnecting
    • View Profile
  • Faction: Neutral
Re: [Suggestion] Melee friendly fire
« Reply #7 on: September 26, 2009, 12:08:12 AM »
I support this idea.  But there must be penalties for injuring a friendly as-well.  Either taking off the clumsy soldiers health in an equal amount, or maybe a gold deduction? 

This feature would force infantry to act more coordinated, and I think they would actually be more effective in a team.  Many times have I seen 5 infantry gang up on 1 lonely de-horsed chap, as a few other enemies move in from behind and score some free hits before the kill-lusters realize what just happened.  Implementing this feature would force infantry to think more strategically, thus more realistically.  Excellent idea.


 :idea:  Upon further consideration, this might not be such a good idea.  Unless it's effects were minimal, it might not be something worth spending time on. 
« Last Edit: September 26, 2009, 06:12:22 AM by Aendor »
Few things are worthy of signature status...
"It's not neat for them [TaleWorld's admin] to behave like this..."
"2 people -James, Lost Lamb- voted no, but they are envious of our forums that's why they did so!"
"The bad think is I [Dimos] had not another account so I banned injust..."
"Maybe a force of Militias that can delete posts can be used during the night to stop taleworlds attacks..."
"If you ban people tey can't come back!"
No words can describe it.  Laugh, cry!  Witness it, be humbled.

Septus

  • Regular
  • *
    • View Profile
  • Faction: Neutral
Re: [Suggestion] Melee friendly fire
« Reply #8 on: September 26, 2009, 12:11:13 AM »
Have weapon bounce off of friendly as it does with city folk?

no i mean hurting your teammates with melee weapons.
Mount&Blading since version .623, May 2005

Berserker Pride

  • Grandmaster Knight
  • *
  • Fearless Scripter of the Berserk Mod
    • View Profile
  • Faction: Vaegir
  • MP nick: CoR_Berserker
  • WB
Re: [Suggestion] Melee friendly fire
« Reply #9 on: September 26, 2009, 02:26:40 AM »
Melee friendly fire is such a terrible idea.  And not realistic at all.  A sword is not a gun its not like you pulled some trigger and oops the bullet is out the barrel nothing I can do.  When you intend to kill someone you put everything you have into your swing.  Unless you are swinging with your eyes closed if you see a friendly step in front of you then you will pull on the weapon and stop your swing.

  Now speaking of balance melee ff is not even possible.  Have you noticed something about the arc of weapons in the game?  They almost hit all around you and do if you rotate into the swing.  You would murder your whole team.  This would make infantry scatter away from each other and not try to work together.  I get that you hate getting mobbed but that is what war is all about.  People stand shoulder to shoulder so they can fight more organized and not get split up.  I haven't haven't heard of many accounts of people not looking where they are swinging and murdering all the allies in their army.  They swing where their friends aren't.

  Now I'm not saying there isn't a bit of a problem with the current melee system.  The problem is that your weapon only seems to bounce off friendlies when they are standing really close to you.  It seems the lastish half of the blade can go right through your ally and hit the poor sap in front of him.  Fix the collision detection for friendlies and people won't be able to slash through their friends and kill you.  But melee ff is not the answer.  All that would do is raise the suicide rate for this year by everyone on Taleworlds.  Gun-head-brainsonthewall.
« Last Edit: September 26, 2009, 02:32:06 AM by Berserker Pride »

Johnny Morphine

  • Knight at Arms
  • *
  • Besieging my computer
    • View Profile
    • The Advanced Soldier Tree Commander Mod
  • Faction: Swadian
Re: [Suggestion] Melee friendly fire
« Reply #10 on: September 26, 2009, 02:36:54 AM »
Earlier today I took a heavy hit from a two-handed axe from well behind the guy swinging it. I mean, I wouldn't have thought I was in range even if I'd been in front of the guy. Regardless, with these ridiculous swing animations taken into account, melee FF is certainly a bad idea. I wouldn't mind giving it a shot if they fixed the animations, but until that point I've got to give it a solid thumbs down.

RAD_X

  • Sergeant
  • *
  • The less I know, the better I sleep...
    • View Profile
  • Faction: Bandit
  • MP nick: Ser_RAD
Re: [Suggestion] Melee friendly fire
« Reply #11 on: September 26, 2009, 03:15:15 AM »
Earlier today I took a heavy hit from a two-handed axe from well behind the guy swinging it. I mean, I wouldn't have thought I was in range even if I'd been in front of the guy. Regardless, with these ridiculous swing animations taken into account, melee FF is certainly a bad idea. I wouldn't mind giving it a shot if they fixed the animations, but until that point I've got to give it a solid thumbs down.

I hear you, a guy killed me with a sword-slash while i was behind him. The original animations are better: they may not look as cool as the new ones, but they feel natural, and that's what important.

Have weapon bounce off of friendly as it does with city folk?

This. I am so frustrated that someone can swing an axe right through their mates head and wack me in one shot.

I think it's been fixed,  or maybe it's a rare glitch. I don't remeber being able to hit through my teamates, though i definetely remember killing a guy through a solid wall.

Anyway, mellee ff could work as an option i guess, but i think there's enough confusion as it is.

Johnny Morphine

  • Knight at Arms
  • *
  • Besieging my computer
    • View Profile
    • The Advanced Soldier Tree Commander Mod
  • Faction: Swadian
Re: [Suggestion] Melee friendly fire
« Reply #12 on: September 26, 2009, 03:27:02 AM »
Have weapon bounce off of friendly as it does with city folk?

This. I am so frustrated that someone can swing an axe right through their mates head and wack me in one shot.

I think it's been fixed,  or maybe it's a rare glitch. I don't remeber being able to hit through my teamates, though i definetely remember killing a guy through a solid wall.

Anyway, mellee ff could work as an option i guess, but i think there's enough confusion as it is.

I haven't noticed being able to hit or be hit through other people yet, but you can hit someone through a horse being ridden by one of your allies, which can be annoying, not to mention unrealistic.
For example, I'm slashing away at some fool cavalryman who ran himself into a wall, but what I didn't see on the other side of him is one of his allies on foot who swings through the horse's ass with a scimitar, taking what little is left of my health.

Plazek

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Neutral
Re: [Suggestion] Melee friendly fire
« Reply #13 on: September 26, 2009, 03:44:06 AM »
I think if this would be implemented it would be beter if either:

a) It did very low damage to show how swords=/=guns. You would try and pull out of the hit.
or
b) It only stunned you like getting hit but with no damage.

I also agree the attack animations should be changed if this was implemented.

Ragratt

  • Veteran
  • *
    • View Profile
  • Faction: Nord
  • MP nick: PRT_Rude_BOi
  • WB
Re: [Suggestion] Melee friendly fire
« Reply #14 on: September 26, 2009, 03:53:03 AM »
I think ff should have multiple settings.  None, reflective, and normal (full and half) ff damage should all be options.  Also whether it'd be for melee, ranged, or both.
EAST COAST - USA
beta veteran.