I'll admit - I'm probably among the top 10
worst people at manual block. But hell, I try.
I don't think there's any problem with the speed of the block, or anything. But there are two things I noticed way back in Native that can cause you to fail miserably whether you're good or not.
- If you're using a shyte mouse, chances are fair you're frequently going to block in the wrong direction simply because your mouse or your mousepad is junk. Old optical mice on inferior surfaces can destroy your manual block capabilities because of bad tracking. And if you're using a trackball mouse with a little bit of dust on the ball, you're hosed, period.
- Secondly, if you're one of those people who demands complete 360 degree awareness at all times, possibly playing with insane sensitivity on an expensive laser mouse so you can see what's behind you in a handful of milliseconds, you're also going to get destroyed while trying to manual block. If you've been playing Doom for the past 15 years you're probably playing like this (that's my problem). And anyone fighting multiple cavalry on foot is certainly gonna have this issue. The problem with manual blocking is that if you try to block an attack while looking around, it's going to switch your block to whichever direction you're turning under most split-second conditions.
Here's a solution I came up with half a year ago, but figured it would be too off the mainstream to get wide acceptance, despite the fact that it really changes nothing other than giving each player a new option by which to
manually block an attack:
- Rather than using the mouse to control which direction to block, a player could choose instead to bind four keys for purposes of blocking - one for each block direction. These could be mouse buttons or they could be keys, but all would be definable in the controls screen if the player chooses to block "by key" instead of "by mouse movement."
Like I said before, this would not give anyone an unfair advantage on the manual block servers, seeing as they'd still have to respond to a swing in the same way. It would simply give players the
option replace the roughly analogue system with a truly digital one, at the expense of having to press different keys for each block direction.
Personally, I wonder every time I punish someone with my short sword when they've got a two-handed axe, if they're not having one of the above two problems.