rorschach82
Veteran
i haven't tried this yet. it just crossed my mind since i'm gonna try learning custom animations next.
anyway, now that it's somewhat possible to create custom animations with openBRF. has anyone tried animation that disconnects one bone segment from another?
or maybe just scaling the bones during animation[scaling the native bones somehow ends up scaling the space between the bones as well..)
without resizing the mesh?
the reason i'm asking this is.. i want to create custom death animations and adding decapitations and severed limbs..
is this possible? has anyone tried this yet? any success??
anyway, now that it's somewhat possible to create custom animations with openBRF. has anyone tried animation that disconnects one bone segment from another?
or maybe just scaling the bones during animation[scaling the native bones somehow ends up scaling the space between the bones as well..)
without resizing the mesh?
the reason i'm asking this is.. i want to create custom death animations and adding decapitations and severed limbs..
is this possible? has anyone tried this yet? any success??