Author Topic: Polished Landscapes - Mipmap Mod 2 [Test version released]  (Read 78595 times)

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Jocularis

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #255 on: October 04, 2009, 01:16:09 PM »
Pleasssssssse, cant wait! when will be released?  :shock: :shock:

i've read about the bug, any news?
« Last Edit: October 04, 2009, 01:22:07 PM by Jocularis »

i3

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #256 on: October 05, 2009, 02:41:05 AM »
Hello,

With regards to the 'strange tree' on page 17 you are creating, are you aware of arbaro tree creation algorithm?
There is a free implementation in java at this url http://arbaro.sourceforge.net/. Trees can be exported in .dxf format and polygon counts reduced/models textured in a subdivision modeller..
It is very powerful and would easily be able to create that type of forest, along with any others..

Also bryce 5.5 [2005] is now free, serial available by signing up..a lot of textures and completed flora for modelling with bryce are online, and polycounts can be reduced/billboarding created afterwards.


With regards to the work done so far, it is extremely realistic.
Perfect imperfection!
The aesthetic of a more dirty detailed imperfection is what's often missing in simulations of reality where people just throw more resolving power at it while retaining the same information quality they started out with.

Suprised the creators have not hired you, Zaro et al..in other open ended games like x3 terran conflict modders are hired routinely and development takes place very closely in consultation with modders, incorporating entire mods into new releases. Especially when graphics are one of the key complaints reviewers make..it would probably be worth delaying for a few months to integrate before releasing warband in terms of final sales figures.
Oh well, the only thing more fun than inventing the wheel is reinventing it.



Very nice work, looking forward to the alpha.

Yours,
i3

« Last Edit: October 05, 2009, 02:43:32 AM by i3 »

Lt. of the tower

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #257 on: October 05, 2009, 12:40:39 PM »
I really liked the 4th video. I was listening to some epic music which added to its coolness.
http://www.myspace.com/mungme

Check out this kick ass Funk/rock band my friends are in...

gutekfiutek

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #258 on: October 05, 2009, 02:14:26 PM »
I have no answer from Armagan.
I don't think he will answer me, maybe I should try with other devs (maybe Archosond?)
If anyone have other ideas how to get some attention from devs - let me know.

Thanks i3, but my trees are extremely low poly - single tree usually have ~200-300 polys, so tree clusters have ~1000-2000. This is really not much:D
And I really don't care if someone have shitty PC - I'm already making very low poly foliage, and I don't want to limit polycount if I see that something look good.
Strange tree is still template model, as you can see on videos.
Screenshots from videos:













And videos:
http://www.youtube.com/watch?v=0M5A47nbzL4&feature=channel_page
http://www.youtube.com/watch?v=zC_XzRIZ2Vw&feature=channel_page
http://www.youtube.com/watch?v=rEi7p5bdmKw&feature=channel_page

Weren

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #259 on: October 05, 2009, 02:17:15 PM »
Fabulous, as always.  :wink:

Adorno

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #260 on: October 05, 2009, 03:39:52 PM »
And videos:
...
http://www.youtube.com/watch?v=zC_XzRIZ2Vw&feature=channel_page
...
The water looks fine to me here, and not as muddy as on a previous screenshot.

Scorch!

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #261 on: October 05, 2009, 03:46:12 PM »
gutekfiutek I don't think that Armagan is ignoring you, at least not intentionally, he no doubt is very busy and doesn't get to answer every PM (of which I am sure he gets plenty) straight away. I would give it a little more time, and if you still don't get a response, try again.

P.S I want this mod to be in vanilla, it outstrips anything I have seen possible in the Mount and Blade engine. Seriously awesome work once again. :)
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timedanze

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #262 on: October 05, 2009, 03:47:27 PM »
looking very impressive!  8-)

so are there any news about beta release?
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Swadian Man at Arms

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #263 on: October 05, 2009, 03:52:10 PM »
I like them ! But my favourite is this: :D


Raid

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #264 on: October 05, 2009, 04:06:56 PM »
Nice...

LucasJohansson

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #265 on: October 05, 2009, 04:15:15 PM »
really beautiful! I can imagine some great battles in this pics. The dead forests reminds me of the first battle scene in the movie gladiator..

fedeita

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg17]
« Reply #266 on: October 05, 2009, 04:17:38 PM »
I like them ! But my favourite is this: :D



from the video it looks a lot better and really atmospheric (is this the right word?)

speyki

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg18]
« Reply #267 on: October 05, 2009, 05:16:45 PM »
I admire your work   :D
but won't you have the same sort of landscape in every part of calradia?

kurjajuur

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg18]
« Reply #268 on: October 05, 2009, 05:30:35 PM »
Very nice, looks realistic.

Armatus

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Re: Polished Landscapes - Mipmap Mod 2 [new screenshots/videos pg18]
« Reply #269 on: October 05, 2009, 07:14:04 PM »
Absolutely Astounding! I can't wait!

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