Author Topic: Italy at War.  (Read 13806 times)

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Rath0s

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Re: Italy at War.
« Reply #15 on: September 07, 2009, 11:57:36 PM »
yeah i'd say continue with britian at war, would you be able to make a europe at war with many factions or is that way too much work, that would be impressive, you should make a poll and let the people who play your mod vote, but then again, it's your mod so do whatever you like 8-), i'm sure people will be happy with the end results either way

The only thing about a earope mod is that it will have alot of factions, it will laso be little item space for this, you can only have 915 items in mount and blade with the native items.

For my taste I like to take a particular region like the british isles, italy, spain ... etc...

The idea of a mod set in Italy was also because there are none, well, there is on battle of sicily, but I dont know much about the mod.

Aphelian

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Re: Italy at War.
« Reply #16 on: September 08, 2009, 12:05:51 AM »
I would like a mod about the struggle for italy. I can remember a project called death of renaissance or sth. Fighting in Italy with different factions is really interesting. But i suggest that you first complete the work on britain at war, it looks nice, but i feel it is far from being a polished mod. Starting screen and companions dialoge should be reworked and i am still missing the feature for kingdom management.

Britain at war is finished. Now italy at war will be gorgeous


Expect my support,for traduction ecc..

Britain at War is v 1.0 but it is really far from finished, thats where the problem kicks in, because I have to do coding to fix dialougs and all those things.

And its to late for Britain at War to start using codes.  :roll:
Then i would suggest that you really start with a new mod or to merge with another mod-team you like and leave BAW as it is. Don't missunderstand me, BAW is not bad at all but i think you could have done much better. Also i think a europe at war mod is absolete with europe 1200 hanging around and europe 1300 in the making. An Italy at war would be sth. different if you take it right from the start and include sth unique in it. I don't know if it is possible but i would suggest orders from the pope to a crusade (troops leaving and coming back after a time, improved) or an order to despand most of your troops in order to keep up the peace etc...

Edit: Your right, with only 915 items per mod it would really be better to concentrate on a specific region, so you're able to work out items more properly and have a nice range for faction-specific-things. With a lot of factions this would leave them only a few items...i don't like that for sure.
« Last Edit: September 08, 2009, 12:10:28 AM by Aphelian »

Rath0s

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Re: Italy at War.
« Reply #17 on: September 08, 2009, 12:09:15 AM »
I have you read my mind?  :lol:

Lizard_man

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Re: Italy at War.
« Reply #18 on: September 08, 2009, 12:13:04 AM »
also i was just thinking, is it even worth starting a new mod from scratch with warband around the corner, if you start a new mod, you should wait for warband

Rath0s

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Re: Italy at War.
« Reply #19 on: September 08, 2009, 12:15:28 AM »
also i was just thinking, is it even worth starting a new mod from scratch with warband around the corner, if you start a new mod, you should wait for warband

Was thinking the same there too, it depends tho, if I will have time then.

Will it be out after december, does anybody know?

Aphelian

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Re: Italy at War.
« Reply #20 on: September 08, 2009, 12:18:01 AM »
also i was just thinking, is it even worth starting a new mod from scratch with warband around the corner, if you start a new mod, you should wait for warband

Was thinking the same there too, it depends tho, if I will have time then.

Will it be out after december, does anybody know?
That's a question i don't dare to ask myself :p. Looks like Q4 '09 to Q2 '10. But he's right, starting a new mod could wait if the expansion is right around the corner. Maybe you could use the time to plan things you want to be included.

Rath0s

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Re: Italy at War.
« Reply #21 on: September 08, 2009, 12:20:12 AM »
also i was just thinking, is it even worth starting a new mod from scratch with warband around the corner, if you start a new mod, you should wait for warband

Was thinking the same there too, it depends tho, if I will have time then.

Will it be out after december, does anybody know?
That's a question i don't dare to ask myself :p. Looks like Q4 '09 to Q2 '10. But he's right, starting a new mod could wait if the expansion is right around the corner. Maybe you could use the time to plan things you want to be included.

But a major problem will be to find modders who are very interested in the mod and willing to work actively on the mod and make it go smooth.
« Last Edit: September 08, 2009, 12:22:22 AM by Rath0s »

Lizard_man

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Re: Italy at War.
« Reply #22 on: September 08, 2009, 12:29:40 AM »
yeah i don't have a clue when it's coming out, maybe you could make a thread and advertise with the sig's that your looking for modders and such for a new mod for warband, i'm not sure how many people will be thinking about mods for warband, there's still the native to play yet, plus where gonna lose alot of people to multiplayer

Rath0s

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Re: Italy at War.
« Reply #23 on: September 08, 2009, 12:31:53 AM »
yeah i don't have a clue when it's coming out, maybe you could make a thread and advertise with the sig's that your looking for modders and such for a new mod for warband, i'm not sure how many people will be thinking about mods for warband, there's still the native to play yet, plus where gonna lose alot of people to multiplayer

A good idea, and as I have heard you can play multiplayer in mods too.

Lizard_man

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Re: Italy at War.
« Reply #24 on: September 08, 2009, 12:34:28 AM »
:shock: whhaaatttt, multiplayer in mods, that's great

Aphelian

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Re: Italy at War.
« Reply #25 on: September 08, 2009, 12:39:04 AM »
I heard that too. Sadly as far as i know this will be restricted to battles only, no World-Map-Travelling.
Looking for Modders willing to join your team will be your only chance. I guess it would be simply too much if you try on your own. Being in a team is always better than working alone. I wish you good luck with it. BTW: Are you still working on Song of Taliesin? The timeframe looks interesting.

Rath0s

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Re: Italy at War.
« Reply #26 on: September 08, 2009, 12:41:49 AM »
I heard that too. Sadly as far as i know this will be restricted to battles only, no World-Map-Travelling.
Looking for Modders willing to join your team will be your only chance. I guess it would be simply too much if you try on your own. Being in a team is always better than working alone. I wish you good luck with it. BTW: Are you still working on Song of Taliesin? The timeframe looks interesting.

Song of Taliesin, im just a modeler in Kolba`s team.  :wink:

Aphelian

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Re: Italy at War.
« Reply #27 on: September 08, 2009, 12:58:27 AM »
I heard that too. Sadly as far as i know this will be restricted to battles only, no World-Map-Travelling.
Looking for Modders willing to join your team will be your only chance. I guess it would be simply too much if you try on your own. Being in a team is always better than working alone. I wish you good luck with it. BTW: Are you still working on Song of Taliesin? The timeframe looks interesting.

Song of Taliesin, im just a modeler in Kolba`s team.  :wink:
Being "just" a modeler isn't too bad i think :mrgreen:

Rath0s

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Re: Italy at War.
« Reply #28 on: September 08, 2009, 01:04:49 AM »
I geuss I will be working a little bit more on Britain at War.

Lizard_man

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Re: Italy at War.
« Reply #29 on: September 08, 2009, 01:08:16 AM »
good stuff