I need somebody who can use Blender/3dsMax to make some animations for me to enhance the "feel" of the mod. Send me a PM if interested.
Download
Now, I don't really like some of the "newer" types of zombies. The fast ones, or the ones that get mutated. No, I like the old kind, like the ones in Night of the Living Dead. Slow, weak, but different from humans in ways that scare people into getting themselves killed. Also, the only way to kill them is by destroying the brain. Yeah, headshots only, even in melee combat.
The mod is set in the modern era, with guns and baseball bats etc for weapons. The mod has no overland map (or any means of travel for that matter), all it is is a few different scenarios (so far there are only 3, but we're working on more) that have one (usually large) scene, and an endless number of zombies spread out around it, coming at you forever. No objective, nothing, just running around shouting "BOOM headshot!" Generally, however, if you get a kill count of more than 1000, you are amazing. Also, you need less spare time.
Features:
Ruthven's Zombie Apocalypse Playeliste is added.
Zombies
Guns
What more could you want?
Team:
Ruthven (Coding)
Dudro (Scene editing)
Credits:
HokieBT for epic code help
300 mod source code for endless spawning
TakiJap and Geroj for some gun models
NaglFaar for his OSP pack, and for just being generally awesome
Jik for some textures
Aero for some models/textures from The Desaster (I was unable to reach him to get permission, sadly)
Flanged for a bunch of Gangs of Glascow models
Miclee for his invisible mesh
Somebody I'm probably forgetting for something I can't remember
Video
And since I'm sure you'd want some, here are screenies:
Left to do:
Backstory stuff, starting stat tweaks, more scene edits, more zombielike walking animation
What I would like to get done eventually:
More clothes for zombies
More scenarios
Download
It all started out when I was watching Shaun of the Dead, for, I don't know, about the fourth time. I got an idea. I could make one single indoor scene, and have a bunch of zombies slowly get in from outside, and you can have an old rifle and a hatchet or something to defend yourself with! I started on it, but only managed to integrate the OSP clothing before getting bored. A little while later, I get Call of Duty 5 for the Wii. NO NAZI ZOMBIES??? RAGE. I figure, "I don't need that ****. I can make a zombie game myself" so I pick up my earlier idea and try again. Soon, I get bored and drop the whole thing.
Then, my friend Rowan (Dudro on these forums) comes back from BC, and lends me the book World War Z. I read it, and go, "hey, this gives me an idea..." so I picked the mod up again and formed it loosely around Max Brooks' book, World War Z.
Then, my friend Rowan (Dudro on these forums) comes back from BC, and lends me the book World War Z. I read it, and go, "hey, this gives me an idea..." so I picked the mod up again and formed it loosely around Max Brooks' book, World War Z.
Now, I don't really like some of the "newer" types of zombies. The fast ones, or the ones that get mutated. No, I like the old kind, like the ones in Night of the Living Dead. Slow, weak, but different from humans in ways that scare people into getting themselves killed. Also, the only way to kill them is by destroying the brain. Yeah, headshots only, even in melee combat.
The mod is set in the modern era, with guns and baseball bats etc for weapons. The mod has no overland map (or any means of travel for that matter), all it is is a few different scenarios (so far there are only 3, but we're working on more) that have one (usually large) scene, and an endless number of zombies spread out around it, coming at you forever. No objective, nothing, just running around shouting "BOOM headshot!" Generally, however, if you get a kill count of more than 1000, you are amazing. Also, you need less spare time.
Features:
Ruthven's Zombie Apocalypse Playeliste is added.
Zombies
Guns
What more could you want?
Team:
Ruthven (Coding)
Dudro (Scene editing)
Credits:
HokieBT for epic code help
300 mod source code for endless spawning
TakiJap and Geroj for some gun models
NaglFaar for his OSP pack, and for just being generally awesome
Jik for some textures
Aero for some models/textures from The Desaster (I was unable to reach him to get permission, sadly)
Flanged for a bunch of Gangs of Glascow models
Miclee for his invisible mesh
Somebody I'm probably forgetting for something I can't remember
Video
And since I'm sure you'd want some, here are screenies:
Left to do:
Backstory stuff, starting stat tweaks, more scene edits, more zombielike walking animation
What I would like to get done eventually:
More clothes for zombies
More scenarios