Author Topic: [OSP][Prop] Modern Scene Props  (Read 14247 times)

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NaglFaar

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[OSP][Prop] Modern Scene Props
« on: August 24, 2009, 08:08:38 AM »
Hi fellas.


I have some scene props that I made and thought that I should share them with you guys.
These were the very first ones that I made so they ain't the best quality stuff, but they do their part.
Feel free to use without asking. But credit where credit is due.
NOTE: some of the textures are bigger then they need.
Link : M&B Repository

This pack includes:
A barell
A defensive blockade
Bus
Car
Concrete blockade
4 containers with different colours
9 different High-Rise houses
A very poorly made interior high rise
A light pole
Military HQ (Defensive walls)
Pavement
Phone Booth
Road lines single+multiple
Concrete road block
Sandbag wall
Stronghold arch+door
Supermarket
Trashbin
Wooden Box
Crate
Small 2 man tent
Big Military tent
Small bunker-like house

Here are the PY lines.
(click to show/hide)

Here are the text files:
(click to show/hide)

And since I know all of you like pics, here they are.
(click to show/hide)

« Last Edit: July 18, 2018, 02:17:38 PM by BNS Marko »
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the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

cdvader

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Re: OSP Mordern Scene Props
« Reply #1 on: August 24, 2009, 08:31:57 AM »
Mm, nice.

Eumolpus

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Re: OSP Mordern Scene Props
« Reply #2 on: August 24, 2009, 08:38:21 AM »
Cool stuff :mrgreen:

Why.so.seriousa?

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Re: OSP Mordern Scene Props
« Reply #3 on: August 24, 2009, 08:44:21 AM »
anyone know how to get it in game?
if it requires python, can anyone just send me their native scene props txt with the modern props in it
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y u so man :( :( :( :(
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Ruthven

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Re: OSP Mordern Scene Props
« Reply #4 on: August 24, 2009, 08:48:31 AM »
anyone know how to get it in game?
if it requires python, can anyone just send me their native scene props txt with the modern props in it
I can, after I add them, which I will do, in two days time.


Why.so.seriousa?

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Re: OSP Mordern Scene Props
« Reply #5 on: August 24, 2009, 10:32:33 AM »
oh thanks man:D You know how much this means for a scenemaker like me:D
Quote from: RanGer_SLO
Quote from: alpha zizzle
y u so man :( :( :( :(
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NaglFaar

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Re: OSP Mordern Scene Props
« Reply #6 on: August 24, 2009, 01:46:40 PM »
I'll post them after I get home after work.
I totaly forgot about them.

I hope they are enjoyable.
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the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

HokieBT

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Re: OSP Mordern Scene Props
« Reply #7 on: August 24, 2009, 02:43:52 PM »

wow, nice work, some of these may work for the SW mod, thx.
 
PC Gamer - "Uninstall KOTOR. Forget TIE Fighter and Star Wars Battlefront. There is only one Star Wars video game, and it's an unfinished mod for a six-year-old medieval RPG built by an indie studio from Turkey."

NaglFaar

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Re: OSP Mordern Scene Props
« Reply #8 on: August 24, 2009, 06:50:26 PM »
I just added the PY lines in the OP.

Hope they help.
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the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

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Re: OSP Mordern Scene Props
« Reply #9 on: August 24, 2009, 07:41:10 PM »
Here are the text files:
Code: [Select]
spr_zombie_crate 0 0 scn_prop_crate bo_scn_prop_crate 0


spr_zombie_high_rise 0 0 scn_prop_high_rise_1 bo_scn_prop_high_rise_1 0


spr_zombie_high_rise2 0 0 scn_prop_high_rise_2 bo_scn_prop_high_rise_2 0


spr_zombie_pavement 0 0 scn_prop_pavement bo_scn_prop_pavement 0


spr_zombie_car_01 0 0 scn_prop_car_01 bo_car_01 0


spr_zombie_high_rise3 0 0 scn_prop_high_rise_3 bo_scn_prop_high_rise_3 0


spr_zombie_high_rise4 0 0 scn_prop_high_rise_4 bo_scn_prop_high_rise_4 0


spr_zombie_supermarket 0 0 scn_prop_supermarket bo_supermarket 0


spr_zombie_high_rise9 0 0 scn_prop_high_rise_9 bo_scn_prop_high_rise_9 0


spr_zombie_scn_prop_bus 0 0 scn_prop_bus bo_scn_prop_bus 0


spr_zombie_scn_prop_container_1 0 0 scn_prop_container_1 bo_scn_prop_container_1 0


spr_zombie_scn_prop_container_2 0 0 scn_prop_container_2 bo_scn_prop_container_2 0


spr_zombie_scn_prop_container_3 0 0 scn_prop_container_3 bo_scn_prop_container_3 0


spr_zombie_scn_prop_container_4 0 0 scn_prop_container_4 bo_scn_prop_container_4 0


spr_zombie_scn_prop_fence_1 0 0 scn_prop_fence_1 bo_scn_prop_fence_1 0


spr_zombie_scn_prop_fence_2 0 0 scn_prop_fence_2 bo_scn_prop_fence_2 0


spr_zombie_scn_prop_SH_arch 0 0 scn_prop_SH_arch bo_scn_prop_SH_arch 0


spr_zombie_scn_prop_SH_door 0 0 scn_prop_SH_door bo_scn_prop_SH_door 0


spr_zombie_scn_prop_light_pole 0 0 scn_prop_light_pole bo_scn_prop_light_pole 0


spr_zombie_scn_prop_concrete_blockade 0 0 scn_prop_concrete_blockade bo_scn_prop_concrete_blockade 0


spr_zombie_scn_prop_trash_bin_1 0 0 scn_prop_trash_bin_1 bo_scn_prop_trash_bin_1 0


spr_zombie_scn_prop_phone_booth 0 0 scn_prop_phone_booth bo_scn_prop_phone_booth 0


spr_zombie_high_rise6 0 0 scn_prop_high_rise_6 bo_scn_prop_high_rise_6 0


spr_zombie_high_rise7 0 0 scn_prop_high_rise_7 bo_scn_prop_high_rise_7 0


spr_zombie_barrel 0 0 scn_prop_barrel bo_scn_prop_barrel 0


spr_zombie_blockade 0 0 scn_prop_blockade bo_scn_prop_blockade 0


spr_zombie_sandbag_wall 0 0 scn_prop_sandbagwall bo_scn_prop_sandbagwall 0


spr_zombie_high_rise8 0 0 scn_prop_high_rise_8 bo_scn_prop_high_rise_8 0


spr_zombie_military_HQ 0 0 scn_prop_military_HQ bo_scn_prop_military_HQ 0


spr_zombie_in_highrise_1 0 0 scn_prop_in_highrise_1 bo_scn_prop_in_highrise_1 0


spr_zombie_road_line_single 0 0 scn_prop_road_line_single bo_scn_prop_road_line_single 0


spr_zombie_road_line_multiple 0 0 scn_prop_road_line_multiple bo_scn_prop_road_line_multiple 0


spr_zombie_high_rise5 0 0 scn_prop_high_rise_5 bo_scn_prop_high_rise_5 0


spr_zombie_tent 0 0 scn_prop_tent bo_scn_prop_tent 0


spr_zombie_military_tent 0 0 scn_prop_big_military_tent bo_scn_prop_big_military_tent 0


spr_zombie_small_bunker 0 0 scn_prop_small_bunker bo_scn_prop_small_bunker 0


NaglFaar

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Re: OSP Mordern Scene Props
« Reply #10 on: August 24, 2009, 08:28:38 PM »
Thanks!
I didn't think about that either :D

*Nagl! Wake Up!*
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the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

Why.so.seriousa?

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Re: OSP Mordern Scene Props
« Reply #11 on: August 25, 2009, 05:33:12 PM »
thanks man

actually could you just send me the whole scene_props.txt?

Im sorry to be a bother, but i keep getting a bug saying

get object failed: bo smthing smthing crate

can you upload it onto a website  (Please not Megaupload)
and post up the link?
« Last Edit: August 25, 2009, 05:56:33 PM by Why.so.seriousa? »
Quote from: RanGer_SLO
Quote from: alpha zizzle
y u so man :( :( :( :(
I was born that way. SORRY FOR NOT HAVING A VAGINA!

Dudro

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Re: OSP Mordern Scene Props
« Reply #12 on: August 25, 2009, 08:08:00 PM »
Well, I've tried them out, and here are some ideas.


Obviously, more cars, even if they're just different colors.
I suggest making another set of containers slightly smaller.
The phone booth and the blockade need to have higher bottoms.
The bus could use some tweaking.
I don't now how hard this last thing could be, but...
You should make all the building textures have a door at the bottom M&B character height.

NaglFaar

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Re: OSP Mordern Scene Props
« Reply #13 on: August 25, 2009, 09:09:07 PM »
I've thought about re-texturing them. But like I said, these are my first models ever and I haven't really "evolved" yet.
But if I get the time I'll must likely do it.

thanks man

(click to show/hide)

Just paste these in the bottom of your scene_props.txt
Code: [Select]
spr_zombie_crate 0 0 scn_prop_crate bo_scn_prop_crate 0


spr_zombie_high_rise 0 0 scn_prop_high_rise_1 bo_scn_prop_high_rise_1 0


spr_zombie_high_rise2 0 0 scn_prop_high_rise_2 bo_scn_prop_high_rise_2 0


spr_zombie_pavement 0 0 scn_prop_pavement bo_scn_prop_pavement 0


spr_zombie_car_01 0 0 scn_prop_car_01 bo_car_01 0


spr_zombie_high_rise3 0 0 scn_prop_high_rise_3 bo_scn_prop_high_rise_3 0


spr_zombie_high_rise4 0 0 scn_prop_high_rise_4 bo_scn_prop_high_rise_4 0


spr_zombie_supermarket 0 0 scn_prop_supermarket bo_supermarket 0


spr_zombie_high_rise9 0 0 scn_prop_high_rise_9 bo_scn_prop_high_rise_9 0


spr_zombie_scn_prop_bus 0 0 scn_prop_bus bo_scn_prop_bus 0


spr_zombie_scn_prop_container_1 0 0 scn_prop_container_1 bo_scn_prop_container_1 0


spr_zombie_scn_prop_container_2 0 0 scn_prop_container_2 bo_scn_prop_container_2 0


spr_zombie_scn_prop_container_3 0 0 scn_prop_container_3 bo_scn_prop_container_3 0


spr_zombie_scn_prop_container_4 0 0 scn_prop_container_4 bo_scn_prop_container_4 0


spr_zombie_scn_prop_fence_1 0 0 scn_prop_fence_1 bo_scn_prop_fence_1 0


spr_zombie_scn_prop_fence_2 0 0 scn_prop_fence_2 bo_scn_prop_fence_2 0


spr_zombie_scn_prop_SH_arch 0 0 scn_prop_SH_arch bo_scn_prop_SH_arch 0


spr_zombie_scn_prop_SH_door 0 0 scn_prop_SH_door bo_scn_prop_SH_door 0


spr_zombie_scn_prop_light_pole 0 0 scn_prop_light_pole bo_scn_prop_light_pole 0


spr_zombie_scn_prop_concrete_blockade 0 0 scn_prop_concrete_blockade bo_scn_prop_concrete_blockade 0


spr_zombie_scn_prop_trash_bin_1 0 0 scn_prop_trash_bin_1 bo_scn_prop_trash_bin_1 0


spr_zombie_scn_prop_phone_booth 0 0 scn_prop_phone_booth bo_scn_prop_phone_booth 0


spr_zombie_high_rise6 0 0 scn_prop_high_rise_6 bo_scn_prop_high_rise_6 0


spr_zombie_high_rise7 0 0 scn_prop_high_rise_7 bo_scn_prop_high_rise_7 0


spr_zombie_barrel 0 0 scn_prop_barrel bo_scn_prop_barrel 0


spr_zombie_blockade 0 0 scn_prop_blockade bo_scn_prop_blockade 0


spr_zombie_sandbag_wall 0 0 scn_prop_sandbagwall bo_scn_prop_sandbagwall 0


spr_zombie_high_rise8 0 0 scn_prop_high_rise_8 bo_scn_prop_high_rise_8 0


spr_zombie_military_HQ 0 0 scn_prop_military_HQ bo_scn_prop_military_HQ 0


spr_zombie_in_highrise_1 0 0 scn_prop_in_highrise_1 bo_scn_prop_in_highrise_1 0


spr_zombie_road_line_single 0 0 scn_prop_road_line_single bo_scn_prop_road_line_single 0


spr_zombie_road_line_multiple 0 0 scn_prop_road_line_multiple bo_scn_prop_road_line_multiple 0


spr_zombie_high_rise5 0 0 scn_prop_high_rise_5 bo_scn_prop_high_rise_5 0


spr_zombie_tent 0 0 scn_prop_tent bo_scn_prop_tent 0


spr_zombie_military_tent 0 0 scn_prop_big_military_tent bo_scn_prop_big_military_tent 0


spr_zombie_small_bunker 0 0 scn_prop_small_bunker bo_scn_prop_small_bunker 0
« Last Edit: August 25, 2009, 09:11:30 PM by NaglFaar »
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the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

Dudro

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Re: OSP Mordern Scene Props
« Reply #14 on: August 25, 2009, 11:53:09 PM »
Yeah, of course, but good work, these are great.