WilliamBerne
Master Knight
1st Stage: Add modern weapons and uniforms, do feasibility research.
I was trying to make one kind of mod that based on MnB’s engine no one had really succeed, so I must do the feasibility research. If it went out good, then continue hard working, if not, throw it away as early as possible. The first version of this mod (the demo) was for this purpose. The players’ feedback and my game experience proved its feasibility.
Uniforms 90%
Weapons 80%
2nd Stage: Add new strategic systems.
1) Public order system 70%
2) New buildings system 65%
3) Weaponry system 90%
4) Arming soldier system 95%
3rd Stage: Add new tactics systems
1) Special soldiers system 80%
2) Combat tactic chart and formations 70%
3) Improve all the area damage weapons* 95%
4) Fully automatic fire 90%
5) Artilleries and battle planes reinforcement 50%
6) Ambushing, sneak-attacking, and guerrilla tactics 30%
7) New animations 30%
Porting to Warband
Military Rank System has been finished.
4th Stage: Replace world map, centers' scenes, adjust strategic systems.
1) replace calradia with china world map, icons 0%
2) replace all centers’ scenes with Chinese buildings 20%
3) modern sieges, and defenses 50%
4) all factions marching AI and plans rework 0%
5th Stage: add new missions and stories.
Those are the 5 main stages I planned. I’ll stick at them, no messing up.
It would be better if you take a close look at these stages, before you want to suggest something.
*: The area damage weapons means shotguns(chinese muskets), automatic weapons, grenades and coehorn.
Numbers in green means new progress, new edited.
14.12.10
Dig in so you can survive!
21.01.2011
Lugou bridge
I was trying to make one kind of mod that based on MnB’s engine no one had really succeed, so I must do the feasibility research. If it went out good, then continue hard working, if not, throw it away as early as possible. The first version of this mod (the demo) was for this purpose. The players’ feedback and my game experience proved its feasibility.
Uniforms 90%
Weapons 80%
2nd Stage: Add new strategic systems.
1) Public order system 70%
2) New buildings system 65%
3) Weaponry system 90%
4) Arming soldier system 95%
3rd Stage: Add new tactics systems
1) Special soldiers system 80%
2) Combat tactic chart and formations 70%
3) Improve all the area damage weapons* 95%
4) Fully automatic fire 90%
5) Artilleries and battle planes reinforcement 50%
6) Ambushing, sneak-attacking, and guerrilla tactics 30%
7) New animations 30%
Porting to Warband
Military Rank System has been finished.
most of the new scene props have been added into warband, but these new scene props are not the most part of what I planed, they are only a small part of it.
now guess what do these timbers and sand bag walls form?
now guess what do these timbers and sand bag walls form?
4th Stage: Replace world map, centers' scenes, adjust strategic systems.
1) replace calradia with china world map, icons 0%
2) replace all centers’ scenes with Chinese buildings 20%
3) modern sieges, and defenses 50%
4) all factions marching AI and plans rework 0%
5th Stage: add new missions and stories.
Those are the 5 main stages I planned. I’ll stick at them, no messing up.
It would be better if you take a close look at these stages, before you want to suggest something.
*: The area damage weapons means shotguns(chinese muskets), automatic weapons, grenades and coehorn.
Numbers in green means new progress, new edited.
Mitsubishi G3M "Nell"
2604 triangles
nakajima ki 27 "nate". 1610 tris
Nakajima ki34 transporter, 2210 tris
Mitsubishi A5M "Claude", 2050tris.
MG34, about 1300 tris.
Walther Mod 8, 440 tris
M1911, 470 tris
Type 96 LMG, 1680 tris.
Nagant 1895, 540 tris.
British no2 mrak1 pistol, 510 tris.
Webley IV(not sure about the model, please correct me) , 570 tris.
type 93 flamethrower, 1550 tris
new animations
some town buildings
the map maker can use all kinds of trench modules to build all kinds of bastions
16.11.10
2604 triangles
nakajima ki 27 "nate". 1610 tris
Nakajima ki34 transporter, 2210 tris
Mitsubishi A5M "Claude", 2050tris.
MG34, about 1300 tris.
Walther Mod 8, 440 tris
M1911, 470 tris
Type 96 LMG, 1680 tris.
Nagant 1895, 540 tris.
British no2 mrak1 pistol, 510 tris.
Webley IV(not sure about the model, please correct me) , 570 tris.
type 93 flamethrower, 1550 tris
new animations
some town buildings
the map maker can use all kinds of trench modules to build all kinds of bastions
16.11.10
14.12.10
Dig in so you can survive!
21.01.2011
Lugou bridge