jrawlings
Recruit
I just bought Sid Meier's Pirates! Live the life game... mainly because I've grown bored with Mount and Blade in its current state and in its modded state (last days). After playing the game but a few minutes, I came up with a radical idea for M&B.
For those unfamiliar with Sid Meier's Pirates game, let me get you up to speed (for those who have played the game, skip to the next paragraph). In that game, you take control of a pirate ship, of which there are many types you can acquire. You then sail about (very open endedly) the Caribbean doing what pirates do best, namely capture/sink vessels from various nations (read: Swadian, Vaegir, Bandit), you can visit ports of call from each nation (read: Tulga, Zendar, Praven, etc) where you can talk to the governor (read: Count), visit the tavern and recruit sailors (sound familiar?), visit the shipwright (read: armory/smithy), etc etc. You get quests in the game too... from bringing a specific villian to justice (read: capture the nobleman), find lost relatives and kidnapped governor's daughters (read: kidnapped girl quest) and much more.
So, I started playing Pirates and immediately a light bulb went on in my head.... Here's the radical idea:
Armagan should go directly to Sid Meier (or the publisher Firaxis) and shop the Mount&Blade game and see if Sid will bite. It could be marketed as an expansion to the pirates game, just set in a different era.
Before you scream blasphemy to me for suggesting Armagan sell out to a mainstream developer/publisher, hear me out as there would be several benefits for everyone involved
1. Both Pirates and M&B are very similar, yet have their distinctions. Nevertheless, I think M&B could be adapted to the Pirates game engine which would (a) add depth to the quest system (b) improve the graphics ENORMOUSLY (c) create a more dynamic game world where cities could be taken and retaken resulting in true changes in global power for each faction involved (d) and much much more.
2. Getting hooked up with Sid Meier has many obvious advantages for Armagan including (a) having it published mainstream means more folks will buy the game, meaning more profits (b) Putting Sid's name on the box will sell 100,000 copies alone... seriously his name on a box of doo doo will sell that many.
3. Getting hooked up with a mainstream developer has advantages for us the game players including (a) a more polished game with presentation value (b) a finished game in a timely manner... I joined the M&B revolution in September (v .632) and have seen only a MINOR improvement to the game in the last four months.
There are many more reasons why this would be attractive for the M&B side of things. It would also be attractive for Sid and the publisher because they could essentially re-use the Pirates game engine and get another game out of it... EA has successfully done it with many of its franchises (Sims, any sports game).
True, Armagan may lose some control over the game's development, but the similarities to Pirates would suggest that the core gameplay would not suffer. In fact, the addition of several of the minigames (and inclusion of new ones like card games in the tavern) used in pirates would make M&B a more complete game. But Armagan stands to gain quite a bit. First, he may get the opportunity to work in one of the mainstream development houses which means more resources and more people dedicated to working on it AND he'll make a killing in terms of $ (Let's say 3000 have bought the game so far at an average cost of $13, thats's only $40k, but if Armagan gets ONLY $1 off each game sold if he sells to Sid, he'd come out with over $100k.
Just a thought... M&B is the first and only game I've purchased from an "indie" developer so I don't know if I've crossed the line into some sort of taboo blasphemy, if I did, I apologize, but to me this seems like a win win win situation for Armagan, the game, and its players... and if Sid doesn't bite, no harm done.
For those unfamiliar with Sid Meier's Pirates game, let me get you up to speed (for those who have played the game, skip to the next paragraph). In that game, you take control of a pirate ship, of which there are many types you can acquire. You then sail about (very open endedly) the Caribbean doing what pirates do best, namely capture/sink vessels from various nations (read: Swadian, Vaegir, Bandit), you can visit ports of call from each nation (read: Tulga, Zendar, Praven, etc) where you can talk to the governor (read: Count), visit the tavern and recruit sailors (sound familiar?), visit the shipwright (read: armory/smithy), etc etc. You get quests in the game too... from bringing a specific villian to justice (read: capture the nobleman), find lost relatives and kidnapped governor's daughters (read: kidnapped girl quest) and much more.
So, I started playing Pirates and immediately a light bulb went on in my head.... Here's the radical idea:
Armagan should go directly to Sid Meier (or the publisher Firaxis) and shop the Mount&Blade game and see if Sid will bite. It could be marketed as an expansion to the pirates game, just set in a different era.
Before you scream blasphemy to me for suggesting Armagan sell out to a mainstream developer/publisher, hear me out as there would be several benefits for everyone involved
1. Both Pirates and M&B are very similar, yet have their distinctions. Nevertheless, I think M&B could be adapted to the Pirates game engine which would (a) add depth to the quest system (b) improve the graphics ENORMOUSLY (c) create a more dynamic game world where cities could be taken and retaken resulting in true changes in global power for each faction involved (d) and much much more.
2. Getting hooked up with Sid Meier has many obvious advantages for Armagan including (a) having it published mainstream means more folks will buy the game, meaning more profits (b) Putting Sid's name on the box will sell 100,000 copies alone... seriously his name on a box of doo doo will sell that many.
3. Getting hooked up with a mainstream developer has advantages for us the game players including (a) a more polished game with presentation value (b) a finished game in a timely manner... I joined the M&B revolution in September (v .632) and have seen only a MINOR improvement to the game in the last four months.
There are many more reasons why this would be attractive for the M&B side of things. It would also be attractive for Sid and the publisher because they could essentially re-use the Pirates game engine and get another game out of it... EA has successfully done it with many of its franchises (Sims, any sports game).
True, Armagan may lose some control over the game's development, but the similarities to Pirates would suggest that the core gameplay would not suffer. In fact, the addition of several of the minigames (and inclusion of new ones like card games in the tavern) used in pirates would make M&B a more complete game. But Armagan stands to gain quite a bit. First, he may get the opportunity to work in one of the mainstream development houses which means more resources and more people dedicated to working on it AND he'll make a killing in terms of $ (Let's say 3000 have bought the game so far at an average cost of $13, thats's only $40k, but if Armagan gets ONLY $1 off each game sold if he sells to Sid, he'd come out with over $100k.
Just a thought... M&B is the first and only game I've purchased from an "indie" developer so I don't know if I've crossed the line into some sort of taboo blasphemy, if I did, I apologize, but to me this seems like a win win win situation for Armagan, the game, and its players... and if Sid doesn't bite, no harm done.