Author Topic: Read This First: Suggestion Guide  (Read 22106 times)

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hurtman2955

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Re: Read This First: Suggestion Guide
« Reply #90 on: January 24, 2010, 11:57:51 PM »
what i think you should add is the badits have like villages and can seige castles so you can be a bandit and attack castles

Janoh

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Re: Read This First: Suggestion Guide
« Reply #91 on: March 16, 2010, 02:24:40 AM »
well I'm kinda new at this forum (like member) but Love this game and several of the mods but i was looking in the forum something when u use the battle comands (1,2,3,4,5 and F buttons) the captain talk/scream that command it would be so cool to give orders to your troops and say "charge!!!" and ear it and not just read it -___-!

sorry my bad English :D :oops:

PrinceGhaldir

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Re: Read This First: Suggestion Guide
« Reply #92 on: March 20, 2010, 03:49:34 PM »
This is not the correct place to post a suggestion, you should make a new topic. On the same board as this sticky is.

Tareth

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"Major" Suggestion
« Reply #93 on: August 17, 2010, 09:47:49 AM »
I guess people have asked for roads but I do to. Add some names to places like forests, mountains and such so that you can enter these places and feel the beautiful nature of Calradia. More Realistic attacks. You really don't go up to a farmer and say "Give me what you got" and then you start far away from the farmer's party. Maybe there is a hill close to the road. You are waiting for farmers as they go on the road. Then you suddenly charge at the surprised farmers.

Add some more tactics to siege (singleplayer). Maybe you can choose a vassal to attack from the other side of town and the more in to town.
Maybe you should add townsfolk helping the guards to pull of the siege. A siege that would move further into the town would be great.
And other suggestions concerning "Towns 'n' Villages": Add population number. Maybe you should add Plunder the Town instead of taking the town, leaving it's production levels low. If I am right it takes a week for villages to repair after "Loot and Burn". Then 3-4weeks for a City/Town?
Population Number is now good as you see how strong the people is, what it needs and how many you can recruit in Villages (Recruitment in Friendly towns would be good too(not just Mercenary but better Faction units like in other Modifications of the game)).

Fix "Harder to jump with armor" and not just "Harder to run with armor". (It's really annoying online when people jump on your horses with long axes and cut you down in jump style!)

I will return with more IDEAS.
« Last Edit: August 21, 2010, 11:54:21 AM by Tareth »
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Pande

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Re: Read This First: Suggestion Guide
« Reply #94 on: August 20, 2010, 05:06:49 PM »
Yeah i got a pretty good suggestion that i guess everyone would like ...
In the game you got the E key for KICK right??
So its IN-FOOT
how about you guys could make a E key for HORSE KICK
while on MOUNT
got 2 ways choose or u guys may add a key : Horse lifts front legs and raises to "smash" the one infront of it or kicks the back legs backwards
:)
Thanks for your attention.
Byeeeeeeee :D

Tareth

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Read This First: Suggestion Guide
« Reply #95 on: September 20, 2010, 03:00:40 PM »
Why not just make it go wild. And it will kick front and back but maybe front first or something.
Oberst of: Infanterie-Regiment "Erzherzog Rudolf" Nr. 14

livingdeath62

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Re: Read This First: Suggestion Guide
« Reply #96 on: October 07, 2010, 11:31:15 AM »
DO NOT PLACE SUGGESTIONS HERE, AS THE ABOVE DUDE SAID. THEY GO INTO A NEW TOPIC.

Xenith

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Re: Read This First: Suggestion Guide
« Reply #97 on: October 26, 2010, 10:56:57 PM »
Can an FORUM ADMIN please check and delete all posts that are older than the year 2007? Mainly because I was going through some of the search queries I had and found that some of the subject matter was posted in 2005 or 2007. Which is before many of the game over-haul patches and hot fixes.

It would just be cleaner. (Not sure if I could or should post here but I wanted to post it badly. Sorry if I interrupted anything. )

-X
My Twatter post got deleted, so I had to post it with 50% more twat.

carlito123

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Re: Read This First: Suggestion Guide
« Reply #98 on: January 15, 2011, 12:15:14 PM »
My suggestions are for multiplayer. I would love to see:


MP Campaign match mode - Players would command or join factions in an online campaign match, they would ally, trade, build, loot and campaign across the map. Various winning conditions could apply. Buildings, armour and abilities could be upgraded as a faction progresses during a match.

MP Campaign world mode - Set in a persistant world server (maybe even base the world on real world locations?), players would join a faction village/town then work, train, drink, explore, trade, quest with their fellow players. When a neigboring faction orders a military action against your faction via a vote or by commanders order, you will be called to arms and will spawn in the appropriate battle to fight it out. Castles and units will be upgradable, day/nightime cyles for added strategy, daring raids or assasinations, NCP interactions, etc. Players would start as humble peasants, used as front line fodder in battles, then progress to knights or even the regional hero!

Resources - based on the campaign MP games, it would be nice to see some resources, these could be simple as regions having mines, etc, located at various villages, the faction that holds that village of course gains that resource for their economy. Teams would need to defend their resources to ensure they stay on top (trading, weapon & armour production etc).

AI upgrade - I would love to see the bots movement/waypoint AI improved, as when playing 1 v 1 with my friend in a seige, the attacking bots are pretty useless. Please see next point for a possible fix.

Destructable walls - I realise that this could be tough to implement if the player is able to chose which part of the wall he wishes to smash, however if the catapult/seige weapon is static and set for the player and the wall has only one "breach point" of destructable wall, then it should be fairly do-able. This would mean that players/bots could smash a castle wall at a section and then pour into the town/castle in a "kingdom of heaven" style confrontation. This would also help the bots assist with a seige, rather than programming more AI.

More & better maps - Many of the maps are a little too elevated, it would be nice to see some maps based on real places, and in general lower elevated hills. "Field by a river" seems like quite a realistic place, but many others do not.

Spawning - The issue of spawning randomly should be fixed.

I have so many suggestions for this game, but here are my primary ones.

« Last Edit: January 22, 2011, 09:36:43 PM by carlito123 »

Nordous

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Re: Read This First: Suggestion Guide
« Reply #99 on: January 21, 2011, 03:14:41 PM »
Was the thread abandoned?

Winterwolf00

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Re: Read This First: Suggestion Guide
« Reply #100 on: February 05, 2011, 04:05:57 AM »
I would LOVE to see a stealth skill on the battlefield, that would give characters a chance to be ignored by enemy troops.  I think that skill alone would dramatically improve the variation in playing styles for myself.  If there was a stealth skill that affected enemy ai, it could replicate the ability to hide behind trees for some of the woodsmen, assasin style characters.  Obviously the skill would mean little if you were charging around on a horse.
This.

theEstonian

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Re: Read This First: Suggestion Guide
« Reply #101 on: February 15, 2011, 04:35:54 PM »
(click to show/hide)

Anyway, you guys stop making suggestion here, seriously.

                                                                 Far over the misty mountains cold
To dungeons deep and caverns old
We must away ere break of day
To seek the pale enchanted gold.

The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.