ver 0.0.50, (up to 21 Oct 2010):
- more robust with older openGL versions (hopefully)
Just disable shaders by: [Settings] -> [On mesh rendering] -> [Always use default material]
- now autosaves mesh flags compatible with warband if you save in warband format.
- added an option to color a mesh with uniform color (per vertex)
- added German translation [by Vlejundo!]
Lueii, Fafhrd: try with this version. I tried making OpenBRF not use any advanced openGL commands, if
you disable the custom "shaders" which OpenBRF uses to preview stuff (nothing to do with the ones the game uses).
Open this version of OpenBRF, and, before loading your first mesh:
[Settings] -> [On mesh rendering] -> [Always use default material]
(only once is enough, it remembers then).
Second point is from several requests. Before, if you added a new mesh in a warband mod (e.g you import one) you had to manually set the mesh flag to 30000 or 20000 (latter is better), otherwise game crashed. Now openBRF will do this for you on saving the brf in warband format.
The option to color a mesh with uniform color (per vertex) should be self explanatory.
Another minor amelioration is in the dialogs that lets you create backdrops for menus (under import): now you can choose how it will be alighted, horizontally of vertically, with the screen.
------------------------
The German translation is by [Vlejundo]! Kudos! That's great!