Cyclohexane
Knight at Arms
MorrisB said:Anyway... say Cyclohexane, did you receive my PM (I was asking about what troops are the Conquistadors going to have, so I could write descriptions for them) ?
Here are some ideas I'd like to try. I have some of the harder equipment for these troops already made (i.e. the unique helmets) from the OSP project.
Swordsman
Similar to regular mercenary swordsmen but with different equipment. Can upgrade to Rodeleros.
Rodeleros
These guys will have fast athletic ability and high shield skill. They use bucklers (small fast shields) that are effective up close (not so much against archers) and fairly light armor (chest plate and helmets) for getting in close for the kill. They also use short swords (quick units meant to close ground and get up close and personal). Decent power strike and overall balanced unit for the open field (in sieges their low armor and small shields will not be so useful).
Pikemen
Your basic pikeman wielding a 2-handed polearm. Mid-tier level. Can upgrade to Tercio Pikemen.
Tercio Pikemen
Elite pikmen equivalent to the Rhodok sergeants with different gear and more prone to athletics and power strike than armor.
Lancer
The elite unit that you must have high relations with is the Lancer. Decent armor, lance, charger, etc. Your basic knight
I’d also like to see a line of crossbow units starting weak to mid tier (mid level but use heavy and siege crossbows with decent helms, armor, and short swords). Their uniforms will be the same but this will give this guild a fairly balanced army. Perhaps we can make this guild have its own castle (or small wood type fort) on the coast (next to a shipwrecked galleon). The only reason they are a guild and not formidable army is their numbers are low (explorers shipwrecked in Caldria looking for treasure…)
Perhaps their guild leader can function as sort of a lord (unkillable with sweet equipment and skills) with an army that can be hired...
Kuba said:Coding is almost done. I have already made hiring dialogs for player, hiring system for AI lords and something special...
advanced lord titling system! The titles are divided in two groups:
1. Titles by function: King, Marshall.
2. Titles by fiefs: Knight, Baron, Viscount, Count, Margrave, Duke, Infante, Prince.
Here are some screen shots:
That’s sweet man. Great work. I just corrected a major bug I was experiencing (had to do with the UAC in Vista) and I can get back to work now. I just figured out how to add face paint to my tribsmen and I am texturing some skin paint now. I got a lot of work still with new shields and new weapons. Unfortunately, I will not be able to work as fast as you guys but I can guarantee some top notch units.