Mordachai said:
Any chance we could see that shrunk to a more realistic size?
The handle on that alone would be a real menace to the wielder!
It looks awesome!
Mordachai said:
I think it is great as a two-hander. But right now its more like a 7-hander. lol, you would need to be about 8' tall to wield it well. If the entire thing was scaled down to about 2/3 of its current size (at least in length), then both the handle and the club surface would be wieldalbe by a mere mortal.
Actually,
That is the historical size (4 foot which = 122 length) and it was modeled based off information I found from websites. There was a show on Spike TV (Deadliest Warrior) that had a feature on this weapon. It was very impressive breaking bone like a hot knife through butter. This was part of my inspiration and additional research on the weapon says it was wielded by a demon in Japanese mythology (an Oni). This was not a rank and file weapon. Only a few could wield a weapon such as this.
The samurai had to train extensively to use this weapon because after striking they left themselves very vulnerable if they missed. Of course if they hit, it was pretty much game over. Even if they hit a weapon trying to block it (Japanese did not use shields), it would smash it to pieces giving them time to recover. Unfortunately, we do not have the ability to break weapons in M&B, but shields will be smashed...
I gave the iron version a speed rating of 50 and damage of 46 blunt (and 7.25 weight with 14 difficulty to use). The in game weight is kilograms correct? I may need to increase this to be historically accurate. These weapons weighed between 11 and 35 pounds. The spike versus stud changes speed and damage slightly making them essentially equal. The wooden version is lighter, faster, but does less damage. None of them can be used from horseback (which is historically accurate).
jasonxfri13th said:
I think if it is only available at the black smith it will be a funny addition, a giant iron club.
It would also be a cool manhunter weapon...
And it looks better as a 2-handed weapon.
I like the idea of unique weapons at the blacksmith and plan to give some background to the zerrks as ammasing their wealth through the slave trade. Blunt weapons being their specialty (opposed to a copy of the kneirgts). I think this adds some RPG elements to the game. However, still we live in a democracy and that is why I am posting. I think the wooden versions can be available in the shops, perhaps even make them all available in the shops but with a very low abundance value so the odds of getting a balanced one are very slim (like 5 abundance). It would be easier to conquer a castle, build a blacksmith, and order one than searching all over for this weapon.
For reference, I am setting all the new Zerrk items an abundance of 25 (exquisite plate has an abundance of 15 and you see how rare it shows up). I also want to give all the new items from other civilizations an abundance of 25 and give them the merchandise tag. This only affects your character so if you do not like it, do not buy it. VM gave me the go ahead here. More items to make you look like your civ!
However, I do not think it would be a good manhunter weapon for a couple of reasons. The main thing is they already have new weapons. In V5, they will have throwing hammers, a 1 / 2 handed mace (like a bastard sword), a sledgehammer, and a couple new 1-H maces and 2-H polehammers.
Another point is they do not have an infantry tree. I thought to add one but then decided against it because they need to be mobile, not a standing army. It just does not seem logical when you think of their purpose. Since they do not have an infantry tree, giving them a 2-handed weapon will cause them to spawn with this weapon on horseback (which cannot be used on horseback) and subsequently ride around punching things with no weapon. To get around this, I made a special version of some of these weapons for slave chiefs to use from horseback not available in merchants (really only a graphical change as damage and speed was adjusted).
As far as striking goes, there is really no difference in the polearm versus 2-handed weapon. The only difference is what skill you need to increase for weapon proficiencies (polearm or 2-handed weapon) and how the weapon is held when idle. I would prefer it to be held like a polearm (at an angle like a heavy weapon) opposed to a 2-hander (which is held straight up). However I think using the 2 handed weapon proficiency makes since more than increasing polearm skill. I don't know, I guess either is ok since it was a specialty item of the samurai.
Does anyone know if it is possible to make it act like a polearm but use the 2-handed weapon proficiency? I hate to make it to easy on the characters (have 1 proficiency for horseback (lances) and on foot (this beast)). Of course that option is available now and it doesn't seem to break balance. I think I am going to stick with polearm unless someone can give me some logical reasons as to why not (make sure you click the spoiler to see the difference).