here is another option...
I added the following code to the module_game_menus.py file. (In the start new character section, right at the beginning)...
I use this in my module development for testing new stuff...
Beta Tester character code
==================
("start_tester",[],"Beta Tester",
[
(troop_set_type,0,1),
(assign,"$character_gender",1),
(troop_raise_attribute, "trp_player",ca_intelligence,9),
(troop_raise_attribute, "trp_player",ca_strength,9),
(troop_raise_attribute, "trp_player",ca_charisma,9),
(troop_raise_attribute, "trp_player",ca_agility,9),
(troop_raise_skill, "trp_player",skl_athletics,3),
(troop_raise_skill, "trp_player",skl_power_draw,3),
(troop_raise_skill, "trp_player",skl_pathfinding,3),
(troop_raise_skill, "trp_player",skl_tracking,3),
(troop_raise_skill, "trp_player",skl_spotting,3),
(troop_raise_skill, "trp_player",skl_ironflesh,3),
(troop_raise_skill, "trp_player",skl_weapon_master,3),
(troop_raise_skill, "trp_player",skl_power_strike,3),
(troop_raise_skill, "trp_player",skl_riding,3),
(troop_raise_skill, "trp_player",skl_tactics,3),
(troop_raise_skill, "trp_player",skl_shield,3),
(troop_raise_skill, "trp_player",skl_leadership,3),
(troop_raise_skill, "trp_player",skl_prisoner_management,3),
(troop_raise_proficiency, "trp_player",3,30),
(troop_add_item, "trp_player","itm_leather_jerkin",imod_ragged),
(troop_add_item, "trp_player","itm_arming_sword",imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_leather_boots",0),
(troop_add_item, "trp_player","itm_leather_gloves",imod_tattered),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_furs",0),
[troop_add_gold, "trp_player", 5035],
(change_screen_return,0),
]
),
==================
You can edit it as desired - it changes the stats and equip of your starting character - sorry but there is no way to set the character level higher (that I could find).
If you want to do this, take the code above and paste it into the games_menu.py file in the following location:
module_game_menus.py
=======================
(
"start_game_1",0,
"Welcome, adventurer, to Mount&Blade. Before you start the game, you must create a character. To begin, select your character's gender.",
"none",
[],
[
--->>> right here - insert code from above
("start_male",[],"Male",
[
(troop_set_type,0,0),
(assign,"$character_gender",0),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(jump_to_menu,"mnu_start_game_2")
]
),
--->>> OR right here - insert code from above
("start_female",[],"Female",
[
(troop_set_type,0,1),
(assign,"$character_gender",1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(jump_to_menu,"mnu_start_game_2")
]
),
--->>> OR right here - insert code from above
]
),
=======================
After you do that, save the file, and compile with the python bat file.
Now when you need to test something - you can start with a bit better character (still level one though).
Oh, and I could not find a way to skip the NEW CHARACTER points allocation screen - so you still get some skill, stat, and weapon points to allocate.
Hope this is of interest...
DE
(yeah, I do nearly all my modding in the python files so far...)