Author Topic: Updated water travel! (BUGFIX #2)  (Read 14174 times)

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NewBie-BR

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Re: Updated water travel! (BUGFIX #2)
« Reply #120 on: January 21, 2012, 09:46:34 AM »
Link download break  :(

Caba`drin

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Re: Updated water travel! (BUGFIX #2)
« Reply #121 on: January 21, 2012, 03:35:54 PM »
Link download break  :(
Updated to the Repository's current link structure.



NewBie-BR

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Re: Updated water travel! (BUGFIX #2)
« Reply #122 on: January 21, 2012, 04:16:16 PM »
Link download break  :(
Updated to the Repository's current link structure.
So what can i do now?

Caba`drin

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Re: Updated water travel! (BUGFIX #2)
« Reply #123 on: January 21, 2012, 04:21:27 PM »
So what can i do now?
You reported a broken link, then I reported that I fixed the link...so you can now use the link in the OP.



NewBie-BR

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Re: Updated water travel! (BUGFIX #2)
« Reply #124 on: January 21, 2012, 04:38:45 PM »
So what can i do now?
You reported a broken link, then I reported that I fixed the link...so you can now use the link in the OP.
Thanks

mauromagno

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Re: Updated water travel! (BUGFIX #2)
« Reply #125 on: January 21, 2012, 06:37:33 PM »
I will try in multiplayer ......

Anyone know a code for a grenade?
Anyone know a code to make a stand and automatic weapon?

thanks in advance
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Caba`drin

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Re: Updated water travel! (BUGFIX #2)
« Reply #126 on: January 21, 2012, 06:40:32 PM »
I will try in multiplayer ......

Anyone know a code for a grenade?
Anyone know a code to make a stand and automatic weapon?

thanks in advance
Take general modding questions to The Forge proper, specifically the stickied Q&A thread. They don't belong here.



mauromagno

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Re: Updated water travel! (BUGFIX #2)
« Reply #127 on: January 21, 2012, 07:28:27 PM »
I will try in multiplayer ......

Anyone know a code for a grenade?
Anyone know a code to make a stand and automatic weapon?

thanks in advance
Take general modding questions to The Forge proper, specifically the stickied Q&A thread. They don't belong here.

ok men,
I'm a little confused,
because I've looked everywhere and can not find anything.
singleplayer only native script (M&B 1.011),
and I need for my multiplayer Warband'mod
thanks anyway  :cry:
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Duh

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Re: Updated water travel! (BUGFIX #2)
« Reply #128 on: January 21, 2012, 08:05:31 PM »
This is where you ask "simple" questions: http://forums.taleworlds.com/index.php/topic,6575.0.html
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mauromagno

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Re: Updated water travel! (BUGFIX #2)
« Reply #129 on: January 25, 2012, 02:46:35 AM »
This would work for a naval battle in multiplayer?
In theory it should, but you'd have to make sure it goes server-side as well as client-side or something like that. It probably isn't too much trouble. Probably.

I was testing, but does not work, compile bad for V1.143  :roll:
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