Kreigar
Recruit
After some searching, I couldn't find a clear thread dedicated to coop play, so I'd like to discuss what's probably the simplest idea here:
2-4 player coop, the extra players would have to be a part of the main characters group and only participate in battles.
This has been presented before (probably in several places), but also in this thread -
http://forums.taleworlds.com/index.php/topic,2424.msg35845/topicseen.html#msg35845
While it might not be possible to make it into the expansion release, I am hoping it will at least be possible to mod it in. This could be a lot of fun in LAN situations. Everyone can play single player to their heart's content, but when friends come over, friends can jump into the battles together. It might even be helpful to beat some particularly difficult battles. I know I would love to play some of the bigger battles with my nephews.
Basically, the game could just have the possibility of making every battle into a multiplayer game, where your friends can take over any of the NPCs. The following would need to take place:
That last one is the most likely technical nail in the coffin if it's not possible. I'd at least like to hear if it will be. If it MIGHT be possible...
What do you guys think? If enough people want SOME sort of coop, perhaps the core engine can at least be written in such a way to make this possible via a mod.
2-4 player coop, the extra players would have to be a part of the main characters group and only participate in battles.
This has been presented before (probably in several places), but also in this thread -
http://forums.taleworlds.com/index.php/topic,2424.msg35845/topicseen.html#msg35845
While it might not be possible to make it into the expansion release, I am hoping it will at least be possible to mod it in. This could be a lot of fun in LAN situations. Everyone can play single player to their heart's content, but when friends come over, friends can jump into the battles together. It might even be helpful to beat some particularly difficult battles. I know I would love to play some of the bigger battles with my nephews.
Basically, the game could just have the possibility of making every battle into a multiplayer game, where your friends can take over any of the NPCs. The following would need to take place:
- The ability to "connect" to someone else's game and wait for battles - perhaps duplicate what is happening on the main map for viewing purposes? (not required but might be nice)
- The ability to know that someone else is connected to the game when a battle occurs
- The ability to select a companion to take over for the battle (maybe any unit type present)
- The ability of the multiplayer engine/portion of the game to be fed all the details about the upcoming battle (e.g. Player is sieging X castle, player has X units, defenders have Y units, companions have Z inventory, etc)
- The ability of the multiplayer portion of the game to feed the results back to the singleplayer game (e.g. Player won and had X units killed, Y units wounded, etc)
- The ability of the multiplayer engine to support 100+ AI-controlled units with 2-4 human players present in the game
That last one is the most likely technical nail in the coffin if it's not possible. I'd at least like to hear if it will be. If it MIGHT be possible...
What do you guys think? If enough people want SOME sort of coop, perhaps the core engine can at least be written in such a way to make this possible via a mod.