Seconded. Decent stuff Amman de Stazia. You've got high potential for very interesting NPC. We can talk more about this later since there's obviously time, but if you've got a face code handy, a preferred NPC function / new faction preference, or a specific weapon/skill set, you can post it whenever you like. Or wait until we have the new equipment ready - it looks like there's gonna be a lot. Which brings me to drdoom151's question:
I wouldn't say I'm "recruiting," but I'll take volunteers from this thread without hesitation. I'd be most interested in modelers, since I'm looking to get as much original (repeat: original) material into this mod as possible since that's the best way to give the game an entirely updated look. Weapons and armor, most specifically, but also scenery and castle designs would be much appreciated. Two of the new factions, the bandit one (who I'm tentatively calling the Satyrnian Confederacy) and the authority-oriented one (now known to me as the Kingdom of Laerte) are fairly straightforward in concept, and I'd expect anyone to be able to grasp the basic ideas of them. The Satyrnians would employ non-traditional weaponry such as bolas and grappling hooks (both of which I've got concept art and functionality designs for) and use a variety of other equipment and armor. Architecture would be somewhat traditional, but more makeshift and improvised. The Laerteans would use a lot of shiny metal (perhaps darker materials for elite guards), firearms, swords and shields. Castles and towns would be clean and intentionally presentable. The third faction, The Sphere of Azathoth, I'd expect very few to really grasp enough to design creatively, so I'm handling that one myself (I've even got some original music ready for their territory). I've got a very distinct concept for them, along with concept art and equipment laid out.
But anything good that any modeler can come up with, will probably find its way into the game, especially concerning equipment. I'd like to give options for all tastes, and that's the best way to do it.
New bandits and roaming NPC concepts would also help. I'm sure people have more ideas for hardcore bandits than just sea raiders, anyway. Seriously, aren't we all sick of our companions being uniformly equipped with Nordic helmets early game?
I'm looking also to require the player to make his own banner, instead of stealing one from another lord. The banner customization kits I've seen so far haven't really impressed me, and like I said I'd rather be adding original material to the game instead of having to give credit where we could have done it ourselves. So if anyone can beat me to that part of the code, let me know and I'll graciously accept it if it's good.
Really, any types of suggestions are always welcome, too, and we'll see what comes of them.
'bout covers it. So get the neurons firing (with or without chemical assistance)