Author Topic: Ambient Soundtrack [v. 1.1 released 11-16-2010]  (Read 7834 times)

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Re: Ambient Soundtrack [also for Warband]
« Reply #30 on: August 14, 2010, 11:08:19 PM »
Those are some good ideas.
The reason the heartbeat sound is not so prominent is that people asked for a 'clean' ambient soundtrack without music or other soundeffects. But I kind of liked that little 'touch'.
The reason it's not so loud is you're supposed to hear it when battle calmes 'down'. You don't notice your heartbeat in the heat of battle.

kenoxite

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Re: Ambient Soundtrack [also for Warband]
« Reply #31 on: August 15, 2010, 08:08:22 AM »
Another hint I just recalled about chirping in battles. In Generation Kill there's a moment where the journalist asks why they haven't checked a bunch of bushes and trees near their sniping position. They didn't because the birds were chirping there, hence there wasn't anyone hiding in that spot.

And I think the final reason to lower the chirping volume is that it'll fit better in more scenes, particularly those with low amount of trees. You can still hear them, but they're far away (maybe also adding some reverb?)

Finally, if you're willing to edit that, would you mind to also include some vulture sounds? If there's one bird that would be prominent in a battle (big ones, at least) it'd be that. And vultures are/were very common practically everywhere.

The reason the heartbeat sound is not so prominent is that people asked for a 'clean' ambient soundtrack without music or other soundeffects. But I kind of liked that little 'touch'.
The reason it's not so loud is you're supposed to hear it when battle calmes 'down'. You don't notice your heartbeat in the heat of battle.

OK. I still think its volume should be a bit boosted. But it's obviously up to you.

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Re: Ambient Soundtrack [also for Warband]
« Reply #32 on: August 15, 2010, 01:10:32 PM »
You have good arguments.
Birds chirping will be toned down, distant or non-present during battle. Reverb? Never!
Time to pack my microphone and head for the countryside  :)

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Re: Ambient Soundtrack [also for Warband]
« Reply #33 on: November 16, 2010, 05:22:20 PM »
A new version is up - 1.1

        Download
               Mirror


- most tracks have been remade
- volume increased a little
- removed a few poor quality samples
- battle music is now mostly wind - no birds.
- removed anachronisms (sound of a car somehow escaped my ear  :oops:)


A version for Warband will be up later this week...


NB: a very special thanks to kenoxite for constructive criticism and kicking my lazy ass.

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #34 on: November 16, 2010, 05:30:51 PM »
The sound of a car? :? Could be my headphones, but I've had this for...since you released it for the first time, I believe, and never heard that.

It's too bad you got rid of the birdies, too. That was making the Rhodoks kicking my arse all over the place, a little more...cheerful.

Will still download later, though.

Cheers.
Since when did TW transform into Baby's First Little Forum, where idiotic newbies are guided by hand to experience, but only in moderation, the evil side of the Internet?

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Re: Ambient Soundtrack [also for Warband]
« Reply #35 on: November 16, 2010, 05:34:07 PM »
NB: a very special thanks to kenoxite for constructive criticism and kicking my lazy ass.

Woot!
I can kick your lazy ass all day long if that keeps this awesome mod updated, no problem  :twisted:

TBH, I didn't want to bother you after the latest WB patches due to all the new tracks that were added, meaning probably too much work for you. But, well, it seems you did it anyway. Can't wait for the WB version.

___

EDIT:
Sigh, I hate being the nitpicking guy but...

There was a propeller plane while you were recording (or any other propeller related thing, maybe a windmill generator).

It can be heard in "Bandit Fight", at 0:18 and later at 2:10 for almost the rest of the track.

And in "Ambushed by Rhodok" there's a weird humming noise starting from around 0:25. I'm not sure what that is. Maybe a vehicle, maybe some kind of artifact caused by the wind. Maybe something you introduced yourself to add more texture? Maybe... it's an EVP/psychophony?

THAT SAID...

They are fortunately barely appreciable. This is definitely not another "car passing by" case. Also, being both battle tracks I doubt anybody will ever notice them.

It's too bad you got rid of the birdies, too. That was making the Rhodoks kicking my arse all over the place, a little more...cheerful.

Oh, there's still lots of birds there from what I've heard. Enough to have a quite decent barbacue.
If that's your thing.
« Last Edit: November 16, 2010, 06:48:05 PM by kenoxite »

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Re: Ambient Soundtrack [also for Warband]
« Reply #36 on: November 16, 2010, 07:06:18 PM »
There was a propeller plane while you were recording (or any other propeller related thing, maybe a windmill generator).

It can be heard in "Bandit Fight", at 0:18 and later at 2:10 for almost the rest of the track.
...

And in "Ambushed by Rhodok" there's a weird humming noise starting from around 0:25.
You might be right, I took it for wind. Many of my recordings were interrupted by either planes or farming vehicles.
Damned farmers and their noise pollution  :)
 
By the way, I'm working on Warband now and don't know when the track 'coronation' is played.
I'm guessing it's when you become king, but is there a ceremony cut-scene like the wedding or just text?

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #37 on: November 16, 2010, 07:18:01 PM »
I'm afraid I can't help you there. I haven't become king in WB since that patch.

My guess is that it must be a cutscene like the wedding one, as you mention. I doubt they'd add a track for only a text screen, and they seem to have (finally) embraced the 'show, don't tell' approach lately.

Hopefully someone else can confirm this. Or you could always ask in the SP subforum.

EDIT: No cutscene, just text screen. Kind of confirmed here: http://forums.taleworlds.com/index.php/topic,132820.msg3211599.html#msg3211599
How's that for laziness, TaleWorlds? And there was me, praising your supposedly new "show, dont tell" approach.
Oh, well.
« Last Edit: November 16, 2010, 08:59:43 PM by kenoxite »

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #38 on: November 16, 2010, 09:18:37 PM »
Great, thanks for finding out. Not so great there's no cut-scene though; that would be epic.

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #39 on: December 06, 2010, 01:56:57 PM »
I bet you didn't realize there were a dozen new tracks on the latest patches of WB  :)

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #40 on: December 06, 2010, 04:20:26 PM »
No, not until I began making this update  :)
Some of them are pretty bad though, and don't go well with the rest of the tunes, so I'm just glad my good old Ambient Soundtrack is back  :)

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #41 on: December 06, 2010, 05:40:34 PM »
Yep. While not bad "per se" they don't fit the rest of the music well. The nice and quite original "classical medieval movie" sound is lost there, and it's more about Lord of the Rings and all that stuff. It's a bit sad to think about it.

Anyway, do we patiently wait or are you just skipping the WB update?

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #42 on: December 06, 2010, 06:17:30 PM »
Yes, Enter the Juggernaut or Percussion Battery sound very strange in comparison to the original score.
The Middle Easter tracks are okay, and an obvious addition to the Sarranid faction.

Anyway, do we patiently wait or are you just skipping the WB update?

Oh, did I forget to mention?  :)


 

(Only the Coronation and Wedding tracks stick out. The rest is basically identical to this).

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #43 on: December 06, 2010, 09:44:02 PM »
Oh, did I forget to mention?  :)


 

(Only the Coronation and Wedding tracks stick out. The rest is basically identical to this).

Are you frakking kidding? That was out since 19Nov???
Gah, I love you and hate you at the same time.

Too bad I'm with tEatRC and the Essence of War soundtrack right now, but I'll give it a go soon.

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Re: Ambient Soundtrack [v. 1.1 released 11-16-2010]
« Reply #44 on: June 19, 2011, 12:24:39 AM »
Sorry for necroing this, but is this mod compatible with More Metal Sound mod?
Edit: never mind, one is music and the other is sound, silly me.
« Last Edit: June 19, 2011, 02:13:52 AM by eMen »