Hello, comrades.
1) Yesterday I tried to make-and-texture some armor for the 1st time in my life.
Now I understand, that there's not a good choice to start from armor, cause of all this ".smd-not-.obj" stuff because of bones... But I'm not going to give up so easily! =)
The first armor I textured was ok... Well, for the first time it was not visible in the game, then I found on forums that this is because I used .obj not .smd export-import in BRFEdit-wings3d. But then I exported .smd, imported it again but in the place of my first-textured mesh (note that I use default heraldic armor mesh, so there're no problems with replacing one mesh with another), and it was ok, cause I had the texture I applied to the 1st .obj mesh in wings32 sitting right on the .smd-exported mesh as it would be. I think it's because the pictures on the unwrapped map were at the right places from the beginning...
Now I cannot do this thing with an armor which should use one piece of textures from clothes2.dds (smth like this, just for example).
So can you explain, what SHOULD i do to texture my armor mesh using BRFEditor, wings3d and some dds converters. I ask this because wings3d cannot import .smd file exported from .brf , so how could I unwrap and make the right .dds file ?...
Give me an advice please, wise ones
[edit]2)
How can I make a crossbow shoot twice before it reloads (I mean using 1 bolt)? Like pistols and rifles in star wars mod.EDIT: I've found it. In module system it's a "max_ammo" value. And where is it in unofficial editor? "quantity" or what?