Author Topic: Real Combat Module for 1257  (Read 11201 times)

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Jean Plassy

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Real Combat Module for 1257
« on: May 15, 2009, 11:36:09 PM »
Real Combat Module For 1257

I've managed to adapt the latest version of Real Combat Module (built for M&B 1.011) to 1257 v1.4b. All values were meticulously copied from the original to their corresponding 1257 equipments, and wherever there was no exact match, such as with specific items like Gram, I've adapted the attack values roughly based on the level of weapon and armour plus whatever bonuses were originally set, like +10 speed or attack. Feel free to question it if you feel them unbalanced.

Notice that this version does not have the cost and troop balancing necessary after the complete revamp. I plan to soon release a new version with better balanced prices, including much more expensive armour and horses, as well as tweaked troop stats, weapons and armour. I appreciate any feedback and discussion on this issue from fans and the remaining developers.

Download (Current version is 0.72)


Instructions:

1. Backup the following files:

module.ini
item_kinds1.txt
troops.txt
party_templates.txt
parties.txt

2. Extract the content of the .rar into your 1257 folder.

EDIT (06/28/2009) - To uninstall, simply apply your backup over the previous files, delete the "scale_hauberk" file in the Resource folder and the "costumes53.dds" file in the Textures one.

Feel free to report any bugs or anything I might have overlooked, and I'll correct it and re-upload as soon as possible. All work here is originally by forum member Ron Losey from MBX, and used with his permission.

EDIT (05/18/2009) - For those interested in knowing more about RCM, here are some demo videos. All of them were tested with the 1257, with added features (YouTube HQ recommended):

Plated Knight vs. Forest Bandits
Mailed Knight vs. Northern Archers

EDIT (08/06/2009) -

http://www.youtube.com/watch?v=zjacnsPbmxM

"Watch as Jean the "Dummy" gets ready for a new battery of tests! This time he will be outfitted like a typical Sergeant with a spear and fight off a band of looters to demonstrate the changes made in 1257 RCM 0.69 - Spears are faster and more powerful now and you'll be sorry if you overlook them in combat!

RCM fans keep in mind that no great adjustments were done: spears have retained their previous attack values and only slightly increased in speed. Great care has been taken that they are not overpowered this time. "

YouTube HQ Recommended.

(click to show/hide)
« Last Edit: August 09, 2009, 02:02:30 AM by Jean Plassy »

Ethiius

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Re: Real Combat Module for 1257
« Reply #1 on: May 17, 2009, 07:01:03 PM »
Really appreciate this, thanks. :)

possum

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Re: Real Combat Module for 1257
« Reply #2 on: May 17, 2009, 08:57:51 PM »
what does it exactly do? couldnt find it in the mod forum.

Jean Plassy

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Re: Real Combat Module for 1257
« Reply #3 on: May 17, 2009, 11:26:00 PM »
RCM is a complete revamp into the M&B combat system, and is present in some important mods, like Onin no Ran. The features are various, but the main goal is to bring realism to the game according to the knowledge of Medieval combat and within the limitations of the engine, which Ron Losey did rather neatly.

One of the marked examples of this change is how bows have changed: a single arrow or any other projectile in a head shot, or a shot anywhere can often mean instant death, but all except crossbows had their damages changed to "Cut" and made much less effective against heavy armour, to simulate the capabilities of the same to deflect or absorb projectiles without injuring the wearer. Crossbows retain "piercing" damage, but only on the heaviest versions (from "Crossbow" on); the Hunting Crossbow and the Light now deal cutting damage to represent their comparative lack of power; the good about this is that you'll no longer see naked looters running around with three arrows on their torso and still fine, while wearing plate and other heavy suits is now worth the agility loss for an infantryman.

Other changes I can think of is the speed of the horses, and couched lances have been greatly nerfed. You'll now need a good speed before your lance becomes an effective weapon. Besides that I'm currently implementing a price system that makes heavy armour slightly rarer and far more expensive, to balance out its greater relative protection.

If you search the forums, you'll find a detailed definition and some debates about this system, although if you have any questions I would recommend asking Ron Losey on the MBX forums, where he lurks more readily to deal with it. Here is the original MBX thread: http://mbx.streetofeyes.com/index.php/topic,348.0.html




possum

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Re: Real Combat Module for 1257
« Reply #4 on: May 18, 2009, 11:34:26 AM »
thanks, i tried the mod, it has some funny features but the bows seem to be a bit overpowered now.

i used my lvl 32 char (warbow and bodkin arrows) to test this add and had to fight sea raiders, my first arrow destroyed the shield and the second one killed the raider. i killed all without beeing forced to pull my axe.

btw.
the rhodoks are overpowered now, an army full of rhodok sharpshooter can beat nearly every other army. (i dont really have a problem with it because i play a rhodok but the game is a to easy now ;) )


Jean Plassy

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Re: Real Combat Module for 1257
« Reply #5 on: May 18, 2009, 06:51:32 PM »
Well, it's because you were a really uber archer. Mind you that because this mod features much lighter troops and mail is worn only by top tier guys, combined with the nerfing of leather armour.

However if you try shooting your bow against Knights you'll need at least 3 shots if you're a powerful bowman, and if you're lower tier it's almost impossible to damage them with arrows. The same goes for anyone wearing at least a Mail Shirt or Hauberk, unless you can find a weak spot like the legs, or the unprotected head of a raider...

Try not shooting at the head of Knights because most of them wear Great Helmets with about +90 armour.

Another thing to consider is that shields are now better measured in quality by their amount of Resistance. Try buying one that has at least 80 resistance if you expect them to last long.
« Last Edit: May 18, 2009, 06:58:28 PM by Jean Plassy »

possum

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Re: Real Combat Module for 1257
« Reply #6 on: May 18, 2009, 07:05:20 PM »
thanks for the answer, i will give it today a (longer) second try. i always liked the mod but had always problems with the low weapon damage. this add makes it more playable for me  :mrgreen:

Jean Plassy

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Re: Real Combat Module for 1257
« Reply #7 on: May 18, 2009, 07:28:58 PM »
He he  :D.


possum

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Re: Real Combat Module for 1257
« Reply #8 on: May 18, 2009, 09:24:53 PM »
some feedback:

yes, its me again ;)

the lamellar armor costs are a bit strange:

blue lamellar armor, 80 body-, 35 leg armor, price 1643
black lamellar armor, 80 body-, 35 leg armor, price 8158

i have also seen some lamellar armor with the same stats for 10193 gold

a price difference of more then 7000 just to get some different sleeve colour is a bit to much.

Perdikas

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Re: Real Combat Module for 1257
« Reply #9 on: May 18, 2009, 09:42:34 PM »
Hmm i've seen that problem in the base of the mod, its because the native laminar is mixed in with the new coloured versions, which has a different price set.

Jean Plassy

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Re: Real Combat Module for 1257
« Reply #10 on: May 18, 2009, 10:36:52 PM »
Thanks, I'll put that on the list for the next fix. Any more feedback is appreciated  :wink:.

BTW I'm currently uploading some YouTube videos about RCM. This time I'm highlighting the armour vs. arrows thing, and how armour can absorb blows... It'll soon be ready.

Jean Plassy

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Re: Real Combat Module for 1257
« Reply #11 on: May 18, 2009, 11:34:33 PM »
Uploaded! http://www.youtube.com/watch?v=zV7mMoUjges

This one is with the best plate in the game, the Black Plate Armour (also hidden from Native).

EDIT - http://www.youtube.com/watch?v=1fA7RBrjKLo

This one is with a Surcoat over Mail.

« Last Edit: May 19, 2009, 12:07:48 AM by Jean Plassy »

possum

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Re: Real Combat Module for 1257
« Reply #12 on: May 19, 2009, 09:25:13 AM »
the difference between the armors a huge, i have a lamellar armor and the most arrows do 0 to 1 damage, i usually stay in the middle of the battlefield and kill everyone who dares to come closer.

the good thing is that if an enemy has an open helmet a headshot will be devatstating, this way you have to look what kind of armor your opponent has and then you have to aim for the weakest point.


some feedback again:

some spears have the ability to thrust and slash, shouldnt the thrust damage be a set to pierce damage? it is currently set to cut.
« Last Edit: May 19, 2009, 12:24:55 PM by possum »

koaandl

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Re: Real Combat Module for 1257
« Reply #13 on: May 19, 2009, 09:45:33 AM »
filefront download is broken, can someone upload elsewhere?

possum

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Re: Real Combat Module for 1257
« Reply #14 on: May 19, 2009, 12:24:33 PM »
filefront download is broken, can someone upload elsewhere?

had no problem with downloading, maybe it was an internal error.

tried it 1 min ago.