Author Topic: Where We Stand  (Read 9560 times)

0 Members and 1 Guest are viewing this topic.

Alenmare

  • Moderator
  • *
  • Hussars, not a word!
    • View Profile
  • Faction: Bandit
Where We Stand
« on: May 08, 2009, 02:13:43 PM »
Let this serve as both a progress report and an action plan.

So, after our latest release, what have we been doing?

  • Working on new models (especially recently with a large influx of new offers)
  • Working on new scenes (this, not so much. Our scene maker, WhySoSerious, has however made a new and improved quick battle scene)
  • Fixing any bugs in the last version. Kardio has the latest version of the code, but he is taking a break for now. He is still working on the bugfixes, however.


Where do we go from here?

In my opinion, the mod is still incomplete. It has come a huge way from where it started, but there is so much more we could add. For now though, I have a few things in mind I would like to change - most importantly, I would love to improve the feel of the game, and how smooth the design is.

There are some simple ways to do this:

  • Tweak the damages by just a bit. As it is, to me, some fights can get frustratingly slow because of the tough armour on a lot of the men.
  • Change the in-game interface. This means new/no menu pictures, perhaps a revamped menu screen, and every interface screen rextextured
  • Some overall map texture changes to shift some textures from looking 'cartoony' to 'vibrant'
  • 'Trimming down' of any clunky features. I know this sounds alarming. What I mean is, I hope to add some more unity to certain troops (mostly bandits) with equipment, faces...etc
  • Repositioning of certain towns on the map. Very gradual, slight changes.
  • Adding more 'things' for the player to tweak. This doesn't mean copying every scrap of code I can find - i.e. 'formations', 'kingdom management', 'black jack', but more along the lines of making character traits...etc
  • EDIT: I'm also hope to add in parties of other 'adventurers' - hard, but slow, parties of a few men and one adventure equipped with high quality weapons. Should make for some interesting fights.
« Last Edit: May 08, 2009, 02:37:16 PM by Elenmmare »
Carthage must be destroyed.

Deon

  • Sergeant
  • *
  • Fight, warriors, fight!..
    • View Profile
  • Faction: Neutral
Re: Where We Stand
« Reply #1 on: May 11, 2009, 02:04:48 PM »
 I want to see these features in near/far/any future:

  • Non-linear quest line for each faction featuring a possibility to take over a faction.
  • Ability to buy/capture/build a hideout for your adventurer with ability to upgrade it to castle/town through different stages.
  • Expanded magic, with more options for the player and lords and some unique critters; with possible "mages" command group to issue orders separately from infantry/archers/cavalry.
  • Addition to the point above: companion-specific spells/abilities, so each companion is unique. However it needs background work and development of the companions in the whole.
  • Minor factions with small amount of "side quests" if you manage to make peace with them. I can try to provide models/scenery.

There're much more things I want to see in this mod, however these are the first in my list so far. I know that it would take a lot of time and mod team may not like some of them, I just post them here, maybe you'll find something from this list suitable to make.
From Russia with LoVe

Lord Bryggan

  • Squire
  • *
    • View Profile
  • Faction: Vaegir
  • WB
Re: Where We Stand
« Reply #2 on: May 12, 2009, 01:13:29 AM »
I don't believe this was a suggestion thread.
"lol i just killed by sea raider this game sucks so bad because i dosent noes how to play it lol **** you"

Deon

  • Sergeant
  • *
  • Fight, warriors, fight!..
    • View Profile
  • Faction: Neutral
Re: Where We Stand
« Reply #3 on: May 12, 2009, 07:28:26 AM »
Quote
and an action plan.
Any plan can be changed :). I just thought that this thread is a bit empty and a suggestion won't hurt to be posted here.
By the way, your face is blue :). Is it necessary to post obvious facts?

On topic: I like the proposed changes, and I hope we all will have time to dedicate.
From Russia with LoVe

Cookie Eating Huskarl

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Nord
  • WB
Re: Where We Stand
« Reply #4 on: May 12, 2009, 09:27:43 AM »
actually that's not quite the usual suggestion we get in the thread.

Usually this is what we get.  :wink:

I thinkz it would be f**king cool and awesome for this game to implement a 15 foot tall giant cyclo-minotaur-spider-looking-batman on a unicycle with 6 hands, swords in 3 hands, hammers in 3 hands, and firing lazars out of his eyes and *******.
« Last Edit: May 12, 2009, 09:34:27 AM by Cookie Eating Huskarl »

Deon

  • Sergeant
  • *
  • Fight, warriors, fight!..
    • View Profile
  • Faction: Neutral
Re: Where We Stand
« Reply #5 on: May 12, 2009, 10:55:44 AM »
I don't think it's cool. It just makes no sense at all.
Lol.

P.S. Does anybody really do THIS kind of suggestions ? O_o
From Russia with LoVe

Cookie Eating Huskarl

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Nord
  • WB
Re: Where We Stand
« Reply #6 on: May 12, 2009, 12:35:59 PM »
well, we did have people suggesting things that would need tons of scripting if it's even possible to do, and they are just basically pulling their ideas one after another out of their arses.

I'll have to stop modding for a few days, family problem.  :mrgreen:

edit : and the most memorable suggestion. The 'I suggest u improve' suggestion. One person went "I suggest you start making the mod less laggy" or "I suggest you start giving the planelords some love" It sounded more like a mob threat (in classic godfather style) than a suggestion :lol:.
« Last Edit: May 12, 2009, 12:44:25 PM by Cookie Eating Huskarl »

Alenmare

  • Moderator
  • *
  • Hussars, not a word!
    • View Profile
  • Faction: Bandit
Re: Where We Stand
« Reply #7 on: May 12, 2009, 12:59:07 PM »
Hehe, it almost makes me want to add in a pink T-shirt called "Some Love" just because of it.



Edit: Actually, that gave me an idea - I wonder if somewhere in the future, we could model a custom tree for the Planelords? If not to make it more original (we could give it creamy sides), it could be to reduce the lag. That'd be a huge help for people with slower computers.
Carthage must be destroyed.

Marche

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Vaegir
Re: Where We Stand
« Reply #8 on: May 12, 2009, 03:35:10 PM »
Quote
I thinkz it would be f**king cool and awesome for this game to implement a 15 foot tall giant cyclo-minotaur-spider-looking-batman on a unicycle with 6 hands, swords in 3 hands, hammers in 3 hands, and firing lazars out of his eyes and *******.

But that is f**king cool and awesome! :lol:

Deon

  • Sergeant
  • *
  • Fight, warriors, fight!..
    • View Profile
  • Faction: Neutral
Re: Where We Stand
« Reply #9 on: May 12, 2009, 07:36:29 PM »
Quote
I thinkz it would be f**king cool and awesome for this game to implement a 15 foot tall giant cyclo-minotaur-spider-looking-batman on a unicycle with 6 hands, swords in 3 hands, hammers in 3 hands, and firing lazars out of his eyes and *******.

But that is f**king cool and awesome! :lol:
Ah, now I see where it comes from.

Elenmmare: Sorry, I didn't get it. Which TREE? We already have an unique troop tree for them :). Just explain please.
From Russia with LoVe

Cookie Eating Huskarl

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Nord
  • WB
Re: Where We Stand
« Reply #10 on: May 13, 2009, 01:18:15 AM »
He meant a tree mesh to be used in the terrain near the planelord woods  :lol:

A custom tree with lower tris count would be good for the fps.
But what about making the combat map for the woods smaller? Possible? Because IMO, the forest map does not cause enough cramping of troops  yet. We need to make cavalry obsolete.  :lol:

Alenmare

  • Moderator
  • *
  • Hussars, not a word!
    • View Profile
  • Faction: Bandit
Re: Where We Stand
« Reply #11 on: May 14, 2009, 12:16:19 PM »
Both are good ideas. Since Kardio, being the clever coder he is, made an actual scene for the Planelord forests, it's easy to change the size of it.
Carthage must be destroyed.

muter3456

  • Veteran
  • *
  • Permanently Banned
  • What were you saying now?
    • View Profile
  • Faction: Swadian
Re: Where We Stand
« Reply #12 on: July 08, 2009, 02:37:57 PM »
IDK were else to post this but some trees are walk throughable in the forest map :shock: Is that normal?!?! :shock:


"Youre a bandit aren't you? making him a justified knight ^_^"Wu-long

Cookie Eating Huskarl

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Nord
  • WB
Re: Where We Stand
« Reply #13 on: July 09, 2009, 03:58:07 AM »
definitely not... something weird going on there

Queen Pinky

  • Grandmaster Knight
  • *
  • Half woman, half pistacchio !
    • View Profile
  • Faction: Vaegir
  • M&BWBWF&S
Re: Where We Stand
« Reply #14 on: July 10, 2009, 03:15:31 PM »
I realise the suggestion thread is closed and i did not want to start a new topic so i'm just gonna say it here. Do you know when you attack a castle/city and sometimes there is a counter attack? You should make these men ride out on horses.
"I seldom fling children from towers to improve their health."