Changelist for v0.70 Alpha:
- lord and companion parties should follow directions somewhat better
- Fisheye's autoloot has been added with many modifications
- Lord & Realms Siege Pack has been added
- the Royal Corps of Engineers has finally shown up for assignment
- Chalbek and Tulbuk have been taken over by new mini-factions!
- new starting artifacts are now available at character creation
- resources and associated buildings have been added for each walled center
- camp followers' and hutress' equipment adjusted to be slightly better for battle
- sword maiden/sword sister equipment adjusted slightly
- player_supporters_faction correctly spawns caravans
- max skill level for surgery, wound treatment, spotting, pathfinding, tactics, athletics, weapon master, power draw, power throw, and power strike has been increased to 14
- fixed a bug where castles got extra training exp each day
- during sieges, the chance to attack with a marginally larger force decreased slightly
- during sieges, a lord is less likely to stick around just waiting outside the castle
- added color keys for various messages based on the player's perspective
- target of opportunity orders added for companion parties and lord parties
- the player can only ask lords to join if relation is 10 or better
- fixed a bug where asking an arena master was using uninitialized strings
- crown_mail value increased and no longer hides the wearer's head
- padded_leather_long value, weight, and armor increased
- mail_shirt and mail_shirt_blue now have difficulty 7
- most other armors now have lower difficulties
- heavier armors now have better leg protection
- difficulty of most heavy hammers has been reduced
- great bardiche should now appear on merchants
- atgeirr's shield penalty has been removed
- warspear can no longer be used on horseback
- lance damage increased slightly
- weapon lines have been refactored
- Whitesteel, Knightsbane, and Val Hallen have new art
- Val Hallen is now two handed only
- new barracks troop tiers added for resource building support
- fixed a bug with the autoresolver where fights involving allies counted remaining troops incorrectly
- newly captured centers are now garrisoned with a handful of house troops
- build guard post menu option now functions properly
- higher tier troops are now available at recruitment buildings if the appropriate buildings are present
- initial center garrisons have more appropriate strengths
- autoresolved fights at centers have been slowed down 30%
- artifacts giving a bonus to skl_surgery will give their bonuses properly now
- lord weekly income has been increased slightly to reflect changes in troop costs
- villages now suffer a population penalty when raided
- faction AI has been refactored slightly
- looters now will spawn with tougher troops as the game goes on
- Adalgeirr and Adrasteia's hiring costs are no longer swapped
- fixed a bug where disabling npc complaints still spammed in some situations
- fixed some bad math in population adjustment by percentage
- lords now build improvements slightly more often and slightly more intelligently
- the endgame's pacing has been modified slightly
- landsnecht and swordmaster troops no longer have throwing weapons
- random improvements are built more frequently
- deathcam added to village raid missions
- Kingmaker gives tactics skill bonus instead of shield
- Kingmaker's speed has been increased
- Unit cap on companion parties has been removed temporarily
- Lots of miscellaneous fixes and tweaks
Changelist for v0.60 Alpha:
- Bugs fixed with companion parties
- New lords added
- Player faction specific troop lines added
- Enemy lords make special guest appearances
- Troop gear tightened up and should loot better
- More lord interactions
- Enemy lords buffed substantially
- Whistle for your horse command (z)
- Increased walled center garrisons
- New buildings added (recruiter, fortification, guard post)
- Numerous patrol fixes
- Lords build improvements now
- Siege AI tweaked
- Player dialog is more polite when talking to non-hostile patrols
- Weapon Master now correctly gives bonuses for artifacts
- "Masterwork sword of war" artifact description changed to "An imposing greatsword"
- Lords recruited as prisoners should function properly
- Lots of miscellaneous tweaks and fixes
Bugs in v0.50 Alpha:
- Companion parties resting at cities will bug out (fixed in v0.60)
- Sometimes recruiting lords from prisoners causes the wrong lord to join your side (fixed in v0.60)
- If you capture a center at which the marshall + at least one other lord following the marshal, there will be some ugly script errors about invalid parties (fixed in v0.60)
v0.50 Poll:Which is your favorite starting artifact?
The black bow 23 (38.3%)The brilliant one handed sword 5 (8.3%)
The bastardsword of starmetal 16 (26.7%)
The masterwork sword of war 16 (26.7%)
Total Members Voted: 60
v0.60 Poll:Which is your favorite horse?
Akhal-Teke 5 (5.7%)
Arabian 23 (26.4%)
Andalusian 9 (10.3%)
Friesian 9 (10.3%)
Percheron 3 (3.4%)
Shire 11 (12.6%)
Silverhoof 27 (31%)Total Members Voted: 87
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