Author Topic: Props, weapons, armor: make a request  (Read 142628 times)

0 Members and 2 Guests are viewing this topic.

Marsec

  • Guest
Re: Props, weapons, armor: make a request
« Reply #795 on: July 01, 2006, 01:00:42 AM »
Here is my Garand:




By the way, to get the gun in-game, what must I choose; crossbow or firearms so that the player wields the gun correctly?

Da Killer From the East

  • Recruit
  • *
  • Now THIS is what we need in Mount and Blade
    • View Profile
Re: Props, weapons, armor: make a request
« Reply #796 on: July 01, 2006, 01:03:30 AM »

By the way, to get the gun in-game, what must I choose; crossbow or firearms so that the player wields the gun correctly?

i think it's crossbow

Da Killer From the East

  • Recruit
  • *
  • Now THIS is what we need in Mount and Blade
    • View Profile
Re: Props, weapons, armor: make a request
« Reply #797 on: July 01, 2006, 01:04:21 AM »
btw very nice garand.

Da Killer From the East

  • Recruit
  • *
  • Now THIS is what we need in Mount and Blade
    • View Profile
Re: Props, weapons, armor: make a request
« Reply #798 on: July 01, 2006, 01:08:47 AM »
Hey Marsec, do you only make guns or could you make me a American WWII uniform. Ill get a pic so you can copy off of it. And do you think you could also make a colt .45? Ill also provide a picture. Thanks

Marsec

  • Guest
Re: Props, weapons, armor: make a request
« Reply #799 on: July 01, 2006, 01:12:24 AM »
Thanks for the comment, I'll try making armor/uniforms soon. I can easily make a .45 but there are a few models awaiting for Perennial Nuisance, so I take a break for a while  :)

I'll post the ingame pics when I got the gun in, and of course anyone can have that along with my other work, just pm me and I'll send you the files.

By the way Da Killer, you can "modify" your post instead of double/triple posting.

Da Killer From the East

  • Recruit
  • *
  • Now THIS is what we need in Mount and Blade
    • View Profile
Re: Props, weapons, armor: make a request
« Reply #800 on: July 01, 2006, 01:13:25 AM »
oh lol just realized that

Winter

  • I am Tek Jansen!
  • Developer
  • *
    • View Profile
    • STREET: A Cyberpunk Trilogy
  • Faction: Neutral
Re: Props, weapons, armor: make a request
« Reply #801 on: July 01, 2006, 01:13:31 AM »
Here is my Garand:

Holy hell, can I get you to make some stuff for me as well? :P

Quote
By the way, to get the gun in-game, what must I choose; crossbow or firearms so that the player wields the gun correctly?

Both the crossbows and musket classes work the same currently, except that muskets use the firearms skil and won't play the "swish" sound that crossbows make. There's no longer any disadvantage to setting it as a musket.

Spuriously,
Winter

STREET: Losing your mind has never been so much fun . . .

Merentha

  • Summer is Gone
  • Administrator
  • *
  • Neocount
    • View Profile
Re: Props, weapons, armor: make a request
« Reply #802 on: July 01, 2006, 01:14:52 AM »
 :shock:  Thats one incredible model you have there.

Da Killer From the East

  • Recruit
  • *
  • Now THIS is what we need in Mount and Blade
    • View Profile
Re: Props, weapons, armor: make a request
« Reply #803 on: July 01, 2006, 01:15:18 AM »
anyway, for the future, here's a pic of a american uniform that would look awesome ingame

Marsec

  • Guest
Re: Props, weapons, armor: make a request
« Reply #804 on: July 01, 2006, 01:19:28 AM »
@Winter
Thanks for the information  :D. I'll gladly make some stuff for you as long as I am able to :). I need a few more days before working on a new model, but you can tell me what you want and I'll start working on it after those few days.

@Merentha
Thank you !  :)

Winter

  • I am Tek Jansen!
  • Developer
  • *
    • View Profile
    • STREET: A Cyberpunk Trilogy
  • Faction: Neutral
Re: Props, weapons, armor: make a request
« Reply #805 on: July 01, 2006, 01:22:29 AM »
@Winter
Thanks for the information  :D. I'll gladly make some stuff for you as long as I am able to :). I need a few more days before working on a new model, but you can tell me what you want and I'll start working on it after those few days.


I'm most in need of a spinning wheel for Craftmod. Almost all of Craftmod's art is finished or being made, so I really need those last few pieces to make it complete.

Arduously,
Winter

STREET: Losing your mind has never been so much fun . . .

Marsec

  • Guest
Re: Props, weapons, armor: make a request
« Reply #806 on: July 01, 2006, 01:31:01 AM »
Yep, I think I can handle it. Can you send me a pm including reference(s) -if any-? As far as I know there are several variations of it.

dagorkan

  • Knight at Arms
  • *
  • Fishmonger
    • View Profile
    • http://mbwiki.info
Re: Props, weapons, armor: make a request
« Reply #807 on: July 01, 2006, 07:28:02 PM »
Here is my Garand:




By the way, to get the gun in-game, what must I choose; crossbow or firearms so that the player wields the gun correctly?

No it's the musket animation. I already set one up in my mod, here's the code I used:

Quote
["antique_rifle", "antique_rifle", [("garand_nb",0)], itp_type_pistol |itp_merchandise|itp_primary ,itcf_shoot_musket|itcf_reload_pistol, 750 , weight(4.0)|difficulty(0)|spd_rtng(135) | shoot_speed(185) | thrust_damage(41 ,pierce)|max_ammo(8)|accuracy(90),imodbits_none,
 [(ti_on_weapon_attack, [(play_sound,"snd_rifle_shot")])]],

To get rid of that smiley face quote my post and copy.
« Last Edit: July 01, 2006, 07:36:40 PM by dagorkan »

Marsec

  • Guest
Re: Props, weapons, armor: make a request
« Reply #808 on: July 01, 2006, 10:36:38 PM »
Thank you dagorkan, it worked but my module system didnt't recognize "snd_rifle_shot" as an object and I changed it with the pistol sound. Anyway, no big deal; thanks again  :)

In game:


You'll notice that the left hand doesn't wield it but that's the best I can without changing the bone system, the left hand seems too high low.

edit: high? meh.

dagorkan

  • Knight at Arms
  • *
  • Fishmonger
    • View Profile
    • http://mbwiki.info
Re: Props, weapons, armor: make a request
« Reply #809 on: July 02, 2006, 01:39:36 AM »
I think that's to do with center points and stuff which is fixed in your modelling software.

For the sound if you want you can use this:

Quote
("rifle_shot",sf_priority_1|sf_vol_7, ["wastel_rifle_shot.ogg"]),
- added into sounds.py

Download sound here:

http://www.sheeksmods.calradia.com/wastelands/audio/

wastel_rifle_shot.ogg is the one configured to work with the python but you may prefer rifle_shot.wav, I think the ogg is too sharp.