Author Topic: Form Ranks! - A formation kit[Version1.32][Minor update: multi bug fixes]  (Read 32100 times)

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foxyman

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Form Ranks kit v1.32.10.0111

         Saved game from  1.31 compatible.


Features:

   Major focus of this kit/mod is about formations and battle AI.
   
(click to show/hide)
   
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(click to show/hide)

Preview:

(click to show/hide)

And here's a video that could somehow show the features: demo
Based on the game play videos I made a trailer. Enjoy! Trailer


Download:

game files:
                from Google code
                from mbrepository
Source code only:
                Source code

                Under Modules are the MOD files. To install, first make an exact copy of the folder Mount&Blade/modules/native, rename it as FormRanks, and copy all MOD files into that folder, replace all.
               

To Modders
               Source code is under src. Files I changed:
               
(click to show/hide)

               Search "Form Ranks" for my code.
               I give permissions to all modders who are working on their own MOD. If possible, please inform me about your MOD name that uses Form Ranks, so that I can update the "MODs" section here.


Credits:

     Command Cursor by dstemmer


MODs:
There are MODs using this kit, you can also try them:
(click to show/hide)
Order is random.


File History:

v1.32
Multi bugs fixed:
    If a leader is wounded, script error happens in battle
    Reinforcements don't form proper ranks
Xp now can be gained through training and battle for other arrays, but soldiers will upgrade randomly
Food consumption corrected. Arrays will consume your food now
Slim default and disable all added to key configuration

v1.31
Command cursor added
Follow order added

v1.3
Tactical charge added
Key configuration
AI formations
Order panel added

v1.2
first release
multi-array first introduced
« Last Edit: March 01, 2010, 09:45:58 PM by foxyman »

Dain Ironfoot

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Re: [screenshot]My first Mod: Formation patch
« Reply #1 on: April 24, 2009, 02:12:01 PM »
What exactly have you changed from the defaut formation kit?
The Peninsular War: A Napoleonic mod set in the Iberian Peninsular in 1811

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foxyman

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Re: [screenshot]My first Mod: Formation patch
« Reply #2 on: April 24, 2009, 02:17:27 PM »
In fact I didn't even use it.

As to features other than that one have, I guess the array system and speed adjustable charging.

well... Can't tell from the pics.... maybe I'll paste some more pics or just release it.
« Last Edit: April 24, 2009, 02:19:34 PM by foxyman »

Dain Ironfoot

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Re: [screenshot]My first Mod: Formation patch
« Reply #3 on: April 24, 2009, 02:20:20 PM »
Speed adjustable charging? You mean like walk/run?
The Peninsular War: A Napoleonic mod set in the Iberian Peninsular in 1811

Ry'n ni yma o hyd

foxyman

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Re: [screenshot]My first Mod: Formation patch
« Reply #4 on: April 24, 2009, 02:23:36 PM »
So the kit already has that?
« Last Edit: April 24, 2009, 03:02:21 PM by foxyman »

foxyman

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Re: [screenshot]My first Mod: Formation patch
« Reply #5 on: April 24, 2009, 03:02:40 PM »
So the kid already has that?

It has to be typed correctly "kit"

Thanks, corrected. :D

Merlkir

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Re: [screenshot]My first Mod: Formation patch
« Reply #6 on: April 24, 2009, 03:19:00 PM »
so....could you please explain better the features of your kit and how they work?
Don't make me get all Merlkir on your ass.
When I was 12yo I killed a doberman leaping at me with a roundhouse kick.

Dain Ironfoot

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Re: [screenshot]My first Mod: Formation patch
« Reply #7 on: April 24, 2009, 03:20:32 PM »
So the kit already has that?

Nope, I was just clarifying that was what you mean, if yes then that's a cool feature!
The Peninsular War: A Napoleonic mod set in the Iberian Peninsular in 1811

Ry'n ni yma o hyd

foxyman

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Re: [screenshot]My first Mod: Formation patch
« Reply #8 on: April 24, 2009, 03:25:07 PM »
So the kit already has that?

Nope, I was just clarifying that was what you mean, if yes then that's a cool feature!

Yes. That's what I mean. Currently 15 speed level.( Though half of them is beyond the fastest troop)

foxyman

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Re: [screenshot]My first Mod: Formation patch
« Reply #9 on: April 24, 2009, 03:46:11 PM »
so....could you please explain better the features of your kit and how they work?

I think the updated pics can illustrate that :)

Cruger

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Re: [screenshot]My first Mod: Formation patch[pics updated]
« Reply #10 on: April 24, 2009, 03:50:15 PM »
<quote of entire first post removed>

impressive i must say..
« Last Edit: April 25, 2009, 04:26:45 AM by Janus »

Dain Ironfoot

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Re: [screenshot]My first Mod: Formation patch[pics updated]
« Reply #11 on: April 24, 2009, 03:52:39 PM »
Definitely some interesting stuff..

So do the multiple formations just create seperate parties which follow you or are they part of your party? And can you give orders to the seperate formations in battle or are they counted as allies?

If you're having trouble and this is something you want to share with the world I'd just release the source code for people to hack about.. perhaps your new stuff could even be merged with the existing kit.

EDIT: ******** hell Cruger, did you HAVE to quote the entire first post for your single line comment?
« Last Edit: April 24, 2009, 03:54:50 PM by Dain Ironfoot »
The Peninsular War: A Napoleonic mod set in the Iberian Peninsular in 1811

Ry'n ni yma o hyd

foxyman

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Re: [screenshot]My first Mod: Formation patch[pics updated]
« Reply #12 on: April 24, 2009, 03:56:51 PM »
Definitely some interesting stuff..

So do the multiple formations just create seperate parties which follow you or are they part of your party? And can you give orders to the seperate formations in battle or are they counted as allies?

If you're having trouble and this is something you want to share with the world I'd just release the source code for people to hack about.. perhaps your new stuff could even be merged with the existing kit.

EDIT: ******** hell Cruger, did you HAVE to quote the entire first post for your single line comment?

I created new parties and attached them to main party, like the thing happened in battle. They are regarded as allies in game engine, but you can give orders to them (and that's where the control complexity comes from...).


EDIT: Have to revise my word: They're under player's command in battlefield, both my formation commands and native commands.
« Last Edit: April 24, 2009, 04:32:43 PM by foxyman »

jik

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Re: [screenshot]My first Mod: Formation patch[pics updated]
« Reply #13 on: April 24, 2009, 04:05:07 PM »
Looks interesting.  Would like to see the code if anything.

foxyman

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Re: [screenshot]My first Mod: Formation patch[pics updated]
« Reply #14 on: April 24, 2009, 04:11:23 PM »
Looks interesting.  Would like to see the code if anything.

So I will. And thanks for replying my frequent questions for the last two weeks!