Poll

Which type of faction would be more interesting?

Lindale/Corwyn - mostly infantry, with a lot of skirmishers
39 (60%)
The Sultanate of Fazir - mostly cavalry, with some infantry
26 (40%)

Total Members Voted: 64

Author Topic: Perianor - Struggle for Althea *22/06/09 - BETA V0.5 RELEASED, new screens.  (Read 13722 times)

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Astor

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This mod is an attempt to bring a fantasy world (or, at least, part of it) I created to life. This whole 'mod' really got started while I was looking around at the game files to see how viable it would be, given my rather limited knowledge and expertise when it comes to modding - so this is very much a learning experience - this may never even be released, depending on how things go with it, and of course if there's any interest in seeing it finished.

I can't promise any fancy features (at least, not until I understand more about them), so it's really just a basic fantasy mod for the time being.

BETA DOWNLOAD LINK

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1343

Features:

Six new Factions with new troops and characters
New Items, including ancient weapons
New Map
New Companions (eventually, at least)
Dueling will also be implemented
Formations and Morale

Background

The old Kingdom of Althea fell a century ago, plunging a once great land into darkness - fracturing the Kingdom into small, warring states, each one seeking to increase its power and territory. All except for the land of Perianor, which occupies the heartland of old Althea. Prince Isir, newly risen to the throne, seeks to unify the warring states under one banner, and restore some of the lost glory of Althea. His success, however, is not guaranteed...

Map - This is the current map, with Perianor itself (Perianor is the name not only of a faction, but the main landmass).
(click to show/hide)

Factions

Althea split into five Kingdoms which will be included -

Perianor
Esterhaven
Valdholm
Grandwood
Fazir
Corwyn - Corwyn will come at a later date, after the other factions are done.

Troop Trees

Perianor:
(click to show/hide)

Esterhaven:
(click to show/hide)

Grandwood:
(click to show/hide)

Valdholm:
(click to show/hide)

Screenshots

Rulers of Perianor, Valdholm, Esterhaven, Grandwood & Fazir
(click to show/hide)

Esterhaven Troops:
(click to show/hide)

Perianorean Troops:
(click to show/hide)
Grandwood Troops:
(click to show/hide)

Valdholm Troops:
(click to show/hide)

Fazir Sultanate Troops:
(click to show/hide)

Battle/In-game Screenshots






Signatures - should anyone want to use one.
(click to show/hide)

Credits: - if i've left off or forgotten anyone please PM and let me know so I can rectify it.  :wink:

Some helmets by Luigi
OSP Helmets
OSP Armor compiled by maw, created by many others.
Maw's Shields
MartinF for the Dueling Kit
Mirathei, for his excellent Shield Bash and Formation scripts
Chel for his morale scripts
OSP Cloaks - Dain Ironfoot
RRraptor for some items from Roma Invicta
AlphaDelta for his OSP Viking Pack.
Some parts of Couched's OSP Knight pack.
Dariel, for his excellent OSP Indo-Persian Armour Pack.
Arch3r, for his excelent Bridge battles code.
Many textures/re-textures by myself.

I think that's everyone so far. I'll update it when and if I use more stuff (provided I have the relevant permissions, of course).

And don't bother pestering me for a release date - i'm learning as I progress, so it's not going to be fast.

Cheers, Astor.
« Last Edit: June 25, 2009, 01:20:52 PM by Astor »

iimuli

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Re: Lands of Asul: Perianor
« Reply #1 on: April 15, 2009, 05:22:43 PM »
Good luck there :D You could work with the arenas for more different battles and so on, havent seen any mod with them  :x
  

SUCOB

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Re: Lands of Asul: Perianor
« Reply #2 on: April 15, 2009, 09:51:02 PM »
looks good! :D

NaglFaar

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Re: Lands of Asul: Perianor
« Reply #3 on: April 15, 2009, 10:00:03 PM »
Great map.

But I think you should include the dessert and the snowy wasteland. Why? It brings variation to the battle scenes.
Mæli þarft eða þegi


the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

Astor

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Re: Lands of Asul: Perianor
« Reply #4 on: April 15, 2009, 10:22:17 PM »
Great map.

But I think you should include the dessert and the snowy wasteland. Why? It brings variation to the battle scenes.

It certainly would add some variation, and It would allow me to include the desert horseman faction that occupies that area. And the Norsemen who live in the snow. It's something for the future at the moment anyway - I'm going to focus on sorting out the factions first, then worry about the map.  :)

I've updated the OP with some images of Grandwood's troops, and am working on the others now.

Astor.

Justiciar

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Re: Lands of Asul: Perianor
« Reply #5 on: April 15, 2009, 10:33:49 PM »
't all looks very spiffing. Best of luck to you!

NaglFaar

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Re: Lands of Asul: Perianor
« Reply #6 on: April 16, 2009, 07:56:08 AM »
The fist two Grandwood Troops look just like nords. 8-)

Lovely
Mæli þarft eða þegi


the thread is in Alpha stages and when all the ideas have been put together and implemented the taleworlds post shall be completed.

Astor

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Re: Lands of Asul: Perianor
« Reply #7 on: April 16, 2009, 05:43:45 PM »
't all looks very spiffing. Best of luck to you!

Thank you.

The fist two Grandwood Troops look just like nords. 8-)

Lovely

Must be the axes...  :P

Quite unintentional, I can assure you - they live in heavy woodlands, so being good with an axe or bow is vital.

I started piling everything into the module system - I have to admit it's not as challenging as i'd envisaged it. Of course, it means I'm practically having to start over again, but it's so much easier to effect changes than messing around with the files themselves.

kt0

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Re: Lands of Asul: Perianor *WIP*
« Reply #8 on: April 17, 2009, 01:07:32 AM »
If I might pimp my own work for a moment...

I've released a couple ruby scripts that go from text files to tuples which you might find useful (items, parties).  Find them in the Unofficial Tools part of the Forge boards.  Also, I stuck an artifacts item mod that I stuck in the python script exchange thread.  You don't necessarily need to do all the levelling stuff I did, but you can certainly use them for magical weapons.  In the future I'll be doing some of the setup automagically at compile time in Python but probably not for a while. 

And I'll pimp others' work as well:

I highly recommend the OSP swords that RR_Raptor did.  Not only are they look uber-awesome, but they're modelled after swords that actually exist and thus, have real stats.  Talak's Unique Armory has fun stuff, too. 

Looks good; good luck!   :mrgreen:

Vadermath

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Re: Lands of Asul: Perianor *WIP*
« Reply #9 on: April 17, 2009, 09:38:37 AM »
Nice work, Astor. Can't wait to play this one...
Magorian. Duels of the walls of text.
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"I heard there was a sacred chord, that David played, and it pleased the Lord. But you don't really care for music, do ya? Well, it goes like this: the fourth, the fifth, the minor fall, the major lift; the baffled king composing Hallelujah."

Astor

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Re: Lands of Asul: Perianor *UPDATED 18/04 - New Screens*
« Reply #10 on: April 18, 2009, 09:00:13 AM »
If I might pimp my own work for a moment...

I've released a couple ruby scripts that go from text files to tuples which you might find useful (items, parties).  Find them in the Unofficial Tools part of the Forge boards.  Also, I stuck an artifacts item mod that I stuck in the python script exchange thread.  You don't necessarily need to do all the levelling stuff I did, but you can certainly use them for magical weapons.  In the future I'll be doing some of the setup automagically at compile time in Python but probably not for a while.

Pimp away! I'll have a look when most of the 'crunch' work is out of the way.

Quote
I highly recommend the OSP swords that RR_Raptor did.  Not only are they look uber-awesome, but they're modelled after swords that actually exist and thus, have real stats.  Talak's Unique Armory has fun stuff, too.

I've been looking at Raptor's swords, and there's a few that i'm planning on using somewhere - and the fact that there's two versions of each sword is great - I can distinguish the higher troop types by using fancier swords...

Nice work, Astor. Can't wait to play this one...

Thank you.

I've updated the OP with new troop screens (including some redesigned ones for Grandwood), troop trees, and added some screens of some of the Faction Rulers in the game.

Astor.

Astor

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Apologies for the double post, but i think is worth a post of it's own.

I'm retexturing some armours from the OSP pack to use as items for the kings of the land, and this is going to be the armour of the Count of Grandwood. It's not finished yet, but it's already looking great:



It's based on some armour I saw in an online shop - i'll try and find a link to the original picture.

Jubal

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Did you get my PM Astor?
Creator of the mod Southern Realms, Head Admin of Exilian

Halcyon

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It sounds interesting, and as you said you wont focus on the map yet, and I assume the map isnt finished either. Anyway I would suggest adding rivers and mountains

Astor

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It sounds interesting, and as you said you wont focus on the map yet, and I assume the map isnt finished either. Anyway I would suggest adding rivers and mountains

That's certainly my intention. Here's a (much later, lore-wise) map of the area and some basic geographical areas -

(click to show/hide)

I'll likely thin down the forests in Grandwood, as they are quite thick - but there will be a lot of trees in that area.