Author Topic: Bugs, Errors, or Problems (Version 3.0)  (Read 10504 times)

0 Members and 2 Guests are viewing this topic.

Munx

  • Knight at Arms
  • *
  • I pwomise I wont poke you.
    • View Profile
  • Faction: Neutral
  • MP nick: Merc_Syntic
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #15 on: April 08, 2009, 12:56:14 PM »
To bad hes not a hero, or id recruit him just to get his equipment :P *grins*

haste

  • Veteran
  • *
    • View Profile
    • TW.net
  • Faction: Khergit
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #16 on: April 08, 2009, 01:16:05 PM »
Okay, I'm an illorian.. I've build the church and I'm done, I talk to the Captain.. he tells me to visit him again.. when I try visiting him he says doesn't let me choose mission 3?
Either there aint a mission 3 yet for illorians.. or this is a bug.
(The quest also remains written on my questlog.)
I wonder how, how these things did start anyway.. Maybe too late to find a way when the trail of grief is marked with memories.

Munx

  • Knight at Arms
  • *
  • I pwomise I wont poke you.
    • View Profile
  • Faction: Neutral
  • MP nick: Merc_Syntic
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #17 on: April 08, 2009, 01:39:57 PM »
read the faq

Marche

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Vaegir
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #18 on: April 08, 2009, 02:01:16 PM »
Quote
When you say the AI is slowly advancing, do you mean going forward and then stopping, going forward and then stopping, etc?  That was the issue the Feron had and I fixed that by forcing them to always charge.  It's caused I believe by the AI trying to keep their army together and setting all their troops to follow mode on their lord.  Do I need to do the same with the Blighted Plague and make them charge always?

On the Skill issue, some of them like I said are smarter then others.  The Exhaustion aura is on a timer.  It kicks off when most of the cavalry or charging infantry would be hitting the front line.  It's not all that useful versus archers/melee, but can devastate cavalry.  It's hard to program a smarter way for them to operate it.

Slowly advancing is indeed 'Going forward and stopping' etc. as you described. While the BP need an Army together, this tactic usually causes excessive casualties due them having no Archers (And thus the enemy usually responds by waiting at the Spawn and putting their Archers somewhere where they can pick off BP) However I don't know if Charging will be a better tactic, since the BP do have Shields that reduce casualties.

Yeah, due the above tactic the Aura of Exhaustion usually kicks in way too early.

Kardiophylax

  • Moderator
  • *
  • "Yes, I'm still retired. My apologies."
    • View Profile
  • Faction: Neutral
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #19 on: April 08, 2009, 07:02:43 PM »
Quote
When you say the AI is slowly advancing, do you mean going forward and then stopping, going forward and then stopping, etc?  That was the issue the Feron had and I fixed that by forcing them to always charge.  It's caused I believe by the AI trying to keep their army together and setting all their troops to follow mode on their lord.  Do I need to do the same with the Blighted Plague and make them charge always?

On the Skill issue, some of them like I said are smarter then others.  The Exhaustion aura is on a timer.  It kicks off when most of the cavalry or charging infantry would be hitting the front line.  It's not all that useful versus archers/melee, but can devastate cavalry.  It's hard to program a smarter way for them to operate it.

Slowly advancing is indeed 'Going forward and stopping' etc. as you described. While the BP need an Army together, this tactic usually causes excessive casualties due them having no Archers (And thus the enemy usually responds by waiting at the Spawn and putting their Archers somewhere where they can pick off BP) However I don't know if Charging will be a better tactic, since the BP do have Shields that reduce casualties.

Yeah, due the above tactic the Aura of Exhaustion usually kicks in way too early.


I gave them the largest shields currently in game for protection, but perhaps that is still not enough.  I'm not sure if charging out would help or hurt them.  For sieges I know I changed them to always charge in 2.2 and I think it helped their defense.  Any feedback on if it is harder to siege them?  That may help make a determination.  I can also look at buffing their horse troops slightly so their horse doesn't fall quite as quickly and maybe moves a bit quicker, keeping the archers busy. 

Aura of Exhaustion is built for cavalry.  It is hard to script an AI for when to use it because most of the time they want to activate before a horse charges towards them.  Casting it when the horse is already running by is too late.  Perhaps the length of time it lasts for or its cooldown could be adjusted if many people consider it underpowered.

I'm going to refrain from making too many fixes too soon.  Let's see how things work out for everyone first, and give everyone a chance to play through things a few times. 

Darkstar707

  • Haz a cookie
  • Sergeant at Arms
  • *
  • Vēnī, vīdī, vīcī. ~ I Came, I Saw, I Conquered.
    • View Profile
  • Faction: Neutral
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #20 on: April 08, 2009, 09:29:16 PM »
I know that I can currently get about 30 of any type of archer (gladeborn or other) and just tell them to sit outside a BP castle and win the battle quite quickly by just sitting there.

I was also surprised when some deserter druids used a planar storm against me. Evidently deserters can still use faction powers.

« Last Edit: April 08, 2009, 09:32:30 PM by Darkstar707 »
Join the community of Exilian! A modding community for mount and blade and other great games! We are currently offering free subforums for modders, if you are interested PM me or Jubal.
Quote from: Ruthven
It's a typo; they happen sometimes.
You were wrong to make a typo and you will go to hell for it, and you deserve it.

Kardiophylax

  • Moderator
  • *
  • "Yes, I'm still retired. My apologies."
    • View Profile
  • Faction: Neutral
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #21 on: April 08, 2009, 10:47:25 PM »
I know that I can currently get about 30 of any type of archer (gladeborn or other) and just tell them to sit outside a BP castle and win the battle quite quickly by just sitting there.

I was also surprised when some deserter druids used a planar storm against me. Evidently deserters can still use faction powers.


The BP should be charging out from the gates in sieges. 

Yes, enemy armies are allowed to use abilities regardless of their faction standing.

Darkstar707

  • Haz a cookie
  • Sergeant at Arms
  • *
  • Vēnī, vīdī, vīcī. ~ I Came, I Saw, I Conquered.
    • View Profile
  • Faction: Neutral
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #22 on: April 08, 2009, 11:07:02 PM »
I know that I can currently get about 30 of any type of archer (gladeborn or other) and just tell them to sit outside a BP castle and win the battle quite quickly by just sitting there.

I was also surprised when some deserter druids used a planar storm against me. Evidently deserters can still use faction powers.


The BP should be charging out from the gates in sieges. 

Yes, enemy armies are allowed to use abilities regardless of their faction standing.

Well.. they weren't... Even though there WAS a open gate. They still tried to use the ladder...
Join the community of Exilian! A modding community for mount and blade and other great games! We are currently offering free subforums for modders, if you are interested PM me or Jubal.
Quote from: Ruthven
It's a typo; they happen sometimes.
You were wrong to make a typo and you will go to hell for it, and you deserve it.

Martyran

  • Knight at Arms
  • *
    • View Profile
  • Faction: Nord
  • M&BWB
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #23 on: April 09, 2009, 05:09:05 AM »
Illorian everwitch  i started with a negative relation
not sure why ?
will start another character and see what happens
The blight i seem to be at war with
and the purple (sorry cannot remember there faction name)are friendly

tried 2 characters got the same result
 and each charioteer started in the Ferron area training ground
maybe will re download and install or something ?

OK I deleted the 3.0 of the mod folder and the new  character has started spawning at different training grounds now an not allways at the Ferron one
I still get no missions from talking with the Illorian everwitch faction
just one from the commander who told me to get 20 soldiers and then I could join his faction
which was kind of cool not having to do all those letter here and kill this fellon there quests to get into a faction
I have joined this faction and I still get no missions talking to any of the Illorian Lords
I can talk to other allied lords and get missions off them
its just a bit strange how my own faction Lords wont give me any missions
I still get just the 2 selection ..May I ask you something ...and leave



the game is playable ..very playable and enjoyable i love the magic first time i was teleported in front of a blighted it scared the hell out of me  :D

Kardiophylax

  • Moderator
  • *
  • "Yes, I'm still retired. My apologies."
    • View Profile
  • Faction: Neutral
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #24 on: April 09, 2009, 12:32:54 PM »
Illorian everwitch  i started with a negative relation
not sure why ?
will start another character and see what happens
The blight i seem to be at war with
and the purple (sorry cannot remember there faction name)are friendly

tried 2 characters got the same result
 and each charioteer started in the Ferron area training ground
maybe will re download and install or something ?

OK I deleted the 3.0 of the mod folder and the new  character has started spawning at different training grounds now an not allways at the Ferron one
I still get no missions from talking with the Illorian everwitch faction
just one from the commander who told me to get 20 soldiers and then I could join his faction
which was kind of cool not having to do all those letter here and kill this fellon there quests to get into a faction
I have joined this faction and I still get no missions talking to any of the Illorian Lords
I can talk to other allied lords and get missions off them
its just a bit strange how my own faction Lords wont give me any missions
I still get just the 2 selection ..May I ask you something ...and leave



the game is playable ..very playable and enjoyable i love the magic first time i was teleported in front of a blighted it scared the hell out of me  :D


The faction quests for Illoriaon will come from Lord General Garenathos after you have joined the faction.  The faction quests for the Feron come from Warchief Krug after you have joined the faction.  Those two will not offer the original native quests anymore. 


Glad to hear you are enjoying it.

Marche

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Vaegir
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #25 on: April 09, 2009, 04:45:33 PM »
As listed in the other topic, after doing Corpse Combustion all my messages disappeared (You received x damage. You have invoked Necromancy on the dead. etc. etc.). They don't show up again. I figure a restart will fix it. It was a well-timed Corpse Combustion and I figure the text got overloaded or something? There were lots of bodies and I must have caught at least 20 enemy troops in that blast.

As for skills, I noticed again that they are done too early when the enemy holds position near their spawn and allied forces don't charge ahead. I figure that's a pain to fix, but it's a pity (And I guess a blessing at the same time)

Just did another one in a loosing battle (That's where the skill is helpful): Same thing happened.
« Last Edit: April 09, 2009, 05:00:20 PM by Marche »

Marche

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Vaegir
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #26 on: April 09, 2009, 06:28:40 PM »
When you have the Book of the Necromancer, the +2 Leadership is not seen as a bonus so to say. So if you have 3 Leadership and get 12 Charisma to go to 4, you can't upgrade it due you already having 5 Leadership with the Book. You need to sell your Book, then upgrade your Leadership and then buy it back again for it to work.

Not really a problem, but just an annoyance.

Shatari

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Shatari
  • M&B
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #27 on: April 09, 2009, 09:51:32 PM »
As listed in the other topic, after doing Corpse Combustion all my messages disappeared (You received x damage. You have invoked Necromancy on the dead. etc. etc.). They don't show up again. I figure a restart will fix it. It was a well-timed Corpse Combustion and I figure the text got overloaded or something? There were lots of bodies and I must have caught at least 20 enemy troops in that blast.
This is a bug with M&B. If you overload the message system, it stops displaying text (so as not to blind you, I imagine). It used to do this constantly back in .960. The best way to avoid the bug is to turn off "display damage" in the options screen, though waiting a few minutes will restore everything to normal.
Cold be hand and heart and bone,
and cold be sleep under stone:
never more to wake on stony bed,
never, till the Sun fails and the Moon is dead.
In the black wind the stars shall die,
and still on gold here let them lie,
till the dark lord lifts his hand
over dead sea and withered land.

Forgive me for not taking scientific advice from someone who thinks evolution is bullshit.

Kardiophylax

  • Moderator
  • *
  • "Yes, I'm still retired. My apologies."
    • View Profile
  • Faction: Neutral
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #28 on: April 09, 2009, 09:59:03 PM »
As listed in the other topic, after doing Corpse Combustion all my messages disappeared (You received x damage. You have invoked Necromancy on the dead. etc. etc.). They don't show up again. I figure a restart will fix it. It was a well-timed Corpse Combustion and I figure the text got overloaded or something? There were lots of bodies and I must have caught at least 20 enemy troops in that blast.
This is a bug with M&B. If you overload the message system, it stops displaying text (so as not to blind you, I imagine). It used to do this constantly back in .960. The best way to avoid the bug is to turn off "display damage" in the options screen, though waiting a few minutes will restore everything to normal.

100% correct.  Shutting off the damage/death messages right before hitting corpse combustion, and then turning it on after, will avoid the problem.  Otherwise it will return once the buffer catches up.  Using the alt F4 cheat rapidly over and over will simulate the same effect.  I have used it to kill 200 person armies before and it definitely kills the message log.


Getting the AI to use the combat abilities at all was quite a bit of work.  Getting them to use them as intelligently as a human, even more work.  A few of them are "smart", but many just use timers.  I can reduce their cooldown to let them use them more often then the player though.  Not sure if that would make them too difficult though.
« Last Edit: April 09, 2009, 10:01:59 PM by Kardiophylax »

Marche

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Vaegir
Re: Bugs, Errors, or Problems (Version 3.0)
« Reply #29 on: April 09, 2009, 11:07:42 PM »
Ok. I'll be more patient then / put it off if I can. That should at least allow me to continue playing.